Player Matchup

Kukulkan
Kukulkan
BattosaiKenshin0
Kukulkan
Level 156
God Stats
39W - 24L
1,662 SR
Queue Stats
281W - 256L
1,465 Elo+
Solo
Anhur
Anhur
BorianDV
Anhur
Level 102
God Stats
26W - 16L
1,501 SR
Queue Stats
132W - 126L
1,487 Elo+
Party 3
Cthulhu
Cthulhu
LordSauron17
Cthulhu
Level 84
God Stats
7W - 3L
1,553 SR
Queue Stats
28W - 21L
1,491 Elo+
Party 3
Bellona
Bellona
RatedR13
Bellona
Level 174
God Stats
4W - 0L
1,914 SR
Queue Stats
133W - 127L
1,480 Elo+
Solo
Lancelot
Lancelot
pilouyojo
Lancelot
Level 62
God Stats
30W - 23L
1,583 SR
Queue Stats
228W - 216L
1,544 Elo+
Solo
Team Averages
Level 116
1,643 SR
1,493 Elo+

VS

Team Averages
Level 136
1,512 SR
1,497 Elo+
Neith
Neith
 
Neith
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
ChikaConeBrat
Nu Wa
Level 178
God Stats
8W - 9L
1,505 SR
Queue Stats
216W - 187L
1,484 Elo+
Party 1
Horus
Horus
ErfanKa7
Horus
Level 157
God Stats
3W - 4L
1,638 SR
Queue Stats
265W - 274L
1,458 Elo+
Party 2
Cthulhu
Cthulhu
JagodicaBombica
Cthulhu
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 11L
1,583 Elo+
Party 1
Ymir
Ymir
daniyal08
Ymir
Level 58
God Stats
18W - 17L
1,417 SR
Queue Stats
255W - 285L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 1
8,412
561
2,431
5,195
1,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
BorianDV
Anhur
15
4 / 0 / 3
9,306
620
8,884
7,457
2,917
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
LordSauron17
Cthulhu
12
3 / 0 / 6
8,172
545
5,486
10,552
7,081
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
RatedR13
Bellona
14
2 / 2 / 2
8,988
599
8,016
14,264
11,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
pilouyojo
Lancelot
15
2 / 1 / 4
8,073
538
7,496
11,427
5,113
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 4 / 0
6,018
401
3,103
9,448
2,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
2 / 0 / 1
8,365
558
10,695
4,933
2,050
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Horus
ErfanKa7
Horus
12
0 / 1 / 2
6,378
425
3,415
11,015
5,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 2 / 2
6,734
449
8,306
9,495
9,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ymir
9
1 / 5 / 0
6,382
425
1,922
11,970
10,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
12
Kills
3
3
Deaths
12
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
4
0
0
W
1
0
1
1.5
W
Anhur
BorianDV
Anhur
4
0
3
5.5
L
2
0
1
2.5
L
Horus
ErfanKa7
Horus
0
1
2
1
L
0
2
2
0.5
W
Cthulhu
LordSauron17
Cthulhu
3
0
6
6
W
Bellona
RatedR13
Bellona
2
2
2
1.5
L
Ymir
1
5
0
0.2
W
Lancelot
pilouyojo
Lancelot
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,313
Damage
27,441
48,895
Taken
46,861
27,784
Mitigated
30,763
23,832
Healing
11,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,103
1,266
0
698
9,448
2,620
0
775
8,673
0
38,709
W
2,431
197
169
1,796
5,195
1,595
322
2,889
2,306
75,038
1,178
W
Anhur
BorianDV
Anhur
8,884
4,487
0
4,530
7,457
2,917
900
1,057
6,400
0
78,926
L
10,695
2,775
0
2,428
4,933
2,050
0
1,522
3,411
83,017
578
L
Horus
ErfanKa7
Horus
3,415
1,793
544
5,874
11,015
5,704
0
1,803
9,212
0
47,050
L
8,306
351
160
970
9,495
9,835
0
623
8,872
42,416
0
W
Cthulhu
LordSauron17
Cthulhu
5,486
455
120
2,854
10,552
7,081
62
5,847
4,530
30,221
496
W
Bellona
RatedR13
Bellona
8,016
2,589
0
7,590
14,264
11,078
0
7,215
6,231
0
65,758
L
Ymir
1,922
621
0
948
11,970
10,554
0
3,125
8,845
15,613
897
W
Lancelot
pilouyojo
Lancelot
7,496
2,220
0
6,773
11,427
5,113
0
3,596
7,731
0
77,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,951
Gold Earned
33,877
522
Minions Killed
396
0
Camps Cleared
0
1,417,199
Distance Traveled
1,433,597
1
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,018
401
70
5
0
266,084
0
W
Kukulkan
8,412
561
133
9
0
273,243
0
W
Anhur
9,306
620
123
8
0
287,266
0
L
Nu Wa
8,365
558
137
9
0
279,991
5
L
Horus
6,378
425
86
6
0
337,506
4
L
Cthulhu
6,734
449
83
6
0
269,318
0
W
Cthulhu
8,172
545
34
2
0
276,620
0
W
Bellona
8,988
599
118
8
0
247,846
1
L
Ymir
6,382
425
20
1
0
280,698
7
W
Lancelot
8,073
538
114
8
0
332,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role