Player Matchup

Scylla
Scylla
 
Scylla
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
CHNLaok
Danzaburou
Level 27
God Stats
2W - 0L
1,727 SR
Queue Stats
71W - 68L
1,466 Elo+
Solo
Khepri
Khepri
IMike 82
Khepri
Level 159
God Stats
3W - 2L
1,286 SR
Queue Stats
250W - 268L
1,504 Elo+
Solo
Hel
Hel
Lionhearted10001
Hel
Level 52
God Stats
2W - 3L
1,137 SR
Queue Stats
89W - 116L
1,440 Elo+
Solo
Zeus
Zeus
ettkatthej
Zeus
Level 143
God Stats
3W - 1L
1,472 SR
Queue Stats
139W - 147L
1,546 Elo+
Solo
Team Averages
Level 97
1,424 SR
1,491 Elo+

VS

Team Averages
Level 120
1,483 SR
1,477 Elo+
Sobek
Sobek
 
Sobek
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
BlackhawkCS
Shiva
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
468W - 461L
1,446 Elo+
Solo
Hercules
Hercules
FallenAngel9992
Hercules
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
351W - 380L
1,466 Elo+
Solo
Erlang Shen
Erlang Shen
SgtLord
Erlang Shen
Level 147
God Stats
3W - 6L
1,413 SR
Queue Stats
311W - 324L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
2 / 2 / 0
5,922
1,184
3,113
3,957
1,822
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
CHNLaok
Danzaburou
11
0 / 0 / 5
5,817
1,163
6,639
3,417
2,140
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Khepri
IMike 82
Khepri
10
1 / 1 / 2
5,684
1,137
1,537
6,920
5,540
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
1 / 1 / 3
5,468
1,094
2,007
4,452
2,429
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 1 / 4
6,067
1,213
7,252
3,594
2,119
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
1 / 1 / 3
5,583
1,117
3,274
6,354
6,031
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Yemoja
 
Yemoja
11
1 / 1 / 2
5,221
1,044
3,042
4,086
2,425
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
0 / 2 / 4
4,993
999
5,391
6,487
6,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
1
0 / 0 / 0
1,344
269
0
0
0
Erlang Shen
SgtLord
Erlang Shen
11
3 / 2 / 1
5,819
1,164
5,159
5,931
4,388
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
15
6
Kills
5
5
Deaths
6
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
2
0
1
L
Sobek
 
Sobek
1
1
3
2.5
L
Yemoja
 
Yemoja
1
1
2
2
L
0
2
4
1
W
Danzaburou
CHNLaok
Danzaburou
0
0
5
2.5
L
Hercules
0
0
0
0
W
Khepri
IMike 82
Khepri
1
1
2
2
W
1
1
3
2.5
L
Erlang Shen
SgtLord
Erlang Shen
3
2
1
1.75
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,548
Damage
16,866
22,340
Taken
22,858
14,050
Mitigated
18,872
6,770
Healing
8,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
3,113
317
385
217
3,957
1,822
0
1,090
2,705
11,112
0
L
Sobek
 
Sobek
3,274
41
325
2,482
6,354
6,031
0
3,472
2,629
6,744
433
L
Yemoja
 
Yemoja
3,042
378
1,211
682
4,086
2,425
0
3,218
829
7,916
0
L
5,391
365
272
858
6,487
6,028
0
3,241
3,120
0
7,963
W
Danzaburou
CHNLaok
Danzaburou
6,639
3,692
296
828
3,417
2,140
0
1,206
2,211
0
16,773
L
Hercules
0
0
0
0
0
0
0
0
0
0
0
W
Khepri
IMike 82
Khepri
1,537
246
1,246
1,776
6,920
5,540
41
2,336
3,984
3,345
0
W
2,007
698
901
609
4,452
2,429
0
924
3,359
4,275
0
L
Erlang Shen
SgtLord
Erlang Shen
5,159
1,430
449
2,122
5,931
4,388
0
3,460
2,371
0
10,334
W
7,252
901
234
278
3,594
2,119
0
661
2,844
12,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,958
Gold Earned
22,960
65
Minions Killed
37
0
Camps Cleared
0
516,700
Distance Traveled
434,442
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
5,922
1,184
13
3
0
108,536
0
L
Sobek
5,583
1,117
10
2
0
101,510
0
L
Yemoja
5,221
1,044
7
1
0
99,310
0
L
Shiva
4,993
999
5
1
0
117,757
0
W
Danzaburou
5,817
1,163
26
5
0
103,944
0
L
Hercules
1,344
269
0
0
0
0
0
W
Khepri
5,684
1,137
4
1
0
99,611
0
W
Hel
5,468
1,094
3
1
0
109,904
0
L
Erlang Shen
5,819
1,164
15
3
0
115,865
0
W
Zeus
6,067
1,213
19
4
0
94,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role