Player Matchup

Izanami
Izanami
 
Izanami
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
DankMythology
Sun Wukong
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 26L
1,462 Elo+
Party 1
Fenrir
Fenrir
ICrutchPick
Fenrir
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 30L
1,514 Elo+
Party 1
Nu Wa
Nu Wa
ThatFooBootyBear
Nu Wa
Level 72
God Stats
31W - 27L
1,615 SR
Queue Stats
209W - 203L
1,519 Elo+
Party 2
Bacchus
Bacchus
tamsuu
Bacchus
Level 118
God Stats
22W - 17L
1,573 SR
Queue Stats
438W - 410L
1,458 Elo+
Party 2
Team Averages
Level 113
1,538 SR
1,491 Elo+

VS

Team Averages
Level 139
1,553 SR
1,480 Elo+
Medusa
Medusa
Cevian
Medusa
Level 136
God Stats
16W - 10L
1,830 SR
Queue Stats
393W - 386L
1,447 Elo+
Solo
Agni
Agni
CosmicWindshear
Agni
Level 69
God Stats
3W - 3L
1,465 SR
Queue Stats
104W - 101L
1,523 Elo+
Solo
Martichoras
Martichoras
DROBODAN
Martichoras
Level 119
God Stats
9W - 6L
1,682 SR
Queue Stats
466W - 447L
1,446 Elo+
Solo
Atlas
Atlas
SubZero1127
Atlas
Level 217
God Stats
3W - 2L
1,486 SR
Queue Stats
282W - 261L
1,521 Elo+
Solo
Nike
Nike
wilskillz1012
Nike
Level 156
God Stats
2W - 1L
1,302 SR
Queue Stats
126W - 135L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
0 / 1 / 2
7,038
541
5,541
6,892
2,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
DankMythology
Sun Wukong
9
1 / 5 / 2
5,928
456
5,138
12,840
10,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
11
4 / 3 / 1
6,556
504
8,716
14,003
5,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 4 / 4
6,571
505
3,161
7,253
2,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
tamsuu
Bacchus
9
1 / 1 / 4
6,385
491
5,969
11,296
11,088
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Cevian
Medusa
11
1 / 2 / 2
6,643
511
2,216
11,085
3,944
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
4 / 2 / 3
8,382
645
10,136
7,578
2,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Martichoras
DROBODAN
Martichoras
11
1 / 0 / 3
6,499
500
4,781
7,740
3,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

14
3 / 2 / 4
8,113
624
8,994
13,058
8,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 1 / 2
7,339
565
4,932
11,854
10,455
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
28
7
Kills
14
14
Deaths
7
13
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
1
2
1
W
Medusa
Cevian
Medusa
1
2
2
1
W
4
2
3
2.75
W
Martichoras
DROBODAN
Martichoras
1
0
3
2.5
L
Sun Wukong
DankMythology
Sun Wukong
1
5
2
0.4
L
Fenrir
4
3
1
1.5
W
3
2
4
2.5
L
1
4
4
0.75
L
Bacchus
tamsuu
Bacchus
1
1
4
3
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,525
Damage
31,059
52,284
Taken
51,315
31,604
Mitigated
28,591
13,642
Healing
12,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,541
3,525
0
2,274
6,892
2,391
0
889
5,742
0
64,672
W
Medusa
Cevian
Medusa
2,216
904
0
3,982
11,085
3,944
408
1,074
10,011
0
41,706
W
10,136
672
0
815
7,578
2,975
767
1,711
5,867
66,567
2,791
W
Martichoras
DROBODAN
Martichoras
4,781
908
0
1,063
7,740
3,110
180
2,007
5,733
0
37,294
L
Sun Wukong
DankMythology
Sun Wukong
5,138
958
0
1,295
12,840
10,253
0
5,307
6,597
0
29,053
L
Fenrir
8,716
2,356
0
5,969
14,003
5,449
0
3,441
10,190
0
40,472
W
8,994
1,777
60
4,920
13,058
8,107
200
811
12,247
46,479
1,894
L
3,161
616
0
654
7,253
2,423
0
2,769
4,122
46,743
0
L
Bacchus
tamsuu
Bacchus
5,969
1,312
0
3,450
11,296
11,088
0
3,687
7,301
18,415
791
W
4,932
652
176
1,798
11,854
10,455
0
3,148
8,706
0
32,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,478
Gold Earned
36,976
311
Minions Killed
374
0
Camps Cleared
0
1,296,486
Distance Traveled
1,323,484
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,038
541
111
9
0
247,650
0
W
Medusa
6,643
511
74
6
0
256,644
4
W
Agni
8,382
645
124
10
0
252,411
0
W
Martichoras
6,499
500
64
5
0
250,008
0
L
Sun Wukong
5,928
456
39
3
0
238,133
1
L
Fenrir
6,556
504
56
4
0
297,152
0
W
Atlas
8,113
624
73
6
0
221,692
3
L
Nu Wa
6,571
505
88
7
0
227,938
5
L
Bacchus
6,385
491
17
1
0
285,613
1
W
Nike
7,339
565
39
3
0
342,729
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role