Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Cloudex300
Merlin
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
77W - 103L
1,454 Elo+
Solo
Fafnir
Fafnir
EasyE7569
Fafnir
Level 158
God Stats
5W - 5L
1,600 SR
Queue Stats
227W - 210L
1,577 Elo+
Solo
Chang'e
Chang'e
Nuub1sh
Chang'e
Level 69
God Stats
1W - 0L
1,780 SR
Queue Stats
81W - 70L
1,542 Elo+
Solo
Team Averages
Level 132
1,576 SR
1,515 Elo+

VS

Team Averages
Level 98
1,604 SR
1,536 Elo+
The Morrigan
The Morrigan
BigBadEvilGuy
The Morrigan
Level 127
God Stats
2W - 3L
1,514 SR
Queue Stats
99W - 83L
1,583 Elo+
Solo
Amaterasu
Amaterasu
CAPTAINxLASERS
Amaterasu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,390 Elo+
Solo
Nut
Nut
Danny4u
Nut
Level 89
God Stats
1W - 4L
1,630 SR
Queue Stats
214W - 189L
1,565 Elo+
Solo
Ishtar
Ishtar
Gera9235
Ishtar
Level 128
God Stats
9W - 15L
1,513 SR
Queue Stats
678W - 688L
1,496 Elo+
Solo
Terra
Terra
ProbablyClamped
Terra
Level 126
God Stats
3W - 2L
1,861 SR
Queue Stats
526W - 501L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
18
8 / 1 / 20
11,913
851
20,748
33,884
27,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
 
Anubis
19
10 / 2 / 12
11,722
837
16,066
13,813
8,642
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Merlin
Cloudex300
Merlin
17
4 / 5 / 12
10,886
778
13,640
13,699
7,282
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Fafnir
EasyE7569
Fafnir
18
2 / 2 / 25
11,996
857
8,648
23,917
33,621
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
Nuub1sh
Chang'e
17
5 / 2 / 14
10,853
775
12,741
20,926
10,853
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
BigBadEvilGuy
The Morrigan
15
4 / 6 / 7
9,488
678
16,017
9,542
4,135
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
CAPTAINxLASERS
Amaterasu
15
1 / 10 / 5
8,937
638
9,808
21,901
29,100
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Nut
17
2 / 5 / 6
9,453
675
30,560
16,050
8,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ishtar
Gera9235
Ishtar
14
1 / 5 / 7
8,690
621
11,118
13,162
6,028
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

19
4 / 3 / 5
10,781
770
21,053
18,968
25,197
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
42
29
Kills
12
12
Deaths
29
83
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
8
1
20
18
W
Anubis
 
Anubis
10
2
12
8
L
The Morrigan
BigBadEvilGuy
The Morrigan
4
6
7
1.25
L
Amaterasu
CAPTAINxLASERS
Amaterasu
1
10
5
0.35
W
Merlin
Cloudex300
Merlin
4
5
12
2
L
Nut
2
5
6
1
W
Fafnir
EasyE7569
Fafnir
2
2
25
7.25
L
Ishtar
Gera9235
Ishtar
1
5
7
0.9
W
Chang'e
Nuub1sh
Chang'e
5
2
14
6
L
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,843
Damage
88,556
106,239
Taken
79,623
88,091
Mitigated
73,059
55,392
Healing
22,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
20,748
5,259
1,712
11,542
33,884
27,693
2,383
8,564
25,037
2,130
37,162
W
Anubis
 
Anubis
16,066
789
1,548
2,623
13,813
8,642
1,833
5,312
8,463
25,099
0
L
The Morrigan
BigBadEvilGuy
The Morrigan
16,017
441
896
1,522
9,542
4,135
0
5,864
3,663
21,350
341
L
Amaterasu
CAPTAINxLASERS
Amaterasu
9,808
3,183
481
2,089
21,901
29,100
0
14,542
7,359
0
15,765
W
Merlin
Cloudex300
Merlin
13,640
497
310
1,535
13,699
7,282
953
5,395
8,216
40,041
0
L
Nut
30,560
13,630
0
2,861
16,050
8,599
0
11,138
4,912
0
56,333
W
Fafnir
EasyE7569
Fafnir
8,648
1,712
3,922
7,092
23,917
33,621
362
9,375
14,294
21,478
947
L
Ishtar
Gera9235
Ishtar
11,118
5,810
535
1,433
13,162
6,028
0
7,804
5,358
0
20,478
W
Chang'e
Nuub1sh
Chang'e
12,741
681
14,901
10,207
20,926
10,853
2,344
7,204
13,317
31,871
721
L
21,053
1,009
4,845
7,455
18,968
25,197
0
12,112
6,856
36,129
2,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,370
Gold Earned
47,349
173
Minions Killed
135
0
Camps Cleared
0
1,321,306
Distance Traveled
1,189,551
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,913
851
43
3
0
300,392
0
W
Anubis
11,722
837
25
2
0
263,594
0
L
The Morrigan
9,488
678
10
1
0
226,286
0
L
Amaterasu
8,937
638
7
1
0
221,747
0
W
Merlin
10,886
778
47
3
0
218,579
0
L
Nut
9,453
675
50
4
0
224,350
0
W
Fafnir
11,996
857
17
1
0
255,797
0
L
Ishtar
8,690
621
24
2
0
201,924
0
W
Chang'e
10,853
775
41
3
0
282,944
0
L
Terra
10,781
770
44
3
0
315,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role