Player Matchup

Zeus
Zeus
Bronze III
 
Zeus
Bronze III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold II
AlexDomi
Horus
Gold II
Level 105
God Stats
0W - 3L
1,500 SR
Queue Stats
81W - 97L
1,445 MMR
Solo
Hercules
Hercules
Gold V
TheGoD_of_W4R_05
Hercules
Gold V
Level 159
God Stats
2W - 5L
1,498 SR
Queue Stats
52W - 75L
1,462 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 138
1,499 SR
1,469 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 155
1,609 SR
1,839 MMR
Ymir
Ymir
Platinum I
BENITO1233
Ymir
Platinum I
Level 158
God Stats
7W - 6L
1,546 SR
Queue Stats
145W - 114L
1,981 MMR
Party 1
Hou Yi
Hou Yi
Diamond IV
Caprimorte
Hou Yi
Diamond IV
Level 181
God Stats
27W - 24L
1,616 SR
Queue Stats
142W - 104L
2,209 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
Yukiez
Baron Samedi
Bronze III
Level 126
God Stats
1W - 0L
1,664 SR
Queue Stats
2W - 6L
1,328 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
1 / 4 / 1
7,256
660
8,356
7,252
2,968
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Horus
AlexDomi
Horus
10
0 / 3 / 1
6,374
579
4,413
12,719
12,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 3 / 1
6,809
619
7,255
15,135
14,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
BacchusCthulhuAchillesThothJanus

VS

Bans
KuzenboAnubisMedusaScyllaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 4
8,242
749
9,807
10,513
9,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hou Yi
Caprimorte
Hou Yi
14
6 / 0 / 3
9,140
831
14,148
7,814
2,979
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Yukiez
Baron Samedi
12
0 / 0 / 7
7,364
669
6,260
7,881
4,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
2
Kills
10
10
Deaths
2
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
4
1
0.38
L
Horus
AlexDomi
Horus
0
3
1
0.17
W
4
2
4
3
W
Hou Yi
Caprimorte
Hou Yi
6
0
3
7.5
L
1
3
1
0.5
W
Baron Samedi
Yukiez
Baron Samedi
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,024
Damage
30,215
35,106
Taken
26,208
30,354
Mitigated
16,650
8,565
Healing
9,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
8,356
1,303
0
600
7,252
2,968
0
2,028
5,118
32,196
730
L
Horus
AlexDomi
Horus
4,413
1,744
1,588
3,281
12,719
12,928
0
4,844
7,312
0
13,833
W
9,807
2,476
0
2,912
10,513
9,213
0
2,839
7,121
15,804
2,049
W
Hou Yi
Caprimorte
Hou Yi
14,148
8,589
0
2,716
7,814
2,979
667
2,897
4,567
0
50,492
L
7,255
1,798
0
3,096
15,135
14,458
0
7,393
7,213
0
20,307
W
Baron Samedi
Yukiez
Baron Samedi
6,260
654
818
2,996
7,881
4,458
0
2,404
5,054
17,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,439
Gold Earned
24,746
92
Minions Killed
134
0
Camps Cleared
0
558,075
Distance Traveled
566,359
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,256
660
57
5
0
167,294
0
L
Horus
6,374
579
12
1
0
190,282
1
W
Ymir
8,242
749
23
2
0
186,873
0
W
Hou Yi
9,140
831
78
7
0
196,385
0
L
Hercules
6,809
619
23
2
0
200,499
2
W
Baron Samedi
7,364
669
33
3
0
183,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role