Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
ChrissRivers
Da Ji
Level 138
God Stats
3W - 0L
1,771 SR
Queue Stats
129W - 111L
1,488 Elo+
Party 1
Zeus
Zeus
MeRc3LeS_KiLleR_
Zeus
Level 148
God Stats
5W - 5L
1,429 SR
Queue Stats
315W - 293L
1,499 Elo+
Solo
Cthulhu
Cthulhu
YamiRivers
Cthulhu
Level 66
God Stats
47W - 19L
1,680 SR
Queue Stats
346W - 347L
1,460 Elo+
Party 1
Vamana
Vamana
xMalevolent_x
Vamana
Level 83
God Stats
7W - 5L
1,685 SR
Queue Stats
45W - 43L
1,505 Elo+
Solo
Team Averages
Level 116
1,613 SR
1,490 Elo+

VS

Team Averages
Level 95
1,547 SR
1,517 Elo+
Artemis
Artemis
 
Artemis
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Haykezlind
Aphrodite
Level 124
God Stats
208W - 174L
1,562 SR
Queue Stats
283W - 260L
1,478 Elo+
Solo
Amaterasu
Amaterasu
ScottKun
Amaterasu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 2
Apollo
Apollo
epesy
Apollo
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 2
Ares
Ares
xGhostWarrior31
Ares
Level 138
God Stats
8W - 6L
1,675 SR
Queue Stats
120W - 117L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
0 / 0 / 0
5,253
525
1,588
3,471
1,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 2 / 2
5,866
587
4,346
9,805
3,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 0 / 2
6,491
649
5,007
3,182
972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
YamiRivers
Cthulhu
9
0 / 0 / 0
5,487
549
1,871
5,019
2,876
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
6 / 0 / 0
7,447
745
7,043
7,224
6,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
1 / 0 / 0
4,765
477
2,600
3,702
1,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Aphrodite
Haykezlind
Aphrodite
10
1 / 2 / 0
5,137
514
2,443
8,596
2,956
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Amaterasu
ScottKun
Amaterasu
8
0 / 3 / 0
4,593
459
2,411
9,408
7,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Apollo
epesy
Apollo
6
0 / 6 / 1
4,221
422
2,879
8,976
3,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 0 / 1
5,042
504
1,144
4,407
3,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
10
Kills
2
2
Deaths
11
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
0
0
0
0
L
Artemis
 
Artemis
1
0
0
1
W
3
2
2
2
L
Aphrodite
Haykezlind
Aphrodite
1
2
0
0.5
W
1
0
2
2
L
Amaterasu
ScottKun
Amaterasu
0
3
0
0
W
Cthulhu
YamiRivers
Cthulhu
0
0
0
0
L
Apollo
epesy
Apollo
0
6
1
0.08
L
0
0
1
0.5
W
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,855
Damage
11,477
28,701
Taken
35,089
14,754
Mitigated
17,772
9,140
Healing
11,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
1,588
329
0
1,542
3,471
1,133
100
165
3,306
0
39,545
L
Artemis
 
Artemis
2,600
714
0
2,251
3,702
1,400
0
834
2,868
0
37,179
W
4,346
589
0
1,623
9,805
3,739
0
1,013
8,792
0
42,707
L
Aphrodite
Haykezlind
Aphrodite
2,443
0
148
4,958
8,596
2,956
0
4,056
4,540
37,473
857
W
5,007
1,001
0
896
3,182
972
0
1,435
1,747
44,004
830
L
Amaterasu
ScottKun
Amaterasu
2,411
1,432
0
2,224
9,408
7,121
0
436
8,395
0
24,489
W
Cthulhu
YamiRivers
Cthulhu
1,871
47
823
1,501
5,019
2,876
79
859
4,160
23,340
633
L
Apollo
epesy
Apollo
2,879
1,610
0
210
8,976
3,176
0
1,002
7,853
0
16,969
L
1,144
0
0
2,080
4,407
3,119
0
1,037
3,370
8,440
0
W
7,043
3,163
0
2,755
7,224
6,034
0
0
7,224
0
51,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,544
Gold Earned
23,758
349
Minions Killed
213
0
Camps Cleared
0
961,852
Distance Traveled
833,060
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,253
525
77
8
0
184,460
2
L
Artemis
4,765
477
71
7
0
137,556
0
W
Da Ji
5,866
587
64
6
0
190,633
0
L
Aphrodite
5,137
514
69
7
0
181,578
0
W
Zeus
6,491
649
83
8
0
193,328
3
L
Amaterasu
4,593
459
36
4
0
156,882
0
W
Cthulhu
5,487
549
42
4
0
212,511
0
L
Apollo
4,221
422
28
3
0
218,410
0
L
Ares
5,042
504
9
1
0
138,634
0
W
Vamana
7,447
745
83
8
0
180,920
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role