Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
 
Janus
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
SGJDGS
Ullr
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 83L
1,391 Elo+
Party 2
Osiris
Osiris
SilentConfined
Osiris
Level 68
God Stats
3W - 2L
1,793 SR
Queue Stats
159W - 174L
1,503 Elo+
Solo
Ymir
Ymir
sbt14
Ymir
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 84L
1,571 Elo+
Solo
Team Averages
Level 85
1,559 SR
1,493 Elo+

VS

Team Averages
Level 68
1,487 SR
1,528 Elo+
Hades
Hades
Ricardo923
Hades
Level 123
God Stats
6W - 5L
1,393 SR
Queue Stats
286W - 255L
1,537 Elo+
Solo
Pele
Pele
SammyJankis23
Pele
Level 40
God Stats
1W - 0L
1,744 SR
Queue Stats
4W - 1L
1,603 Elo+
Party 1
Medusa
Medusa
norvron
Medusa
Level 65
God Stats
1W - 0L
1,297 SR
Queue Stats
6W - 4L
1,528 Elo+
Party 1
Geb
Geb
papaknoth666
Geb
Level 6
God Stats
3W - 1L
1,500 SR
Queue Stats
11W - 8L
1,500 Elo+
Party 1
Hera
Hera
rottenrosary
Hera
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
123W - 128L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
2 / 0 / 2
6,389
581
4,154
7,645
7,370
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
 
Janus
11
1 / 3 / 2
6,145
559
4,108
5,037
2,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
SGJDGS
Ullr
11
1 / 1 / 0
5,889
535
2,187
6,833
2,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 4 / 1
5,934
539
6,811
11,134
10,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Ymir
sbt14
Ymir
11
3 / 1 / 4
6,411
583
6,371
9,066
4,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
12
2 / 2 / 2
7,038
640
5,305
11,276
4,832
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
3 / 3 / 1
6,102
555
3,845
10,108
3,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Medusa
norvron
Medusa
12
1 / 1 / 1
5,751
523
4,941
6,108
2,194
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 2
6,174
561
6,098
7,222
5,322
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
2 / 1 / 2
6,090
554
4,714
6,310
2,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
17
8
Kills
9
9
Deaths
8
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
0
2
3
L
Janus
 
Janus
1
3
2
0.67
W
Hades
2
2
2
1.5
L
Ullr
SGJDGS
Ullr
1
1
0
1
W
3
3
1
1.17
L
1
4
1
0.38
W
Medusa
norvron
Medusa
1
1
1
1.5
W
1
1
2
2
W
2
1
2
3
L
Ymir
sbt14
Ymir
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,631
Damage
24,903
39,715
Taken
41,024
27,287
Mitigated
18,640
12,145
Healing
15,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,154
578
0
3,351
7,645
7,370
0
3,778
3,825
19,032
1,777
L
Janus
 
Janus
4,108
270
0
602
5,037
2,013
0
3,211
1,572
42,348
742
W
Hades
5,305
448
65
7,360
11,276
4,832
11
1,350
8,982
50,474
0
L
Ullr
SGJDGS
Ullr
2,187
913
0
1,093
6,833
2,322
553
1,232
5,601
0
38,895
W
3,845
1,076
0
1,396
10,108
3,975
0
3,426
6,634
0
54,655
L
6,811
2,080
0
3,792
11,134
10,942
0
4,892
6,242
0
37,199
W
Medusa
norvron
Medusa
4,941
2,102
0
3,009
6,108
2,194
0
2,256
3,852
0
49,634
W
6,098
387
0
1,707
7,222
5,322
0
2,716
4,464
25,642
1,325
W
4,714
1,539
0
2,075
6,310
2,317
0
3,777
2,191
34,408
0
L
Ymir
sbt14
Ymir
6,371
1,389
0
3,307
9,066
4,640
0
2,374
6,554
36,086
936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,768
Gold Earned
31,155
310
Minions Killed
375
0
Camps Cleared
0
1,102,744
Distance Traveled
1,109,146
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,389
581
33
3
0
219,835
3
L
Janus
6,145
559
98
9
0
221,819
4
W
Hades
7,038
640
97
9
0
200,029
0
L
Ullr
5,889
535
70
6
0
211,639
0
W
Pele
6,102
555
88
8
0
255,209
2
L
Osiris
5,934
539
46
4
0
208,905
0
W
Medusa
5,751
523
72
7
0
216,744
1
W
Geb
6,174
561
41
4
0
232,611
0
W
Hera
6,090
554
77
7
0
204,553
4
L
Ymir
6,411
583
63
6
0
240,546
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role