Player Matchup

Cerberus
Cerberus
RainManKMF
Cerberus
Level 158
God Stats
1W - 1L
1,176 SR
Queue Stats
7W - 6L
1,593 Elo+
Party 1
Neith
Neith
Thatoneguy0606
Neith
Level 126
God Stats
2W - 1L
1,611 SR
Queue Stats
5W - 3L
1,537 Elo+
Party 1
Anubis
Anubis
aJusticePunch
Anubis
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,517 Elo+
Party 1
Team Averages
Level 147
1,429 SR
1,549 Elo+

VS

Team Averages
Level 148
1,583 SR
1,545 Elo+
Bellona
Bellona
OMARQIN
Bellona
Level 77
God Stats
122W - 98L
1,550 SR
Queue Stats
619W - 612L
1,506 Elo+
Solo
Shiva
Shiva
Spawn89
Shiva
Level 212
God Stats
3W - 8L
1,586 SR
Queue Stats
469W - 479L
1,528 Elo+
Solo
Hel
Hel
isaislays
Hel
Level 154
God Stats
2W - 3L
1,613 SR
Queue Stats
139W - 153L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
RainManKMF
Cerberus
12
2 / 0 / 3
7,236
724
8,039
9,502
8,860
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
2 / 0 / 3
7,159
716
6,900
5,582
2,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 0 / 4
7,267
727
5,396
5,286
2,478
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
OMARQIN
Bellona
10
0 / 3 / 0
6,110
611
6,134
9,064
4,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shiva
Spawn89
Shiva
11
0 / 1 / 0
6,323
632
8,204
9,919
5,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
0 / 1 / 0
6,618
662
3,890
6,136
2,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
0
5
Kills
0
0
Deaths
5
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bellona
OMARQIN
Bellona
0
3
0
0
W
Cerberus
RainManKMF
Cerberus
2
0
3
3.5
L
Shiva
Spawn89
Shiva
0
1
0
0
W
2
0
3
3.5
W
1
0
4
3
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,335
Damage
18,228
20,370
Taken
25,119
13,816
Mitigated
13,180
8,729
Healing
10,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
OMARQIN
Bellona
6,134
732
0
1,372
9,064
4,760
0
4,759
3,881
0
13,170
W
Cerberus
RainManKMF
Cerberus
8,039
395
0
4,432
9,502
8,860
0
1,900
6,813
17,076
713
L
Shiva
Spawn89
Shiva
8,204
901
273
1,271
9,919
5,992
0
3,610
5,933
0
22,605
W
6,900
2,028
0
1,936
5,582
2,478
110
1,078
4,214
0
23,742
W
5,396
168
0
2,361
5,286
2,478
180
954
3,932
41,961
0
L
3,890
60
3,874
3,820
6,136
2,428
0
3,649
2,280
35,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,662
Gold Earned
19,051
145
Minions Killed
125
0
Camps Cleared
0
601,413
Distance Traveled
602,359
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,110
611
18
2
0
205,101
0
W
Cerberus
7,236
724
29
3
0
211,875
0
L
Shiva
6,323
632
42
4
0
202,142
0
W
Neith
7,159
716
43
4
0
189,558
0
W
Anubis
7,267
727
73
7
0
199,980
0
L
Hel
6,618
662
65
7
0
195,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role