Player Matchup

Maui
Maui
 
Maui
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
AcidX_Valentine
Neith
Level 109
God Stats
7W - 1L
1,549 SR
Queue Stats
40W - 38L
1,521 Elo+
Party 1
Janus
Janus
Hernader
Janus
Level 142
God Stats
7W - 9L
1,495 SR
Queue Stats
39W - 33L
1,545 Elo+
Party 1
Team Averages
Level 127
1,514 SR
1,522 Elo+

VS

Team Averages
Level 84
1,452 SR
1,508 Elo+
Jormungandr
Jormungandr
Death-Hunter-7
Jormungandr
Level 76
God Stats
1W - 2L
1,500 SR
Queue Stats
85W - 86L
1,533 Elo+
Party 2
Anubis
Anubis
Freakout-1243
Anubis
Level 108
God Stats
5W - 7L
1,357 SR
Queue Stats
341W - 353L
1,490 Elo+
Party 2
Bastet
Bastet
Furiius
Bastet
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
12
0 / 1 / 2
7,032
703
2,626
7,024
7,479
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 1 / 2
8,017
802
3,851
5,204
2,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Janus
Hernader
Janus
11
2 / 1 / 1
7,551
755
5,438
4,409
1,764
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Death-Hunter-7
Jormungandr
12
1 / 1 / 1
6,768
677
2,944
8,625
7,637
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
0 / 0 / 1
5,728
573
0
0
0
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bastet
Furiius
Bastet
12
1 / 2 / 1
6,646
665
3,492
6,406
2,401
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
5
3
Kills
2
3
Deaths
3
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
0
1
2
1
W
1
1
2
2
L
Jormungandr
Death-Hunter-7
Jormungandr
1
1
1
1.5
L
0
0
1
0.5
L
Bastet
Furiius
Bastet
1
2
1
0.75
W
Janus
Hernader
Janus
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,915
Damage
6,436
16,637
Taken
15,031
11,555
Mitigated
10,038
2,196
Healing
1,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
2,626
599
0
0
7,024
7,479
587
834
6,190
13,514
0
W
3,851
1,216
252
1,694
5,204
2,312
1,135
439
4,765
0
44,258
L
Jormungandr
Death-Hunter-7
Jormungandr
2,944
967
0
547
8,625
7,637
0
4,334
4,285
20,006
0
L
0
0
0
0
0
0
0
0
0
782
0
L
Bastet
Furiius
Bastet
3,492
680
0
456
6,406
2,401
0
3,609
2,785
0
17,379
W
Janus
Hernader
Janus
5,438
466
0
250
4,409
1,764
347
1,716
2,693
24,962
527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,600
Gold Earned
19,142
159
Minions Killed
61
0
Camps Cleared
0
561,868
Distance Traveled
487,571
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
7,032
703
26
3
0
184,165
0
W
Neith
8,017
802
86
9
0
174,963
0
L
Jormungandr
6,768
677
35
4
0
192,720
0
L
Anubis
5,728
573
1
0
0
93,737
0
L
Bastet
6,646
665
25
3
0
201,114
0
W
Janus
7,551
755
47
5
0
202,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role