Player Matchup

Nu Wa
Nu Wa
BransonsWorst
Nu Wa
Level 154
God Stats
3W - 0L
1,743 SR
Queue Stats
32W - 29L
1,504 Elo+
Party 1
Skadi
Skadi
Gambit594
Skadi
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 79L
1,507 Elo+
Solo
Bakasura
Bakasura
Misanthroptomist
Bakasura
Level 177
God Stats
10W - 8L
1,648 SR
Queue Stats
683W - 687L
1,513 Elo+
Party 1
Ganesha
Ganesha
TipsyTango907
Ganesha
Level 102
God Stats
14W - 7L
1,701 SR
Queue Stats
131W - 119L
1,522 Elo+
Solo
Pele
Pele
atiqlegend13
Pele
Level 117
God Stats
4W - 4L
1,500 SR
Queue Stats
164W - 155L
1,443 Elo+
Solo
Team Averages
Level 140
1,618 SR
1,498 Elo+

VS

Team Averages
Level 89
1,532 SR
1,479 Elo+
Tiamat
Tiamat
BlindBlock3
Tiamat
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
155W - 127L
1,544 Elo+
Party 2
Khepri
Khepri
KOOLKIDD5867
Khepri
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 26L
1,404 Elo+
Party 3
Achilles
Achilles
PowerRangerGris
Achilles
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Izanami
Izanami
Sikari0x
Izanami
Level 28
God Stats
0W - 2L
1,758 SR
Queue Stats
120W - 111L
1,541 Elo+
Party 2
Thanatos
Thanatos
complexjordan25
Thanatos
Level 26
God Stats
6W - 12L
1,401 SR
Queue Stats
17W - 26L
1,404 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
4,786
684
2,499
3,860
1,129
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
Gambit594
Skadi
7
0 / 1 / 0
3,978
568
2,200
2,935
1,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
0 / 0 / 0
5,590
799
0
3,770
1,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Ganesha
7
0 / 0 / 1
4,667
667
1,414
3,950
2,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 0 / 0
4,752
679
1,259
6,450
2,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
8
0 / 0 / 1
4,200
600
3,287
2,617
1,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Khepri
6
1 / 0 / 0
4,205
601
1,663
3,909
2,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
1
0 / 0 / 0
1,491
213
0
324
129
Izanami
Sikari0x
Izanami
6
0 / 1 / 1
3,833
548
3,433
3,203
1,113
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Thanatos
6
0 / 0 / 0
3,733
533
929
4,460
1,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
3
1
Kills
1
1
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
0
1
0.5
W
0
0
0
0
W
Skadi
Gambit594
Skadi
0
1
0
0
L
Khepri
1
0
0
1
W
0
0
0
0
L
Achilles
0
0
0
0
L
Izanami
Sikari0x
Izanami
0
1
1
0.5
W
Ganesha
0
0
1
0.5
W
1
0
0
1
L
Thanatos
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,372
Damage
9,312
20,965
Taken
14,513
8,142
Mitigated
6,174
7,444
Healing
4,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
3,287
461
0
790
2,617
1,168
0
1,564
1,053
22,801
1,042
W
2,499
397
0
1,568
3,860
1,129
0
2,063
1,461
33,872
0
W
Skadi
Gambit594
Skadi
2,200
1,069
181
603
2,935
1,011
0
764
2,163
0
25,851
L
Khepri
1,663
165
0
684
3,909
2,054
0
440
3,469
10,080
235
W
0
0
0
2,587
3,770
1,509
1,878
0
3,770
0
28,438
L
Achilles
0
0
0
0
324
129
0
324
0
0
0
L
Izanami
Sikari0x
Izanami
3,433
2,706
0
640
3,203
1,113
0
703
2,500
0
26,039
W
Ganesha
1,414
135
0
1,285
3,950
2,102
0
861
3,081
8,926
0
W
1,259
449
0
1,220
6,450
2,391
20
780
5,608
0
29,157
L
Thanatos
929
312
0
1,979
4,460
1,710
0
882
3,578
0
18,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,773
Gold Earned
17,462
244
Minions Killed
156
0
Camps Cleared
0
766,756
Distance Traveled
555,347
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
4,200
600
58
8
0
141,542
1
W
Nu Wa
4,786
684
53
8
0
147,843
0
W
Skadi
3,978
568
56
8
0
127,672
0
L
Khepri
4,205
601
16
2
0
137,427
2
W
Bakasura
5,590
799
72
10
0
159,172
0
L
Achilles
1,491
213
0
0
0
0
0
L
Izanami
3,833
548
50
7
0
131,172
0
W
Ganesha
4,667
667
1
0
0
168,873
0
W
Pele
4,752
679
62
9
0
163,196
1
L
Thanatos
3,733
533
32
5
0
145,206
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role