Player Matchup

Janus
Janus
Call988ForHelp
Janus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 61L
1,432 Elo+
Solo
Cthulhu
Cthulhu
Cassaigne5944
Cthulhu
Level 8
God Stats
0W - 2L
1,205 SR
Queue Stats
4W - 9L
1,305 Elo+
Party 3
Surtr
Surtr
ElFizzyLokot
Surtr
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
157W - 158L
1,517 Elo+
Party 3
Thanatos
Thanatos
ElPopeyeComito
Thanatos
Level 122
God Stats
1W - 1L
1,791 SR
Queue Stats
51W - 53L
1,474 Elo+
Party 3
Medusa
Medusa
XxXTentation311
Medusa
Level 123
God Stats
9W - 14L
1,508 SR
Queue Stats
160W - 159L
1,528 Elo+
Party 3
Team Averages
Level 99
1,501 SR
1,451 Elo+

VS

Team Averages
Level 122
1,550 SR
1,444 Elo+
Ymir
Ymir
BlackLAmb7
Ymir
Level 86
God Stats
5W - 6L
1,471 SR
Queue Stats
13W - 14L
1,404 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
HaleGalaxy2126
Morgan Le Fay
Level 99
God Stats
15W - 7L
1,766 SR
Queue Stats
344W - 325L
1,441 Elo+
Solo
Pele
Pele
Ibeastboi94
Pele
Level 168
God Stats
3W - 0L
1,728 SR
Queue Stats
61W - 78L
1,431 Elo+
Party 2
Kuzenbo
Kuzenbo
L0B0 H0WLER
Kuzenbo
Level 155
God Stats
4W - 2L
1,497 SR
Queue Stats
70W - 74L
1,491 Elo+
Party 2
Anhur
Anhur
ManuelDV
Anhur
Level 101
God Stats
1W - 0L
1,288 SR
Queue Stats
20W - 20L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 0
7,241
453
6,073
12,728
4,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cthulhu
11
0 / 2 / 1
6,964
435
2,978
14,305
9,783
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

13
0 / 3 / 1
7,898
494
10,990
17,799
11,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
15
5 / 4 / 1
8,590
537
7,963
17,014
7,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 3 / 2
7,381
461
10,707
9,458
3,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 6
7,263
454
5,536
10,965
9,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
HaleGalaxy2126
Morgan Le Fay
15
9 / 1 / 2
9,116
570
15,546
8,405
3,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

15
6 / 1 / 4
8,967
560
11,056
15,961
7,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
L0B0 H0WLER
Kuzenbo
15
1 / 1 / 4
8,351
522
9,868
16,636
17,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anhur
ManuelDV
Anhur
14
2 / 1 / 1
8,058
504
5,010
9,703
3,700
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
6
Kills
18
18
Deaths
6
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
0
2
6
1.5
L
1
6
0
0.17
L
Cthulhu
0
2
1
0.25
L
0
3
1
0.17
L
Thanatos
5
4
1
1.38
W
Morgan Le Fay
HaleGalaxy2126
Morgan Le Fay
9
1
2
10
W
6
1
4
8
W
Kuzenbo
L0B0 H0WLER
Kuzenbo
1
1
4
3
W
Anhur
ManuelDV
Anhur
2
1
1
2.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,711
Damage
47,016
71,304
Taken
61,670
36,325
Mitigated
40,705
21,513
Healing
14,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,536
560
412
2,581
10,965
9,158
30
2,243
8,604
24,125
0
L
6,073
0
0
2,570
12,728
4,340
0
8,571
4,157
53,782
600
L
Cthulhu
2,978
334
922
3,171
14,305
9,783
0
7,686
6,619
21,886
2,643
L
10,990
4,657
0
3,522
17,799
11,780
0
7,565
9,554
1,774
60,083
L
Thanatos
7,963
1,916
0
11,198
17,014
7,284
0
3,230
13,698
0
72,584
W
Morgan Le Fay
HaleGalaxy2126
Morgan Le Fay
15,546
2,564
0
1,965
8,405
3,474
272
4,193
3,786
62,212
153
W
11,056
3,298
0
4,149
15,961
7,220
34
765
15,156
0
72,785
W
Kuzenbo
L0B0 H0WLER
Kuzenbo
9,868
3,466
0
2,896
16,636
17,153
46
808
15,828
52,313
1,922
W
Anhur
ManuelDV
Anhur
5,010
2,599
0
2,324
9,703
3,700
1,222
1,085
8,540
0
59,790
L
10,707
2,748
0
130
9,458
3,138
671
2,363
7,095
0
62,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,074
Gold Earned
41,755
442
Minions Killed
421
0
Camps Cleared
0
1,404,742
Distance Traveled
1,429,849
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,263
454
27
2
0
226,870
0
L
Janus
7,241
453
104
7
0
280,537
0
L
Cthulhu
6,964
435
29
2
0
263,233
1
L
Surtr
7,898
494
102
6
0
268,527
1
L
Thanatos
8,590
537
98
6
0
322,543
0
W
Morgan Le Fay
9,116
570
93
6
0
291,421
0
W
Pele
8,967
560
100
6
0
353,633
1
W
Kuzenbo
8,351
522
108
7
0
291,158
0
W
Anhur
8,058
504
93
6
0
266,767
0
L
Medusa
7,381
461
109
7
0
269,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role