Player Matchup

Jormungandr
Jormungandr
Devyn666187
Jormungandr
Level 88
God Stats
3W - 0L
1,571 SR
Queue Stats
177W - 193L
1,447 Elo+
Solo
Skadi
Skadi
NemeanCestus
Skadi
Level 121
God Stats
7W - 3L
1,643 SR
Queue Stats
344W - 346L
1,457 Elo+
Party 1
Ymir
Ymir
RedSkull1993877
Ymir
Level 100
God Stats
2W - 2L
1,726 SR
Queue Stats
208W - 223L
1,413 Elo+
Solo
Danzaburou
Danzaburou
Tormidian
Danzaburou
Level 67
God Stats
5W - 3L
1,450 SR
Queue Stats
195W - 188L
1,521 Elo+
Solo
Ne Zha
Ne Zha
datbubblegum
Ne Zha
Level 18
God Stats
1W - 0L
1,771 SR
Queue Stats
8W - 7L
1,547 Elo+
Party 1
Team Averages
Level 79
1,632 SR
1,477 Elo+

VS

Team Averages
Level 34
1,543 SR
1,336 Elo+
Hou Yi
Hou Yi
DeoxyRIBOZE
Hou Yi
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 67L
1,496 Elo+
Solo
Loki
Loki
FifteenKilo
Loki
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 84L
1,312 Elo+
Party 2
Arachne
Arachne
GrizzlysRealm
Arachne
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 48L
1,259 Elo+
Party 2
Agni
Agni
OlympianG0409
Agni
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
119W - 79L
1,369 Elo+
Party 2
Cthulhu
Cthulhu
Tobias2018
Cthulhu
Level 28
God Stats
1W - 1L
1,715 SR
Queue Stats
21W - 20L
1,244 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Devyn666187
Jormungandr
16
1 / 3 / 17
9,761
887
7,828
11,087
16,575
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

19
13 / 2 / 8
11,626
1,057
19,742
8,614
4,771
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
3 / 3 / 21
9,861
896
6,708
12,693
15,796
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Danzaburou
Tormidian
Danzaburou
16
3 / 1 / 12
10,000
909
7,656
8,272
4,295
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ne Zha
14
7 / 5 / 12
9,594
872
12,210
11,165
5,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
13
0 / 4 / 5
7,174
652
8,017
8,570
3,781
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
5 / 6 / 6
8,544
777
7,458
13,106
5,768
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
12
1 / 6 / 1
6,920
629
2,154
11,461
6,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
5 / 7 / 6
8,644
786
9,475
11,360
4,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Tobias2018
Cthulhu
16
1 / 4 / 4
7,440
676
9,869
14,907
16,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
34
27
Kills
12
14
Deaths
27
70
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
0
4
5
0.63
W
Jormungandr
Devyn666187
Jormungandr
1
3
17
3.17
L
5
6
6
1.33
L
Arachne
1
6
1
0.25
W
13
2
8
8.5
L
5
7
6
1.14
W
3
3
21
4.5
L
Cthulhu
Tobias2018
Cthulhu
1
4
4
0.75
W
Danzaburou
Tormidian
Danzaburou
3
1
12
9
W
Ne Zha
7
5
12
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,144
Damage
36,973
51,831
Taken
59,404
47,343
Mitigated
37,447
15,253
Healing
9,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
8,017
2,256
314
823
8,570
3,781
0
3,854
4,716
0
15,459
W
Jormungandr
Devyn666187
Jormungandr
7,828
1,382
939
1,652
11,087
16,575
502
2,145
8,846
19,466
2,766
L
7,458
2,452
119
2,221
13,106
5,768
0
1,579
11,527
0
14,666
L
Arachne
2,154
1,844
374
623
11,461
6,488
0
2,978
8,483
0
5,820
W
19,742
8,874
327
1,609
8,614
4,771
2,902
4,219
4,118
0
38,775
L
9,475
739
1,156
1,094
11,360
4,835
0
1,944
9,416
18,360
342
W
6,708
281
378
2,938
12,693
15,796
707
4,412
8,021
12,043
0
L
Cthulhu
Tobias2018
Cthulhu
9,869
298
605
1,819
14,907
16,575
0
3,787
11,120
19,269
1,017
W
Danzaburou
Tormidian
Danzaburou
7,656
4,487
1,163
4,311
8,272
4,295
2,662
2,575
5,646
0
22,435
W
Ne Zha
12,210
3,651
39
1,897
11,165
5,906
61
4,086
6,906
0
21,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,842
Gold Earned
38,722
159
Minions Killed
74
0
Camps Cleared
0
1,075,426
Distance Traveled
915,171
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,174
652
15
1
0
172,522
0
W
Jormungandr
9,761
887
38
3
0
211,987
0
L
Loki
8,544
777
11
1
0
196,553
0
L
Arachne
6,920
629
10
1
0
169,857
0
W
Skadi
11,626
1,057
62
6
0
219,733
0
L
Agni
8,644
786
23
2
0
170,555
0
W
Ymir
9,861
896
12
1
0
205,188
0
L
Cthulhu
7,440
676
15
1
0
205,684
0
W
Danzaburou
10,000
909
38
3
0
239,666
0
W
Ne Zha
9,594
872
9
1
0
198,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role