Player Matchup

Shiva
Shiva
BlazeTheVulpine
Shiva
Level 157
God Stats
5W - 3L
1,756 SR
Queue Stats
135W - 171L
1,493 Elo+
Party 2
Neith
Neith
DatNcaFleezy
Neith
Level 33
God Stats
8W - 22L
1,339 SR
Queue Stats
24W - 55L
1,404 Elo+
Party 2
Fenrir
Fenrir
ITslazy01
Fenrir
Level 129
God Stats
1W - 1L
1,796 SR
Queue Stats
25W - 22L
1,602 Elo+
Party 2
Hades
Hades
Marcomcmanman
Hades
Level 180
God Stats
97W - 211L
1,448 SR
Queue Stats
121W - 293L
1,393 Elo+
Party 2
Kuzenbo
Kuzenbo
MrRageQuit_x
Kuzenbo
Level 155
God Stats
6W - 3L
2,017 SR
Queue Stats
115W - 124L
1,515 Elo+
Solo
Team Averages
Level 131
1,671 SR
1,481 Elo+

VS

Team Averages
Level 145
1,634 SR
1,552 Elo+
Scylla
Scylla
McGroges
Scylla
Level 148
God Stats
2W - 1L
1,559 SR
Queue Stats
21W - 28L
1,486 Elo+
Party 1
Baron Samedi
Baron Samedi
MeesterKeebs
Baron Samedi
Level 117
God Stats
2W - 4L
1,426 SR
Queue Stats
62W - 66L
1,533 Elo+
Solo
Izanami
Izanami
The Nine
Izanami
Level 157
God Stats
3W - 0L
1,919 SR
Queue Stats
28W - 19L
1,593 Elo+
Party 1
King Arthur
King Arthur
x GhOsTpAnDa x
King Arthur
Level 158
God Stats
8W - 3L
1,624 SR
Queue Stats
79W - 79L
1,561 Elo+
Party 1
Susano
Susano
yonkzoid
Susano
Level 147
God Stats
11W - 10L
1,642 SR
Queue Stats
186W - 154L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 1
6,102
610
7,325
11,493
7,895
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 0 / 0
5,626
563
2,369
3,983
1,501
Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Fenrir
ITslazy01
Fenrir
9
1 / 1 / 1
5,203
520
3,488
7,481
2,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 0 / 0
5,760
576
1,746
3,530
1,994
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
MrRageQuit_x
Kuzenbo
7
0 / 3 / 2
4,600
460
2,875
8,683
7,846
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
McGroges
Scylla
11
0 / 0 / 5
5,769
577
2,215
3,734
1,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
MeesterKeebs
Baron Samedi
8
1 / 1 / 2
5,232
523
2,934
5,666
4,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
The Nine
Izanami
11
0 / 0 / 2
5,975
598
3,850
4,621
1,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
x GhOsTpAnDa x
King Arthur
10
3 / 4 / 1
5,959
596
7,961
12,122
7,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Susano
yonkzoid
Susano
11
2 / 0 / 2
5,673
567
2,378
5,585
1,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
5
Kills
6
6
Deaths
5
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
L
0
0
0
0
L
Fenrir
ITslazy01
Fenrir
1
1
1
1.5
L
2
0
0
2
W
Scylla
McGroges
Scylla
0
0
5
2.5
W
Baron Samedi
MeesterKeebs
Baron Samedi
1
1
2
2
L
Kuzenbo
MrRageQuit_x
Kuzenbo
0
3
2
0.33
W
Izanami
The Nine
Izanami
0
0
2
1
W
King Arthur
x GhOsTpAnDa x
King Arthur
3
4
1
0.88
W
Susano
yonkzoid
Susano
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,803
Damage
19,338
35,170
Taken
31,728
21,943
Mitigated
17,143
13,092
Healing
11,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,325
1,678
0
2,933
11,493
7,895
0
688
10,805
0
46,279
L
2,369
914
0
1,663
3,983
1,501
0
357
3,626
0
50,308
L
Fenrir
ITslazy01
Fenrir
3,488
882
0
3,560
7,481
2,707
0
426
7,055
0
32,977
L
1,746
462
658
2,894
3,530
1,994
0
589
2,941
39,743
971
W
Scylla
McGroges
Scylla
2,215
411
0
1,170
3,734
1,073
0
875
2,859
42,534
0
W
Baron Samedi
MeesterKeebs
Baron Samedi
2,934
550
116
2,520
5,666
4,577
0
1,702
3,964
11,049
1,896
L
Kuzenbo
MrRageQuit_x
Kuzenbo
2,875
1,312
0
1,384
8,683
7,846
4
3,011
5,672
11,738
0
W
Izanami
The Nine
Izanami
3,850
3,091
0
1,926
4,621
1,667
0
733
3,888
0
57,285
W
King Arthur
x GhOsTpAnDa x
King Arthur
7,961
859
0
2,145
12,122
7,897
0
911
11,211
534
43,187
W
Susano
yonkzoid
Susano
2,378
370
0
3,527
5,585
1,929
0
297
5,288
0
44,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,291
Gold Earned
28,608
319
Minions Killed
344
0
Camps Cleared
0
946,666
Distance Traveled
1,023,911
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
6,102
610
81
8
0
196,392
0
L
Neith
5,626
563
91
9
0
180,223
3
L
Fenrir
5,203
520
52
5
0
229,187
0
L
Hades
5,760
576
83
8
0
194,962
0
W
Scylla
5,769
577
83
8
0
208,775
0
W
Baron Samedi
5,232
523
16
2
0
202,786
0
L
Kuzenbo
4,600
460
12
1
0
145,902
0
W
Izanami
5,975
598
100
10
0
172,588
2
W
King Arthur
5,959
596
68
7
0
189,843
0
W
Susano
5,673
567
77
8
0
249,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role