Player Matchup

Ymir
Ymir
 
Ymir
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
AF1_Lucky_B2
Loki
Level 47
God Stats
2W - 3L
1,500 SR
Queue Stats
57W - 60L
1,378 Elo+
Solo
Cthulhu
Cthulhu
Gikaeh
Cthulhu
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,411 Elo+
Party 2
Neith
Neith
HumorousNapkin
Neith
Level 49
God Stats
97W - 81L
1,587 SR
Queue Stats
178W - 171L
1,523 Elo+
Party 1
Jing Wei
Jing Wei
Narwhals64s
Jing Wei
Level 122
God Stats
8W - 14L
1,441 SR
Queue Stats
77W - 81L
1,465 Elo+
Party 2
Team Averages
Level 56
1,506 SR
1,455 Elo+

VS

Team Averages
Level 30
1,506 SR
1,385 Elo+
Neith
Neith
 
Neith
Level 2
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Surtr
Surtr
Criseydex
Surtr
Level 53
God Stats
12W - 10L
1,587 SR
Queue Stats
42W - 38L
1,443 Elo+
Party 3
Ra
Ra
HeftyGalaxy8294
Ra
Level 29
God Stats
13W - 11L
1,600 SR
Queue Stats
98W - 159L
1,236 Elo+
Party 4
Bacchus
Bacchus
SunWukongIsG4Y
Bacchus
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 58L
1,461 Elo+
Solo
Arachne
Arachne
rafaell113
Arachne
Level 35
God Stats
2W - 6L
1,342 SR
Queue Stats
171W - 222L
1,283 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
3 / 1 / 3
8,332
555
7,107
12,800
11,133
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 0 / 3
7,225
482
3,335
12,859
4,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
Gikaeh
Cthulhu
12
0 / 4 / 0
6,541
436
6,576
11,908
10,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
7 / 2 / 3
8,956
597
15,907
8,019
3,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Jing Wei
Narwhals64s
Jing Wei
15
2 / 0 / 0
8,262
551
6,369
7,873
3,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 2 / 2
6,223
415
4,642
7,422
2,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Surtr
Criseydex
Surtr
14
3 / 1 / 1
8,363
558
8,087
13,964
9,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 6 / 0
7,276
485
5,060
13,104
4,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

11
2 / 1 / 1
7,378
492
5,975
13,313
14,013
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Arachne
rafaell113
Arachne
11
1 / 3 / 0
6,603
440
4,890
11,373
4,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
13
Kills
7
7
Deaths
13
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
1
3
4.5
L
Neith
 
Neith
0
2
2
0.5
W
1
0
3
2.5
L
Surtr
Criseydex
Surtr
3
1
1
3.5
W
Cthulhu
Gikaeh
Cthulhu
0
4
0
0
L
1
6
0
0.17
W
7
2
3
4.25
W
Jing Wei
Narwhals64s
Jing Wei
2
0
0
2
L
2
1
1
2.5
L
Arachne
rafaell113
Arachne
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,294
Damage
28,654
53,459
Taken
59,176
33,275
Mitigated
35,825
18,569
Healing
12,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
7,107
1,674
127
2,589
12,800
11,133
0
3,678
9,009
39,540
0
L
Neith
 
Neith
4,642
1,094
0
1,155
7,422
2,634
24
1,382
6,040
0
34,327
W
3,335
842
0
8,267
12,859
4,780
0
1,681
11,178
0
52,664
L
Surtr
Criseydex
Surtr
8,087
2,869
0
3,456
13,964
9,682
16
4,638
8,520
759
58,736
W
Cthulhu
Gikaeh
Cthulhu
6,576
905
0
1,620
11,908
10,531
0
237
11,671
35,836
2,410
L
5,060
1,050
324
1,688
13,104
4,802
0
2,328
10,776
46,976
0
W
15,907
3,957
0
1,889
8,019
3,373
749
3,951
4,068
0
71,308
W
Jing Wei
Narwhals64s
Jing Wei
6,369
4,215
0
4,077
7,873
3,458
1,029
1,671
6,202
0
83,866
L
5,975
682
0
1,870
13,313
14,013
0
2,660
10,611
29,355
0
L
Arachne
rafaell113
Arachne
4,890
2,542
0
3,700
11,373
4,694
115
1,445
9,886
0
46,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,316
Gold Earned
35,843
437
Minions Killed
330
0
Camps Cleared
0
1,480,217
Distance Traveled
1,350,889
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,332
555
45
3
0
289,417
0
L
Neith
6,223
415
44
3
0
214,189
0
W
Loki
7,225
482
82
5
0
374,317
2
L
Surtr
8,363
558
96
6
0
267,347
0
W
Cthulhu
6,541
436
54
4
0
252,544
0
L
Ra
7,276
485
79
5
0
260,839
0
W
Neith
8,956
597
105
7
0
262,631
0
W
Jing Wei
8,262
551
151
10
0
301,308
1
L
Bacchus
7,378
492
41
3
0
298,094
0
L
Arachne
6,603
440
70
5
0
310,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role