Player Matchup

Charon
Charon
ItsNellyNel
Charon
Level 128
God Stats
0W - 1L
1,289 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 1
Izanami
Izanami
NUFCHE
Izanami
Level 6
God Stats
0W - 1L
1,267 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 1
Chang'e
Chang'e
cubblegum
Chang'e
Level 83
God Stats
1W - 1L
1,337 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 1
Team Averages
Level 72
1,298 SR
1,500 Elo+

VS

Team Averages
Level 101
1,502 SR
1,525 Elo+
Set
Set
HeresCanny
Set
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 76L
1,552 Elo+
Solo
Bellona
Bellona
OMARQIN
Bellona
Level 77
God Stats
122W - 100L
1,535 SR
Queue Stats
728W - 721L
1,495 Elo+
Solo
Janus
Janus
VyruzInferno
Janus
Level 99
God Stats
4W - 6L
1,471 SR
Queue Stats
93W - 111L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
13
3 / 3 / 0
8,263
689
5,766
10,591
9,778
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
NUFCHE
Izanami
13
0 / 4 / 3
7,645
637
4,832
10,496
3,674
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
cubblegum
Chang'e
13
0 / 3 / 3
7,695
641
4,549
10,608
4,205
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 6
9,656
805
8,544
9,111
6,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
OMARQIN
Bellona
15
3 / 1 / 7
9,338
778
8,176
10,858
10,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 2 / 4
8,896
741
10,436
4,470
1,735
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
3
Kills
10
10
Deaths
4
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
4
1
6
7
L
Charon
3
3
0
1
L
Izanami
NUFCHE
Izanami
0
4
3
0.38
W
Bellona
OMARQIN
Bellona
3
1
7
6.5
W
3
2
4
2.5
L
Chang'e
cubblegum
Chang'e
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,147
Damage
27,156
31,695
Taken
24,439
17,657
Mitigated
19,033
7,744
Healing
4,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,544
3,022
0
1,637
9,111
6,743
679
3,949
4,894
0
45,577
L
Charon
5,766
1,016
0
827
10,591
9,778
0
2,852
7,693
9,608
862
L
Izanami
NUFCHE
Izanami
4,832
2,621
0
250
10,496
3,674
0
4,700
5,774
0
26,703
W
Bellona
OMARQIN
Bellona
8,176
1,698
0
2,814
10,858
10,555
0
3,814
6,645
0
21,725
W
10,436
566
0
98
4,470
1,735
352
1,409
2,933
44,709
0
L
Chang'e
cubblegum
Chang'e
4,549
302
2,233
4,434
10,608
4,205
0
2,959
7,619
21,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,603
Gold Earned
27,890
100
Minions Killed
166
0
Camps Cleared
0
669,617
Distance Traveled
725,234
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,656
805
81
7
0
232,644
0
L
Charon
8,263
689
14
1
0
210,041
0
L
Izanami
7,645
637
50
4
0
220,429
0
W
Bellona
9,338
778
32
3
0
254,740
0
W
Janus
8,896
741
53
4
0
237,850
0
L
Chang'e
7,695
641
36
3
0
239,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role