Player Matchup

Merlin
Merlin
Gold IV
BTD Youngepps21
Merlin
Gold IV
Level 150
God Stats
72W - 63L
1,636 SR
Queue Stats
251W - 255L
1,559 MMR
Party 1
Hun Batz
Hun Batz
Platinum IV
DeerGodsProphet
Hun Batz
Platinum IV
Level 148
God Stats
7W - 4L
1,634 SR
Queue Stats
78W - 53L
1,790 MMR
Party 1
Guan Yu
Guan Yu
Gold IV
XF3ARD3ATHX
Guan Yu
Gold IV
Level 164
God Stats
18W - 9L
1,665 SR
Queue Stats
105W - 94L
1,347 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 154
1,645 SR
1,565 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 149
1,394 SR
1,500 MMR
Awilix
Awilix
Gold II
HawWaterNLemons
Awilix
Gold II
Level 159
God Stats
2W - 1L
1,368 SR
Queue Stats
98W - 118L
1,566 MMR
Party 2
Discordia
Discordia
Bronze III
Its me Chrisp
Discordia
Bronze III
Level 146
God Stats
0W - 1L
1,342 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2
Sobek
Sobek
Bronze III
NoSurrender2393
Sobek
Bronze III
Level 142
God Stats
60W - 92L
1,473 SR
Queue Stats
210W - 268L
1,433 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 2
10,008
715
10,751
5,821
2,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hun Batz
15
2 / 0 / 3
9,577
684
15,956
14,712
13,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
XF3ARD3ATHX
Guan Yu
15
2 / 1 / 1
9,219
659
3,955
15,163
15,580
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
CthulhuBacchusOdinAchillesBastet

VS

Bans
KukulkanYmirZeusAresMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 0
8,026
573
6,384
11,112
6,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
Its me Chrisp
Discordia
13
0 / 3 / 0
7,948
568
7,645
6,179
2,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
1 / 0 / 0
8,477
606
6,197
18,674
21,036
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
1
5
Kills
1
1
Deaths
5
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
W
Hun Batz
2
0
3
3.5
L
0
2
0
0
L
Discordia
Its me Chrisp
Discordia
0
3
0
0
L
1
0
0
1
W
Guan Yu
XF3ARD3ATHX
Guan Yu
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,662
Damage
20,226
35,696
Taken
35,965
31,626
Mitigated
29,689
16,729
Healing
7,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,751
741
338
2,144
5,821
2,512
1,462
2,182
3,592
64,704
0
W
Hun Batz
15,956
2,884
0
3,320
14,712
13,534
265
5,403
9,038
0
42,686
L
6,384
2,000
0
1,604
11,112
6,079
0
2,547
8,165
0
31,167
L
Discordia
Its me Chrisp
Discordia
7,645
415
0
978
6,179
2,574
0
987
4,839
30,350
0
L
6,197
271
173
4,553
18,674
21,036
0
7,301
10,489
22,319
1,259
W
Guan Yu
XF3ARD3ATHX
Guan Yu
3,955
799
3,692
7,235
15,163
15,580
349
5,726
9,177
0
13,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,804
Gold Earned
24,451
170
Minions Killed
135
0
Camps Cleared
0
828,187
Distance Traveled
770,200
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,008
715
108
8
0
243,414
0
W
Hun Batz
9,577
684
47
3
0
287,052
0
L
Awilix
8,026
573
34
2
0
263,783
2
L
Discordia
7,948
568
57
4
0
237,032
6
L
Sobek
8,477
606
44
3
0
269,385
0
W
Guan Yu
9,219
659
15
1
0
297,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role