Player Matchup

Janus
Janus
DarthDood
Janus
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 25L
1,632 Elo+
Party 1
Bellona
Bellona
FIIAbyssIIF
Bellona
Level 13
God Stats
3W - 2L
1,500 SR
Queue Stats
115W - 85L
1,484 Elo+
Party 1
Chang'e
Chang'e
FIIAspectIIF
Chang'e
Level 53
God Stats
2W - 2L
1,687 SR
Queue Stats
132W - 94L
1,603 Elo+
Party 1
Artemis
Artemis
FIISpongeIIF
Artemis
Level 6
God Stats
6W - 2L
1,744 SR
Queue Stats
12W - 9L
1,587 Elo+
Party 1
Fafnir
Fafnir
Slumpell
Fafnir
Level 35
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 49L
1,616 Elo+
Solo
Team Averages
Level 32
1,586 SR
1,584 Elo+

VS

Team Averages
Level 45
1,565 SR
1,479 Elo+
Rama
Rama
 
Rama
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Brisingr-istalri
Ares
Level 36
God Stats
3W - 7L
1,452 SR
Queue Stats
40W - 50L
1,422 Elo+
Solo
Bellona
Bellona
MeinKampph
Bellona
Level 44
God Stats
1W - 1L
1,748 SR
Queue Stats
58W - 67L
1,487 Elo+
Party 2
Vulcan
Vulcan
NerfDaJisMilkers
Vulcan
Level 57
God Stats
1W - 3L
1,484 SR
Queue Stats
84W - 73L
1,534 Elo+
Party 2
Ne Zha
Ne Zha
dryZzZt
Ne Zha
Level 40
God Stats
4W - 4L
1,642 SR
Queue Stats
48W - 73L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DarthDood
Janus
16
6 / 0 / 2
10,065
629
7,725
8,044
3,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bellona
FIIAbyssIIF
Bellona
16
3 / 0 / 2
9,797
612
10,661
11,466
13,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
FIIAspectIIF
Chang'e
15
5 / 0 / 4
8,684
543
8,850
12,846
4,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
FIISpongeIIF
Artemis
12
0 / 5 / 2
6,938
434
4,168
11,534
4,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fafnir
Slumpell
Fafnir
11
1 / 1 / 2
7,601
475
5,506
16,848
20,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
2 / 3 / 3
7,611
476
10,420
10,335
4,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 1 / 2
7,865
492
10,484
15,352
13,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bellona
MeinKampph
Bellona
11
0 / 5 / 1
6,886
430
4,980
15,147
11,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 6 / 0
7,553
472
5,068
9,878
3,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
dryZzZt
Ne Zha
9
0 / 0 / 0
5,949
372
798
6,398
1,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
15
Kills
6
6
Deaths
15
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
3
3
1.17
L
3
1
2
4
W
Janus
DarthDood
Janus
6
0
2
7
W
Bellona
FIIAbyssIIF
Bellona
3
0
2
4
W
Chang'e
FIIAspectIIF
Chang'e
5
0
4
7
W
Artemis
FIISpongeIIF
Artemis
0
5
2
0.2
L
Bellona
MeinKampph
Bellona
0
5
1
0.1
L
1
6
0
0.17
W
Fafnir
Slumpell
Fafnir
1
1
2
2
L
Ne Zha
dryZzZt
Ne Zha
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,910
Damage
31,750
60,738
Taken
57,110
47,124
Mitigated
34,170
24,878
Healing
16,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
10,420
8,246
0
3,261
10,335
4,291
306
5,346
4,989
0
65,098
L
10,484
2,033
0
4,211
15,352
13,256
187
6,942
8,410
26,073
2,192
W
Janus
DarthDood
Janus
7,725
503
45
1,418
8,044
3,426
0
2,084
5,641
90,793
2,343
W
Bellona
FIIAbyssIIF
Bellona
10,661
2,025
0
4,372
11,466
13,392
195
487
10,071
0
74,056
W
Chang'e
FIIAspectIIF
Chang'e
8,850
882
1,342
9,102
12,846
4,958
29
2,641
10,169
79,414
0
W
Artemis
FIISpongeIIF
Artemis
4,168
1,763
0
3,002
11,534
4,399
0
3,545
7,989
0
43,513
L
Bellona
MeinKampph
Bellona
4,980
604
0
4,352
15,147
11,403
0
2,031
12,203
0
37,692
L
5,068
889
0
950
9,878
3,286
0
6,326
3,454
56,638
274
W
Fafnir
Slumpell
Fafnir
5,506
1,740
0
5,597
16,848
20,949
0
5,743
10,938
24,935
0
L
Ne Zha
dryZzZt
Ne Zha
798
219
0
3,498
6,398
1,934
0
1,264
5,092
0
28,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,085
Gold Earned
35,864
489
Minions Killed
378
0
Camps Cleared
0
1,561,021
Distance Traveled
1,385,685
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,611
476
106
7
0
288,713
5
L
Ares
7,865
492
34
2
0
304,314
0
W
Janus
10,065
629
138
9
0
334,464
1
W
Bellona
9,797
612
139
9
0
288,255
1
W
Chang'e
8,684
543
111
7
0
360,909
2
W
Artemis
6,938
434
68
4
0
271,659
1
L
Bellona
6,886
430
68
4
0
324,452
0
L
Vulcan
7,553
472
104
7
0
296,586
4
W
Fafnir
7,601
475
33
2
0
305,734
3
L
Ne Zha
5,949
372
66
4
0
171,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role