Player Matchup

Bastet
Bastet
Almighty_Jacee
Bastet
Level 128
God Stats
0W - 1L
1,680 SR
Queue Stats
2W - 4L
1,661 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Locstarblu
Cu Chulainn
Level 5
God Stats
2W - 1L
1,754 SR
Queue Stats
2W - 4L
1,661 Elo+
Party 3
Cthulhu
Cthulhu
Raxan4
Cthulhu
Level 15
God Stats
1W - 1L
1,721 SR
Queue Stats
97W - 100L
1,456 Elo+
Party 1
Nut
Nut
firebane626
Nut
Level 69
God Stats
9W - 16L
1,390 SR
Queue Stats
73W - 71L
1,411 Elo+
Party 1
Ra
Ra
sluvine
Ra
Level 80
God Stats
108W - 95L
1,442 SR
Queue Stats
308W - 303L
1,374 Elo+
Party 1
Team Averages
Level 59
1,598 SR
1,513 Elo+

VS

Team Averages
Level 65
1,577 SR
1,479 Elo+
Nemesis
Nemesis
CatgirlFarts
Nemesis
Level 75
God Stats
9W - 5L
1,702 SR
Queue Stats
77W - 56L
1,520 Elo+
Party 2
Zeus
Zeus
CptCapital
Zeus
Level 28
God Stats
19W - 19L
1,299 SR
Queue Stats
89W - 74L
1,439 Elo+
Party 4
Jormungandr
Jormungandr
DJMECHO
Jormungandr
Level 128
God Stats
2W - 3L
1,734 SR
Queue Stats
167W - 164L
1,430 Elo+
Party 4
Bellona
Bellona
UnknownKing15
Bellona
Level 68
God Stats
9W - 4L
1,657 SR
Queue Stats
64W - 44L
1,504 Elo+
Party 2
Chiron
Chiron
peptobismols
Chiron
Level 27
God Stats
7W - 5L
1,494 SR
Queue Stats
44W - 42L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 0
7,754
485
6,260
16,371
6,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cu Chulainn
Locstarblu
Cu Chulainn
13
1 / 4 / 0
8,009
501
9,713
19,730
15,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
Raxan4
Cthulhu
11
0 / 4 / 2
7,158
447
5,594
16,388
15,717
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
1 / 4 / 1
7,067
442
7,914
11,635
4,866
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 5 / 3
8,000
500
5,696
11,578
4,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CatgirlFarts
Nemesis
16
3 / 2 / 5
8,739
546
7,271
12,898
6,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
7 / 2 / 5
9,781
611
14,800
7,878
3,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jormungandr
DJMECHO
Jormungandr
14
4 / 1 / 5
8,659
541
6,354
12,385
11,783
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bellona
16
3 / 0 / 8
9,455
591
19,155
18,968
25,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chiron
14
2 / 1 / 7
7,983
499
9,288
8,821
3,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
49
6
Kills
19
19
Deaths
6
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
3
2
0
1.5
W
Nemesis
CatgirlFarts
Nemesis
3
2
5
2.75
W
7
2
5
4.75
W
Jormungandr
DJMECHO
Jormungandr
4
1
5
6.5
L
Cu Chulainn
Locstarblu
Cu Chulainn
1
4
0
0.25
L
Cthulhu
Raxan4
Cthulhu
0
4
2
0.25
W
Bellona
3
0
8
7
L
1
4
1
0.38
W
Chiron
2
1
7
5.5
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,177
Damage
56,868
75,702
Taken
60,950
47,941
Mitigated
50,684
16,467
Healing
16,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,260
2,013
0
3,976
16,371
6,916
75
3,165
12,722
0
40,954
W
Nemesis
CatgirlFarts
Nemesis
7,271
3,306
0
2,780
12,898
6,507
1,073
1,082
11,816
0
86,103
W
14,800
1,492
0
741
7,878
3,444
1,445
2,262
5,616
66,399
1,516
W
Jormungandr
DJMECHO
Jormungandr
6,354
928
0
1,188
12,385
11,783
153
3,830
8,493
36,860
1,311
L
Cu Chulainn
Locstarblu
Cu Chulainn
9,713
1,558
0
4,348
19,730
15,703
65
2,007
16,369
2,190
55,265
L
Cthulhu
Raxan4
Cthulhu
5,594
677
31
1,104
16,388
15,717
0
6,023
10,102
24,954
0
W
Bellona
19,155
6,805
0
7,555
18,968
25,251
1,034
2,378
16,590
0
73,277
L
7,914
5,719
0
3,968
11,635
4,866
0
3,147
8,273
0
51,973
W
Chiron
9,288
3,201
1,001
3,651
8,821
3,699
509
2,055
6,766
0
49,514
L
5,696
538
360
2,680
11,578
4,739
108
5,746
5,327
58,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,988
Gold Earned
44,617
390
Minions Killed
482
0
Camps Cleared
0
1,580,155
Distance Traveled
1,682,398
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,754
485
56
4
0
353,499
3
W
Nemesis
8,739
546
113
7
0
383,306
0
W
Zeus
9,781
611
115
7
0
316,451
0
W
Jormungandr
8,659
541
51
3
0
333,165
5
L
Cu Chulainn
8,009
501
102
6
0
305,212
0
L
Cthulhu
7,158
447
38
2
0
324,581
0
W
Bellona
9,455
591
124
8
0
336,054
0
L
Nut
7,067
442
80
5
0
281,061
0
W
Chiron
7,983
499
79
5
0
313,422
8
L
Ra
8,000
500
114
7
0
315,802
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role