Player Matchup

Sol
Sol
DangerNoodle744
Sol
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 82L
1,608 Elo+
Solo
Tyr
Tyr
JustaSandvich
Tyr
Level 157
God Stats
1W - 7L
1,198 SR
Queue Stats
167W - 154L
1,525 Elo+
Solo
Anubis
Anubis
RIBBED4chef
Anubis
Level 128
God Stats
18W - 21L
1,554 SR
Queue Stats
59W - 68L
1,517 Elo+
Solo
Odin
Odin
YeetMeister1
Odin
Level 61
God Stats
2W - 1L
1,544 SR
Queue Stats
59W - 70L
1,456 Elo+
Solo
Ratatoskr
Ratatoskr
thacker92
Ratatoskr
Level 90
God Stats
33W - 23L
1,439 SR
Queue Stats
252W - 250L
1,483 Elo+
Solo
Team Averages
Level 101
1,447 SR
1,518 Elo+

VS

Team Averages
Level 115
1,547 SR
1,561 Elo+
Charybdis
Charybdis
FetalLemmings
Charybdis
Level 136
God Stats
2W - 3L
1,434 SR
Queue Stats
37W - 35L
1,532 Elo+
Party 1
Anubis
Anubis
ImAdem1234
Anubis
Level 129
God Stats
13W - 10L
1,526 SR
Queue Stats
123W - 84L
1,643 Elo+
Party 2
Sylvanus
Sylvanus
JugoG_JA
Sylvanus
Level 157
God Stats
8W - 1L
2,059 SR
Queue Stats
47W - 30L
1,644 Elo+
Solo
Nemesis
Nemesis
SgtMorningWoode
Nemesis
Level 27
God Stats
6W - 5L
1,215 SR
Queue Stats
38W - 46L
1,528 Elo+
Party 1
Ymir
Ymir
Snoozin34
Ymir
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 45L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 1
7,988
499
10,278
11,152
3,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
6 / 2 / 1
9,275
580
13,408
18,356
13,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
13
2 / 10 / 3
7,866
492
10,373
15,234
5,617
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
1 / 3 / 4
6,848
428
5,518
11,244
7,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ratatoskr
thacker92
Ratatoskr
14
3 / 5 / 0
7,973
498
6,364
14,975
6,064
Bristlebush Acorn

Bristlebush Acorn

+40
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FetalLemmings
Charybdis
16
2 / 1 / 4
9,336
584
8,595
10,282
4,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
ImAdem1234
Anubis
18
13 / 1 / 3
10,887
680
16,960
12,343
5,713
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sylvanus
JugoG_JA
Sylvanus
14
2 / 7 / 2
8,941
559
7,826
17,829
15,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
2 / 3 / 3
8,217
514
5,256
13,481
5,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
13
3 / 2 / 6
8,447
528
5,024
13,455
10,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
40
14
Kills
22
22
Deaths
14
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
W
Charybdis
FetalLemmings
Charybdis
2
1
4
4
W
Anubis
ImAdem1234
Anubis
13
1
3
14.5
W
Sylvanus
JugoG_JA
Sylvanus
2
7
2
0.43
L
6
2
1
3.25
L
Anubis
2
10
3
0.35
W
2
3
3
1.17
W
Ymir
3
2
6
3
L
1
3
4
1
L
Ratatoskr
thacker92
Ratatoskr
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,941
Damage
43,661
70,961
Taken
67,390
36,417
Mitigated
41,596
24,662
Healing
25,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,278
4,633
0
6,099
11,152
3,808
0
2,777
8,375
67,894
5,465
W
Charybdis
FetalLemmings
Charybdis
8,595
4,381
0
5,813
10,282
4,194
613
3,842
6,294
0
93,900
W
Anubis
ImAdem1234
Anubis
16,960
1,674
0
8,452
12,343
5,713
51
4,582
7,539
98,601
0
W
Sylvanus
JugoG_JA
Sylvanus
7,826
1,795
60
5,726
17,829
15,334
0
562
17,222
48,974
14,081
L
13,408
696
0
9,386
18,356
13,440
27
7,393
10,963
587
72,171
L
Anubis
10,373
844
0
3,286
15,234
5,617
0
10,276
4,958
54,395
695
W
5,256
1,798
0
3,677
13,481
5,573
0
4,531
8,950
0
71,787
W
Ymir
5,024
1,285
0
1,859
13,455
10,782
0
7,053
6,037
21,750
566
L
5,518
1,189
0
1,346
11,244
7,488
0
3,881
7,363
70
21,319
L
Ratatoskr
thacker92
Ratatoskr
6,364
1,778
0
4,545
14,975
6,064
0
4,939
10,036
0
58,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,950
Gold Earned
45,828
420
Minions Killed
538
0
Camps Cleared
0
1,559,840
Distance Traveled
1,462,673
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,988
499
101
6
0
293,487
2
W
Charybdis
9,336
584
140
9
0
297,517
0
W
Anubis
10,887
680
150
9
0
303,095
0
W
Sylvanus
8,941
559
101
6
0
239,266
0
L
Tyr
9,275
580
104
7
0
355,921
0
L
Anubis
7,866
492
84
5
0
251,668
3
W
Nemesis
8,217
514
115
7
0
333,730
0
W
Ymir
8,447
528
32
2
0
289,065
0
L
Odin
6,848
428
33
2
0
326,117
1
L
Ratatoskr
7,973
498
98
6
0
332,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role