Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Darkeatermidir66
Bacchus
Level 141
God Stats
5W - 2L
1,581 SR
Queue Stats
261W - 231L
1,482 Elo+
Party 1
Maui
Maui
Fasted9
Maui
Level 64
God Stats
8W - 4L
1,974 SR
Queue Stats
114W - 96L
1,545 Elo+
Solo
Medusa
Medusa
ondeado_gris
Medusa
Level 117
God Stats
6W - 4L
1,500 SR
Queue Stats
212W - 204L
1,459 Elo+
Party 1
Discordia
Discordia
zdropp24
Discordia
Level 58
God Stats
5W - 6L
1,588 SR
Queue Stats
70W - 70L
1,461 Elo+
Party 1
Team Averages
Level 101
1,629 SR
1,489 Elo+

VS

Team Averages
Level 99
1,474 SR
1,482 Elo+
Zhong Kui
Zhong Kui
DirtyRiverJon
Zhong Kui
Level 113
God Stats
4W - 4L
1,552 SR
Queue Stats
9W - 12L
1,418 Elo+
Solo
Athena
Athena
IndominusDeeno
Athena
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,505 Elo+
Party 3
Ne Zha
Ne Zha
damecachetes
Ne Zha
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 62L
1,490 Elo+
Party 2
Sol
Sol
jda 2k
Sol
Level 125
God Stats
2W - 6L
1,317 SR
Queue Stats
421W - 429L
1,493 Elo+
Party 2
Mulan
Mulan
starsrem40
Mulan
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,505 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
1 / 0 / 1
3,620
724
1,365
4,096
1,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
2 / 0 / 0
3,989
798
1,318
2,434
1,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Maui
Fasted9
Maui
6
0 / 0 / 2
3,522
704
929
2,890
1,461
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
6
2 / 0 / 0
3,508
702
2,785
1,631
553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Discordia
zdropp24
Discordia
6
0 / 0 / 1
3,701
740
681
873
203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DirtyRiverJon
Zhong Kui
1
0 / 0 / 0
2,421
484
0
0
0
5
0 / 0 / 0
3,236
647
833
4,297
2,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
6
0 / 1 / 0
3,175
635
1,034
4,739
1,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
jda 2k
Sol
6
0 / 2 / 0
3,054
611
1,539
2,963
712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
7
0 / 2 / 0
3,546
709
986
3,516
1,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
5
Kills
0
0
Deaths
5
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
0
1
1.5
W
2
0
0
2
L
Zhong Kui
DirtyRiverJon
Zhong Kui
0
0
0
0
W
Maui
Fasted9
Maui
0
0
2
1
L
0
0
0
0
L
Ne Zha
0
1
0
0
L
Sol
jda 2k
Sol
0
2
0
0
W
Medusa
2
0
0
2
L
Mulan
0
2
0
0
W
Discordia
zdropp24
Discordia
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,078
Damage
4,392
11,924
Taken
15,515
5,130
Mitigated
5,654
3,630
Healing
5,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,365
311
0
1,010
4,096
1,642
0
426
3,670
0
22,791
W
1,318
142
0
1,041
2,434
1,271
0
0
2,434
13,251
0
L
Zhong Kui
DirtyRiverJon
Zhong Kui
0
0
0
0
0
0
0
0
0
0
0
W
Maui
Fasted9
Maui
929
479
0
1,358
2,890
1,461
0
1,199
1,691
7,884
0
L
833
338
109
1,758
4,297
2,324
0
510
3,787
10,307
0
L
Ne Zha
1,034
102
0
2,152
4,739
1,418
0
822
3,917
0
13,868
L
Sol
jda 2k
Sol
1,539
920
0
915
2,963
712
0
278
2,685
12,744
0
W
Medusa
2,785
473
0
61
1,631
553
0
747
884
0
20,686
L
Mulan
986
88
0
587
3,516
1,200
0
1,172
2,198
0
17,387
W
Discordia
zdropp24
Discordia
681
72
0
160
873
203
0
0
873
17,450
784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,340
Gold Earned
15,432
144
Minions Killed
102
0
Camps Cleared
0
467,567
Distance Traveled
396,034
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
3,620
724
42
8
0
103,291
0
W
Bacchus
3,989
798
30
6
0
107,528
0
L
Zhong Kui
2,421
484
0
0
0
0
0
W
Maui
3,522
704
13
3
0
101,910
2
L
Athena
3,236
647
23
5
0
105,962
0
L
Ne Zha
3,175
635
24
5
0
110,234
0
L
Sol
3,054
611
23
5
0
86,558
0
W
Medusa
3,508
702
37
7
0
90,188
0
L
Mulan
3,546
709
32
6
0
93,280
0
W
Discordia
3,701
740
22
4
0
64,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role