Player Matchup

Set
Set
 
Set
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
 
Da Ji
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
 
Olorun
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
FH lite
Athena
Level 86
God Stats
10W - 14L
1,399 SR
Queue Stats
124W - 192L
1,469 Elo+
Solo
Team Averages
Level 131
1,480 SR
1,494 Elo+

VS

Team Averages
Level 128
1,559 SR
1,542 Elo+
Anubis
Anubis
Dilectam
Anubis
Level 181
God Stats
11W - 13L
1,580 SR
Queue Stats
341W - 323L
1,598 Elo+
Solo
King Arthur
King Arthur
Doctor Who2425
King Arthur
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 103L
1,495 Elo+
Solo
Cthulhu
Cthulhu
DreDraco
Cthulhu
Level 115
God Stats
1W - 2L
1,500 SR
Queue Stats
123W - 108L
1,554 Elo+
Solo
Xbalanque
Xbalanque
I HolyGenesis I
Xbalanque
Level 138
God Stats
1W - 4L
1,500 SR
Queue Stats
500W - 455L
1,550 Elo+
Solo
Pele
Pele
Vlover1500
Pele
Level 141
God Stats
1W - 1L
1,713 SR
Queue Stats
51W - 60L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
12
1 / 1 / 1
6,868
763
3,779
6,727
3,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Erlang Shen
 
Erlang Shen
11
3 / 1 / 1
5,929
659
3,931
6,902
2,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Da Ji
 
Da Ji
9
3 / 1 / 3
5,168
574
6,415
6,498
2,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Olorun
 
Olorun
9
0 / 2 / 2
4,817
535
5,325
6,712
2,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Athena
FH lite
Athena
9
1 / 1 / 3
5,559
618
2,389
6,714
5,625
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Dilectam
Anubis
12
2 / 2 / 0
6,073
675
3,506
4,879
2,368
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

King Arthur
Doctor Who2425
King Arthur
7
1 / 2 / 0
4,495
499
3,308
7,301
2,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cthulhu
DreDraco
Cthulhu
9
2 / 2 / 2
4,943
549
4,912
8,755
6,459
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Xbalanque
I HolyGenesis I
Xbalanque
9
0 / 1 / 2
5,085
565
4,371
6,222
2,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 2 / 1
4,868
541
3,967
9,730
3,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
8
Kills
6
6
Deaths
9
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
1
1
1
1.5
W
Erlang Shen
 
Erlang Shen
3
1
1
3.5
W
Da Ji
 
Da Ji
3
1
3
4.5
W
Olorun
 
Olorun
0
2
2
0.5
L
Anubis
Dilectam
Anubis
2
2
0
1
L
King Arthur
Doctor Who2425
King Arthur
1
2
0
0.5
L
Cthulhu
DreDraco
Cthulhu
2
2
2
1.5
W
Athena
FH lite
Athena
1
1
3
2.5
L
Xbalanque
I HolyGenesis I
Xbalanque
0
1
2
1
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,839
Damage
20,064
33,553
Taken
36,887
17,090
Mitigated
17,614
10,476
Healing
11,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
3,779
1,659
0
3,596
6,727
3,698
982
0
6,727
0
55,292
W
Erlang Shen
 
Erlang Shen
3,931
2,189
0
2,744
6,902
2,646
0
3,059
3,843
0
35,880
W
Da Ji
 
Da Ji
6,415
1,644
0
787
6,498
2,500
0
953
5,545
0
22,096
W
Olorun
 
Olorun
5,325
2,728
108
2,316
6,712
2,621
0
2,038
4,674
30,118
9,298
L
Anubis
Dilectam
Anubis
3,506
293
0
1,859
4,879
2,368
0
0
4,879
46,160
0
L
King Arthur
Doctor Who2425
King Arthur
3,308
333
0
1,750
7,301
2,925
0
0
6,907
0
22,107
L
Cthulhu
DreDraco
Cthulhu
4,912
552
0
2,556
8,755
6,459
0
3,693
5,062
24,068
1,889
W
Athena
FH lite
Athena
2,389
1,035
0
925
6,714
5,625
0
2,152
4,562
11,517
0
L
Xbalanque
I HolyGenesis I
Xbalanque
4,371
2,081
0
2,939
6,222
2,190
0
2,589
3,633
0
32,415
L
3,967
1,413
0
2,349
9,730
3,672
0
968
8,762
0
33,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,341
Gold Earned
25,464
284
Minions Killed
262
0
Camps Cleared
0
991,307
Distance Traveled
895,059
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,868
763
101
11
0
163,711
4
W
Erlang Shen
5,929
659
65
7
0
214,705
0
W
Da Ji
5,168
574
33
4
0
234,770
0
W
Olorun
4,817
535
63
7
0
174,080
1
L
Anubis
6,073
675
93
10
0
184,083
0
L
King Arthur
4,495
499
27
3
0
117,860
0
L
Cthulhu
4,943
549
42
5
0
203,627
0
W
Athena
5,559
618
22
2
0
204,041
2
L
Xbalanque
5,085
565
54
6
0
177,977
1
L
Pele
4,868
541
46
5
0
211,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role