Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Luxercy
Izanami
Level 37
God Stats
5W - 7L
1,351 SR
Queue Stats
96W - 102L
1,481 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Mangxian
Morgan Le Fay
Level 28
God Stats
12W - 6L
1,724 SR
Queue Stats
104W - 134L
1,413 Elo+
Party 1
Mercury
Mercury
YairPA
Mercury
Level 96
God Stats
1W - 1L
1,279 SR
Queue Stats
100W - 118L
1,474 Elo+
Party 1
Medusa
Medusa
llyxxeur
Medusa
Level 127
God Stats
18W - 22L
1,473 SR
Queue Stats
329W - 365L
1,488 Elo+
Party 1
Team Averages
Level 75
1,465 SR
1,471 Elo+

VS

Team Averages
Level 105
1,371 SR
1,501 Elo+
Ullr
Ullr
Kaito567567
Ullr
Level 66
God Stats
7W - 10L
1,170 SR
Queue Stats
364W - 363L
1,466 Elo+
Solo
Cerberus
Cerberus
Leafar2000
Cerberus
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anhur
Anhur
Tu_Mama914
Anhur
Level 138
God Stats
15W - 22L
1,409 SR
Queue Stats
404W - 424L
1,503 Elo+
Solo
Thor
Thor
chrisjeday
Thor
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
212W - 206L
1,543 Elo+
Solo
Ra
Ra
kkura
Ra
Level 123
God Stats
0W - 4L
1,274 SR
Queue Stats
162W - 178L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
2 / 1 / 2
5,946
595
4,852
8,649
5,152
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
Luxercy
Izanami
12
6 / 0 / 1
7,783
778
9,338
8,354
3,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morgan Le Fay
Mangxian
Morgan Le Fay
11
1 / 1 / 2
5,985
599
3,804
4,627
1,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
YairPA
Mercury
11
2 / 3 / 2
5,807
581
1,403
8,085
3,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
llyxxeur
Medusa
11
2 / 1 / 2
5,975
598
7,100
5,947
1,848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 1
6,160
616
1,886
6,510
3,460
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
Leafar2000
Cerberus
7
0 / 4 / 1
4,090
409
1,882
8,996
5,873
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
10
0 / 0 / 1
5,068
507
5,088
7,336
2,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 3 / 1
5,089
509
2,702
9,093
3,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ra
8
0 / 5 / 0
4,772
477
2,404
7,900
2,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
13
Kills
4
6
Deaths
13
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
1
2
3
L
2
1
1
2.5
L
Cerberus
Leafar2000
Cerberus
0
4
1
0.13
W
Izanami
Luxercy
Izanami
6
0
1
6.5
W
Morgan Le Fay
Mangxian
Morgan Le Fay
1
1
2
2
L
Anhur
0
0
1
0.5
W
Mercury
YairPA
Mercury
2
3
2
1
L
2
3
1
0.83
L
Ra
0
5
0
0
W
Medusa
llyxxeur
Medusa
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,497
Damage
13,962
35,662
Taken
39,835
15,607
Mitigated
17,741
8,254
Healing
10,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,852
512
1,302
1,917
8,649
5,152
0
832
7,817
26,872
0
L
1,886
702
0
1,093
6,510
3,460
0
2,583
3,565
0
41,721
L
Cerberus
Leafar2000
Cerberus
1,882
22
106
479
8,996
5,873
0
1,971
7,025
6,831
0
W
Izanami
Luxercy
Izanami
9,338
6,827
0
3,298
8,354
3,553
512
2,348
5,950
0
64,558
W
Morgan Le Fay
Mangxian
Morgan Le Fay
3,804
344
0
780
4,627
1,856
0
0
4,627
36,740
0
L
Anhur
5,088
3,820
0
2,130
7,336
2,787
0
2,881
4,455
0
40,595
W
Mercury
YairPA
Mercury
1,403
346
0
250
8,085
3,198
0
0
8,085
0
36,307
L
2,702
560
0
3,361
9,093
3,118
0
687
8,234
0
24,619
L
Ra
2,404
714
0
2,883
7,900
2,503
0
0
7,900
28,807
0
W
Medusa
llyxxeur
Medusa
7,100
3,343
0
707
5,947
1,848
0
1,050
4,897
0
43,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,496
Gold Earned
25,179
336
Minions Killed
265
0
Camps Cleared
0
1,086,069
Distance Traveled
908,125
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,946
595
28
3
0
202,061
0
L
Ullr
6,160
616
80
8
0
173,832
0
L
Cerberus
4,090
409
20
2
0
160,040
0
W
Izanami
7,783
778
107
11
0
204,876
0
W
Morgan Le Fay
5,985
599
66
7
0
236,046
0
L
Anhur
5,068
507
75
8
0
175,857
1
W
Mercury
5,807
581
66
7
0
261,571
0
L
Thor
5,089
509
43
4
0
207,524
0
L
Ra
4,772
477
47
5
0
190,872
0
W
Medusa
5,975
598
69
7
0
181,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role