Player Matchup

Surtr
Surtr
FoX Savage2K
Surtr
Level 122
God Stats
1W - 5L
1,352 SR
Queue Stats
238W - 250L
1,449 Elo+
Party 1
Izanami
Izanami
HBKwame
Izanami
Level 88
God Stats
42W - 38L
1,500 SR
Queue Stats
64W - 62L
1,505 Elo+
Party 1
Horus
Horus
LowLowDean
Horus
Level 149
God Stats
4W - 4L
1,426 SR
Queue Stats
226W - 232L
1,532 Elo+
Party 1
Zhong Kui
Zhong Kui
YoDarkShadow
Zhong Kui
Level 159
God Stats
9W - 8L
1,585 SR
Queue Stats
352W - 355L
1,471 Elo+
Party 1
Zeus
Zeus
zechtor
Zeus
Level 128
God Stats
0W - 1L
1,801 SR
Queue Stats
5W - 8L
1,399 Elo+
Solo
Team Averages
Level 129
1,533 SR
1,471 Elo+

VS

Team Averages
Level 128
1,501 SR
1,468 Elo+
Raijin
Raijin
Big Lego Base10
Raijin
Level 150
God Stats
9W - 4L
1,732 SR
Queue Stats
134W - 115L
1,488 Elo+
Party 2
Bacchus
Bacchus
CRy5TaL Ca5Tle5
Bacchus
Level 128
God Stats
19W - 11L
1,223 SR
Queue Stats
152W - 150L
1,421 Elo+
Solo
Odin
Odin
JudgedJoker123
Odin
Level 128
God Stats
32W - 14L
1,686 SR
Queue Stats
96W - 80L
1,452 Elo+
Party 2
Cabrakan
Cabrakan
Little Gray 97
Cabrakan
Level 156
God Stats
48W - 54L
1,208 SR
Queue Stats
386W - 380L
1,472 Elo+
Party 2
Nut
Nut
Moist153
Nut
Level 78
God Stats
29W - 23L
1,658 SR
Queue Stats
286W - 274L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 7 / 1
5,379
538
3,969
11,490
8,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
HBKwame
Izanami
9
1 / 3 / 1
5,305
531
3,232
7,552
2,610
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
9
0 / 2 / 1
4,797
480
3,899
8,069
3,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Zhong Kui
YoDarkShadow
Zhong Kui
9
0 / 5 / 0
5,382
538
5,293
8,295
5,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Zeus
zechtor
Zeus
9
0 / 2 / 0
5,118
512
2,060
5,098
1,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 2
6,600
660
3,021
4,254
1,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
5 / 1 / 5
6,896
690
4,903
6,297
5,528
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
5 / 0 / 1
5,950
595
3,501
4,791
1,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cabrakan
11
3 / 0 / 3
6,518
652
5,515
8,822
6,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
5 / 2 / 4
6,166
617
10,202
7,965
3,039
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
3
Kills
19
19
Deaths
3
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
W
5
1
5
7.5
L
2
7
1
0.36
L
Izanami
HBKwame
Izanami
1
3
1
0.5
W
5
0
1
5.5
W
Cabrakan
3
0
3
4.5
L
Horus
0
2
1
0.25
W
5
2
4
3.5
L
Zhong Kui
YoDarkShadow
Zhong Kui
0
5
0
0
L
Zeus
zechtor
Zeus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,453
Damage
27,142
40,504
Taken
32,129
21,732
Mitigated
18,907
7,789
Healing
11,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,021
236
0
750
4,254
1,554
0
1,962
2,292
49,950
1,344
W
4,903
916
0
1,909
6,297
5,528
0
162
6,135
25,859
1,623
L
3,969
2,044
0
1,040
11,490
8,301
4
2,407
9,083
779
19,147
L
Izanami
HBKwame
Izanami
3,232
2,557
0
1,670
7,552
2,610
0
1,505
6,047
0
35,745
W
3,501
903
0
3,548
4,791
1,945
0
616
4,175
0
39,648
W
Cabrakan
5,515
590
0
3,344
8,822
6,841
0
4,324
4,498
37,843
1,816
L
Horus
3,899
1,969
263
2,690
8,069
3,450
0
2,629
5,248
0
30,587
W
10,202
7,305
0
2,074
7,965
3,039
0
85
7,880
0
44,621
L
Zhong Kui
YoDarkShadow
Zhong Kui
5,293
1,659
0
1,396
8,295
5,952
100
3,648
4,155
35,089
6,143
L
Zeus
zechtor
Zeus
2,060
610
0
730
5,098
1,419
0
2,155
2,695
35,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,981
Gold Earned
32,130
268
Minions Killed
377
0
Camps Cleared
0
911,602
Distance Traveled
1,000,590
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
6,600
660
106
11
0
204,476
0
W
Bacchus
6,896
690
42
4
0
213,473
6
L
Surtr
5,379
538
22
2
0
158,233
0
L
Izanami
5,305
531
64
6
0
171,871
0
W
Odin
5,950
595
68
7
0
233,402
0
W
Cabrakan
6,518
652
93
9
0
167,141
0
L
Horus
4,797
480
59
6
0
239,513
0
W
Nut
6,166
617
68
7
0
182,098
0
L
Zhong Kui
5,382
538
62
6
0
162,616
1
L
Zeus
5,118
512
61
6
0
179,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role