Player Matchup

Odin
Odin
CyborgJo
Odin
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 58L
1,609 Elo+
Party 2
Anhur
Anhur
MADDOGJ360
Anhur
Level 159
God Stats
4W - 0L
1,667 SR
Queue Stats
38W - 32L
1,580 Elo+
Solo
Thoth
Thoth
PROTOMIKE
Thoth
Level 156
God Stats
1W - 0L
1,298 SR
Queue Stats
93W - 61L
1,616 Elo+
Party 2
Team Averages
Level 153
1,489 SR
1,602 Elo+

VS

Team Averages
Level 100
1,529 SR
1,541 Elo+
Geb
Geb
Macett
Geb
Level 108
God Stats
14W - 8L
1,575 SR
Queue Stats
160W - 148L
1,537 Elo+
Party 1
Scylla
Scylla
Spike v3
Scylla
Level 89
God Stats
1W - 4L
1,500 SR
Queue Stats
117W - 112L
1,530 Elo+
Party 1
Hercules
Hercules
Tsumerius
Hercules
Level 104
God Stats
51W - 57L
1,512 SR
Queue Stats
81W - 80L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
1 / 4 / 8
9,504
731
5,706
11,812
9,616
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Anhur
17
8 / 1 / 4
11,836
910
14,932
12,256
5,330
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
PROTOMIKE
Thoth
13
3 / 6 / 2
9,506
731
6,538
8,981
3,581
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Macett
Geb
15
1 / 3 / 7
9,015
693
8,660
13,164
10,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
Spike v3
Scylla
12
5 / 4 / 2
8,840
680
4,344
7,381
2,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Tsumerius
Hercules
15
5 / 5 / 5
9,565
736
10,941
14,190
5,896
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
25
12
Kills
11
11
Deaths
12
14
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Odin
1
4
8
1.25
W
Anhur
8
1
4
10
L
Geb
Macett
Geb
1
3
7
1.5
W
Thoth
PROTOMIKE
Thoth
3
6
2
0.67
L
Scylla
Spike v3
Scylla
5
4
2
1.5
L
Hercules
Tsumerius
Hercules
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,176
Damage
23,945
33,049
Taken
34,735
18,527
Mitigated
18,528
5,543
Healing
6,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
5,706
1,821
0
500
11,812
9,616
298
3,450
7,980
0
18,283
W
Anhur
14,932
7,794
0
4,650
12,256
5,330
2,206
3,647
8,307
0
56,600
L
Geb
Macett
Geb
8,660
927
0
1,583
13,164
10,522
0
2,900
10,173
27,179
1,399
W
Thoth
PROTOMIKE
Thoth
6,538
605
0
393
8,981
3,581
172
4,181
4,276
37,116
0
L
Scylla
Spike v3
Scylla
4,344
841
0
1,810
7,381
2,110
0
1,466
5,891
23,019
889
L
Hercules
Tsumerius
Hercules
10,941
4,358
0
2,677
14,190
5,896
0
2,283
11,830
0
20,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,846
Gold Earned
27,420
176
Minions Killed
129
0
Camps Cleared
0
648,649
Distance Traveled
599,617
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,504
731
13
1
0
209,741
0
W
Anhur
11,836
910
96
7
0
229,618
2
L
Geb
9,015
693
52
4
0
223,423
1
W
Thoth
9,506
731
67
5
0
209,290
0
L
Scylla
8,840
680
54
4
0
143,159
0
L
Hercules
9,565
736
23
2
0
233,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role