Player Matchup

Surtr
Surtr
Dios_eskrapy
Surtr
Level 82
God Stats
15W - 14L
1,614 SR
Queue Stats
251W - 258L
1,436 Elo+
Party 3
Ravana
Ravana
KIN THE DARK145
Ravana
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
322W - 323L
1,435 Elo+
Party 3
Ra
Ra
MasterBeatty
Ra
Level 115
God Stats
1W - 1L
1,685 SR
Queue Stats
15W - 18L
1,418 Elo+
Solo
Cernunnos
Cernunnos
skylarvic
Cernunnos
Level 38
God Stats
1W - 3L
1,762 SR
Queue Stats
13W - 25L
1,277 Elo+
Party 1
Sobek
Sobek
skyvic5232
Sobek
Level 108
God Stats
3W - 3L
1,762 SR
Queue Stats
45W - 40L
1,289 Elo+
Party 1
Team Averages
Level 80
1,665 SR
1,371 Elo+

VS

Team Averages
Level 93
1,536 SR
1,488 Elo+
Bakasura
Bakasura
 
Bakasura
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
TeaBagggginz
Agni
Level 125
God Stats
4W - 5L
1,494 SR
Queue Stats
289W - 291L
1,433 Elo+
Solo
Cthulhu
Cthulhu
lukas_aksel
Cthulhu
Level 65
God Stats
95W - 58L
1,614 SR
Queue Stats
461W - 508L
1,466 Elo+
Party 2
Neith
Neith
spoopy0666
Neith
Level 93
God Stats
20W - 13L
1,574 SR
Queue Stats
130W - 113L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
5,681
406
6,230
13,804
11,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
2 / 2 / 0
6,574
470
6,367
8,430
4,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 3 / 1
6,285
449
3,649
9,616
3,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cernunnos
skylarvic
Cernunnos
11
0 / 1 / 0
6,010
429
4,064
8,706
3,479
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
10
0 / 1 / 0
5,948
425
2,486
11,482
10,833
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
2 / 0 / 0
7,934
567
4,395
13,377
7,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
 
Bellona
12
2 / 1 / 2
7,202
514
6,249
13,884
11,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 1 / 1
8,378
598
6,279
5,830
2,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
lukas_aksel
Cthulhu
11
1 / 0 / 3
7,425
530
7,795
10,356
7,962
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
13
1 / 0 / 1
7,879
563
7,735
6,400
2,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
10
10
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
2
0
0
2
W
Bellona
 
Bellona
2
1
2
3
L
0
3
1
0.17
L
2
2
0
1
L
0
3
1
0.17
W
4
1
1
4.5
W
Cthulhu
lukas_aksel
Cthulhu
1
0
3
2.5
L
Cernunnos
skylarvic
Cernunnos
0
1
0
0
L
Sobek
0
1
0
0
W
Neith
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,796
Damage
32,453
52,038
Taken
49,847
32,671
Mitigated
30,937
15,211
Healing
20,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
4,395
2,602
0
4,870
13,377
7,007
637
457
12,920
0
49,948
W
Bellona
 
Bellona
6,249
2,084
0
8,165
13,884
11,470
171
1,541
11,667
0
45,195
L
6,230
2,498
86
4,152
13,804
11,170
0
4,627
9,167
569
28,453
L
6,367
1,971
221
1,819
8,430
4,010
0
1,541
5,859
0
53,767
L
3,649
203
324
1,856
9,616
3,179
0
5,673
3,396
36,171
0
W
6,279
289
0
1,137
5,830
2,358
0
2,007
3,757
57,703
2,100
W
Cthulhu
lukas_aksel
Cthulhu
7,795
1,364
473
2,827
10,356
7,962
224
1,651
8,368
36,411
0
L
Cernunnos
skylarvic
Cernunnos
4,064
2,310
0
3,429
8,706
3,479
22
0
8,685
0
44,277
L
Sobek
2,486
142
0
3,324
11,482
10,833
13
1,657
9,641
21,443
1,385
W
Neith
7,735
3,762
0
3,438
6,400
2,140
952
709
5,691
0
57,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,498
Gold Earned
38,818
307
Minions Killed
409
0
Camps Cleared
0
1,299,054
Distance Traveled
1,263,184
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,934
567
107
8
0
333,920
2
W
Bellona
7,202
514
64
5
0
200,300
0
L
Surtr
5,681
406
47
3
0
240,705
0
L
Ravana
6,574
470
78
6
0
261,242
0
L
Ra
6,285
449
72
5
0
263,718
3
W
Agni
8,378
598
112
8
0
240,035
1
W
Cthulhu
7,425
530
42
3
0
241,054
0
L
Cernunnos
6,010
429
80
6
0
252,450
0
L
Sobek
5,948
425
30
2
0
280,939
0
W
Neith
7,879
563
84
6
0
247,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role