Player Matchup

Agni
Agni
 
Agni
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
I Mail Vote
Shiva
Level 60
God Stats
4W - 2L
1,755 SR
Queue Stats
158W - 163L
1,480 Elo+
Solo
Baron Samedi
Baron Samedi
N2HAST
Baron Samedi
Level 117
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 55L
1,569 Elo+
Solo
Charybdis
Charybdis
Rengei
Charybdis
Level 108
God Stats
10W - 4L
1,311 SR
Queue Stats
31W - 26L
1,414 Elo+
Party 2
Maui
Maui
Underseason
Maui
Level 16
God Stats
7W - 6L
1,422 SR
Queue Stats
31W - 26L
1,414 Elo+
Party 2
Team Averages
Level 72
1,498 SR
1,475 Elo+

VS

Team Averages
Level 133
1,596 SR
1,541 Elo+
Poseidon
Poseidon
 
Poseidon
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
SyroV
Apollo
Level 173
God Stats
4W - 3L
1,664 SR
Queue Stats
182W - 133L
1,654 Elo+
Party 1
Sobek
Sobek
Windliner
Sobek
Level 129
God Stats
4W - 2L
1,954 SR
Queue Stats
9W - 6L
1,737 Elo+
Party 1
Surtr
Surtr
YungJhonyRR
Surtr
Level 66
God Stats
17W - 24L
1,306 SR
Queue Stats
119W - 123L
1,353 Elo+
Solo
Kali
Kali
uZ_ReDzone
Kali
Level 147
God Stats
23W - 19L
1,554 SR
Queue Stats
259W - 248L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
9
1 / 2 / 3
5,392
539
3,869
4,472
1,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

12
4 / 0 / 1
7,430
743
5,470
8,276
6,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
N2HAST
Baron Samedi
12
3 / 0 / 1
5,992
599
4,353
6,013
2,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
Rengei
Charybdis
9
1 / 0 / 0
5,200
520
3,830
6,449
2,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 0 / 3
6,014
601
2,617
3,293
2,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
1
0 / 0 / 0
3,439
344
0
0
0
Apollo
SyroV
Apollo
11
0 / 0 / 0
5,809
581
4,280
5,859
2,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
Windliner
Sobek
7
0 / 4 / 1
4,656
466
2,176
11,019
6,457
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 5 / 0
4,404
440
2,047
10,069
4,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 1 / 0
5,663
566
3,101
8,201
3,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
10
Kills
2
2
Deaths
10
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
1
2
3
1.25
L
Poseidon
 
Poseidon
0
0
0
0
W
4
0
1
4.5
W
Baron Samedi
N2HAST
Baron Samedi
3
0
1
3.5
W
Charybdis
Rengei
Charybdis
1
0
0
1
L
Apollo
SyroV
Apollo
0
0
0
0
W
1
0
3
2.5
L
Sobek
Windliner
Sobek
0
4
1
0.13
L
0
5
0
0
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,139
Damage
11,604
28,503
Taken
35,148
15,082
Mitigated
17,438
13,242
Healing
13,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
3,869
711
0
1,110
4,472
1,497
0
841
3,631
21,804
1,771
L
Poseidon
 
Poseidon
0
0
0
0
0
0
0
0
0
0
0
W
5,470
477
70
1,730
8,276
6,172
0
79
8,197
0
56,151
W
Baron Samedi
N2HAST
Baron Samedi
4,353
478
137
4,260
6,013
2,842
0
203
5,810
50,881
1,103
W
Charybdis
Rengei
Charybdis
3,830
2,303
0
4,888
6,449
2,229
0
330
6,119
0
42,999
L
Apollo
SyroV
Apollo
4,280
2,086
0
4,000
5,859
2,297
159
834
5,025
0
54,574
W
2,617
678
0
1,047
3,293
2,342
0
802
2,491
10,316
734
L
Sobek
Windliner
Sobek
2,176
212
0
2,945
11,019
6,457
0
6,025
4,994
9,930
0
L
2,047
831
0
1,303
10,069
4,964
0
1,095
8,974
79
22,837
L
3,101
1,442
0
5,038
8,201
3,720
0
2,179
6,022
0
40,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,028
Gold Earned
23,971
322
Minions Killed
240
0
Camps Cleared
0
959,883
Distance Traveled
798,066
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
5,392
539
44
4
0
163,601
0
L
Poseidon
3,439
344
0
0
0
0
0
W
Shiva
7,430
743
98
10
0
199,118
0
W
Baron Samedi
5,992
599
92
9
0
208,271
0
W
Charybdis
5,200
520
68
7
0
170,516
1
L
Apollo
5,809
581
107
11
0
175,439
0
W
Maui
6,014
601
20
2
0
218,377
2
L
Sobek
4,656
466
4
0
0
218,916
4
L
Surtr
4,404
440
40
4
0
197,499
0
L
Kali
5,663
566
89
9
0
206,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role