Player Matchup

Bellona
Bellona
MercilessFig
Bellona
Level 173
God Stats
1W - 1L
1,254 SR
Queue Stats
56W - 51L
1,565 Elo+
Solo
Artio
Artio
Smiteisballs
Artio
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,306 Elo+
Party 1
Ymir
Ymir
SmokedChuleta11
Ymir
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 128L
1,507 Elo+
Party 1
Artemis
Artemis
alphaphoenix15
Artemis
Level 144
God Stats
3W - 3L
1,830 SR
Queue Stats
87W - 101L
1,548 Elo+
Solo
Mulan
Mulan
badbone17
Mulan
Level 147
God Stats
1W - 0L
1,247 SR
Queue Stats
32W - 40L
1,468 Elo+
Party 1
Team Averages
Level 125
1,466 SR
1,479 Elo+

VS

Team Averages
Level 144
1,509 SR
1,530 Elo+
Neith
Neith
 
Neith
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
KingShadow818
Danzaburou
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 99L
1,590 Elo+
Solo
Olorun
Olorun
Kingofgamesbrah
Olorun
Level 201
God Stats
3W - 6L
1,329 SR
Queue Stats
248W - 221L
1,585 Elo+
Solo
He Bo
He Bo
MaceWizgo
He Bo
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 165L
1,482 Elo+
Solo
Janus
Janus
PsychoWrId
Janus
Level 123
God Stats
1W - 1L
1,715 SR
Queue Stats
161W - 181L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
MercilessFig
Bellona
16
8 / 3 / 17
9,630
963
12,960
15,335
11,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
2 / 2 / 19
9,599
960
3,479
12,500
13,394
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 3 / 17
9,102
910
4,357
15,660
18,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
7 / 1 / 18
9,919
992
14,188
7,975
4,559
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
badbone17
Mulan
16
6 / 1 / 17
9,670
967
13,946
13,753
13,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
1 / 5 / 8
7,311
731
8,906
9,009
4,088
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
KingShadow818
Danzaburou
13
2 / 5 / 4
7,462
746
9,631
9,972
4,501
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

14
3 / 4 / 5
7,910
791
12,317
10,996
5,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

He Bo
MaceWizgo
He Bo
12
1 / 5 / 6
6,928
693
5,871
9,344
3,709
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Janus
15
3 / 6 / 7
8,612
861
10,922
11,136
4,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
40
25
Kills
10
10
Deaths
25
88
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
5
8
1
L
Danzaburou
KingShadow818
Danzaburou
2
5
4
0.8
L
3
4
5
1.38
L
He Bo
MaceWizgo
He Bo
1
5
6
0.8
W
Bellona
MercilessFig
Bellona
8
3
17
5.5
L
Janus
3
6
7
1.08
W
2
2
19
5.75
W
2
3
17
3.5
W
7
1
18
16
W
Mulan
badbone17
Mulan
6
1
17
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,930
Damage
47,647
65,223
Taken
50,457
61,804
Mitigated
22,506
23,816
Healing
12,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
8,906
1,655
344
1,317
9,009
4,088
0
1,819
7,190
0
16,265
L
Danzaburou
KingShadow818
Danzaburou
9,631
3,928
1,274
1,452
9,972
4,501
0
2,283
7,689
0
16,696
L
12,317
5,335
1,118
3,252
10,996
5,862
0
1,277
9,719
20,612
0
L
He Bo
MaceWizgo
He Bo
5,871
75
467
373
9,344
3,709
0
849
8,495
8,715
503
W
Bellona
MercilessFig
Bellona
12,960
3,308
709
2,695
15,335
11,883
2,194
5,136
10,199
0
23,333
L
Janus
10,922
385
0
2,426
11,136
4,346
0
1,080
10,056
20,932
0
W
3,479
146
4,073
3,976
12,500
13,394
778
6,113
6,387
7,740
1,342
W
4,357
433
1,037
3,014
15,660
18,887
308
7,039
8,621
11,947
0
W
14,188
2,883
1,558
2,411
7,975
4,559
3,270
4,272
3,703
0
34,819
W
Mulan
badbone17
Mulan
13,946
934
729
3,614
13,753
13,081
1,375
6,144
7,609
0
28,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,920
Gold Earned
38,223
118
Minions Killed
84
0
Camps Cleared
0
979,486
Distance Traveled
841,133
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,311
731
16
2
0
164,333
0
L
Danzaburou
7,462
746
24
2
0
164,851
0
L
Olorun
7,910
791
19
2
0
145,661
0
L
He Bo
6,928
693
4
0
0
184,703
0
W
Bellona
9,630
963
14
1
0
195,882
0
L
Janus
8,612
861
21
2
0
181,585
0
W
Artio
9,599
960
15
2
0
219,929
0
W
Ymir
9,102
910
18
2
0
182,778
0
W
Artemis
9,919
992
42
4
0
175,223
0
W
Mulan
9,670
967
29
3
0
205,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role