Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Jector--
Fenrir
Level 104
God Stats
3W - 2L
1,758 SR
Queue Stats
81W - 84L
1,517 Elo+
Party 1
Chang'e
Chang'e
temp-7237575
Chang'e
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
83W - 80L
1,517 Elo+
Party 1
Team Averages
Level 100
1,586 SR
1,511 Elo+

VS

Team Averages
Level 90
1,431 SR
1,494 Elo+
Apollo
Apollo
Cleverbunny765
Apollo
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 33L
1,554 Elo+
Party 2
Maui
Maui
McSchiznit
Maui
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,547 Elo+
Party 2
Ix Chel
Ix Chel
MeggsandHam
Ix Chel
Level 59
God Stats
0W - 1L
1,294 SR
Queue Stats
7W - 16L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
4 / 0 / 9
9,405
784
5,782
9,728
9,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Fenrir
Jector--
Fenrir
15
8 / 1 / 6
10,043
837
10,298
11,209
9,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
temp-7237575
Chang'e
16
2 / 0 / 12
9,705
809
11,988
8,921
3,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
7,510
626
7,678
9,599
3,913
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
1 / 5 / 0
8,268
689
3,494
12,355
8,507
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ix Chel
MeggsandHam
Ix Chel
13
0 / 5 / 1
7,749
646
4,866
9,821
5,094
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
3
14
Kills
1
1
Deaths
14
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
0
9
8.5
L
0
4
1
0.13
W
Fenrir
Jector--
Fenrir
8
1
6
11
L
1
5
0
0.2
L
Ix Chel
MeggsandHam
Ix Chel
0
5
1
0.1
W
Chang'e
temp-7237575
Chang'e
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,068
Damage
16,038
29,858
Taken
31,775
22,770
Mitigated
17,514
15,491
Healing
3,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,782
35
0
2,574
9,728
9,347
337
2,655
7,073
14,134
2,830
L
7,678
4,589
0
636
9,599
3,913
0
4,813
4,319
0
32,392
W
Fenrir
Jector--
Fenrir
10,298
2,124
0
2,650
11,209
9,439
375
2,786
8,423
0
32,183
L
3,494
758
0
464
12,355
8,507
0
6,646
5,139
7,007
0
L
Ix Chel
MeggsandHam
Ix Chel
4,866
566
1,228
1,167
9,821
5,094
0
5,225
4,135
23,866
0
W
Chang'e
temp-7237575
Chang'e
11,988
1,535
4,156
6,111
8,921
3,984
646
3,004
5,917
60,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,153
Gold Earned
23,527
166
Minions Killed
115
0
Camps Cleared
0
759,610
Distance Traveled
590,359
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,405
784
40
3
0
278,491
4
L
Apollo
7,510
626
59
5
0
189,872
0
W
Fenrir
10,043
837
48
4
0
250,091
3
L
Maui
8,268
689
5
0
0
195,143
0
L
Ix Chel
7,749
646
51
4
0
205,344
0
W
Chang'e
9,705
809
78
7
0
231,028
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role