Player Matchup

Osiris
Osiris
Babouttabag4pf
Osiris
Level 61
God Stats
7W - 0L
1,712 SR
Queue Stats
26W - 16L
1,642 Elo+
Party 1
Arachne
Arachne
Dahisasian
Arachne
Level 87
God Stats
2W - 0L
1,574 SR
Queue Stats
21W - 17L
1,547 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Homie450
Morgan Le Fay
Level 138
God Stats
6W - 4L
1,433 SR
Queue Stats
152W - 120L
1,591 Elo+
Solo
Cupid
Cupid
KangWeezard
Cupid
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,500 Elo+
Party 1
Ares
Ares
Toxic12k
Ares
Level 81
God Stats
3W - 1L
1,643 SR
Queue Stats
27W - 18L
1,628 Elo+
Party 1
Team Averages
Level 98
1,573 SR
1,581 Elo+

VS

Team Averages
Level 108
1,638 SR
1,631 Elo+
Nu Wa
Nu Wa
ALilTurdlet
Nu Wa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 56L
1,844 Elo+
Party 3
Sylvanus
Sylvanus
LT Memories
Sylvanus
Level 121
God Stats
3W - 10L
1,876 SR
Queue Stats
294W - 347L
1,550 Elo+
Party 2
Neith
Neith
LT Unknown
Neith
Level 108
God Stats
1W - 9L
1,514 SR
Queue Stats
142W - 198L
1,431 Elo+
Party 2
Vamana
Vamana
LTMortem
Vamana
Level 157
God Stats
0W - 2L
1,332 SR
Queue Stats
113W - 131L
1,583 Elo+
Party 2
Agni
Agni
aLilGabeItch
Agni
Level 136
God Stats
20W - 3L
1,970 SR
Queue Stats
213W - 193L
1,746 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 1
6,839
684
8,115
13,398
6,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Dahisasian
Arachne
12
6 / 1 / 3
6,367
637
3,900
8,225
3,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Morgan Le Fay
Homie450
Morgan Le Fay
12
5 / 1 / 4
7,017
702
8,018
4,907
1,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
3 / 1 / 2
5,853
585
2,370
4,420
1,613
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ares
9
0 / 0 / 7
5,456
546
4,106
7,194
5,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
5,304
530
6,839
7,948
2,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
LT Memories
Sylvanus
9
1 / 4 / 1
5,095
510
2,856
8,401
5,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
9
0 / 2 / 1
5,333
533
1,812
4,493
1,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Vamana
LTMortem
Vamana
10
1 / 4 / 2
5,198
520
4,723
9,632
4,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 4 / 0
5,833
583
2,849
6,132
2,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
18
Kills
4
4
Deaths
18
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
4
1
1
4.5
W
Arachne
Dahisasian
Arachne
6
1
3
7.5
W
Morgan Le Fay
Homie450
Morgan Le Fay
5
1
4
7
W
3
1
2
4
L
Sylvanus
LT Memories
Sylvanus
1
4
1
0.38
L
Neith
0
2
1
0.25
L
Vamana
LTMortem
Vamana
1
4
2
0.5
W
Ares
0
0
7
3.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,509
Damage
19,079
38,144
Taken
36,606
18,547
Mitigated
16,723
20,319
Healing
5,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,839
2,285
0
1,250
7,948
2,421
0
0
7,948
32,696
0
W
8,115
3,130
0
9,156
13,398
6,728
378
5,071
7,695
0
55,413
W
Arachne
Dahisasian
Arachne
3,900
2,565
0
4,690
8,225
3,054
0
1,410
6,753
0
38,709
W
Morgan Le Fay
Homie450
Morgan Le Fay
8,018
860
0
650
4,907
1,988
478
2,204
2,667
48,645
2,512
W
2,370
1,368
737
2,499
4,420
1,613
0
754
3,630
0
35,581
L
Sylvanus
LT Memories
Sylvanus
2,856
900
507
2,014
8,401
5,732
0
3,933
4,316
16,327
9,486
L
Neith
1,812
721
0
577
4,493
1,867
0
1,521
2,972
0
31,840
L
Vamana
LTMortem
Vamana
4,723
2,530
0
877
9,632
4,659
0
2,787
6,648
0
37,697
W
Ares
4,106
116
0
2,587
7,194
5,164
0
1,973
5,159
13,617
0
L
2,849
41
0
410
6,132
2,044
0
2,888
2,938
39,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,532
Gold Earned
26,763
320
Minions Killed
298
0
Camps Cleared
0
996,175
Distance Traveled
953,825
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,304
530
48
5
0
185,207
0
W
Osiris
6,839
684
79
8
0
197,834
0
W
Arachne
6,367
637
65
7
0
206,684
0
W
Morgan Le Fay
7,017
702
90
9
0
195,615
0
W
Cupid
5,853
585
80
8
0
182,115
5
L
Sylvanus
5,095
510
35
4
0
177,297
1
L
Neith
5,333
533
63
6
0
158,186
0
L
Vamana
5,198
520
65
7
0
226,820
0
W
Ares
5,456
546
6
1
0
213,927
0
L
Agni
5,833
583
87
9
0
206,315
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role