Player Matchup

Thor
Thor
EnvyHitch
Thor
Level 18
God Stats
2W - 1L
1,707 SR
Queue Stats
27W - 27L
1,426 Elo+
Party 1
Cthulhu
Cthulhu
GoGoGoshern101
Cthulhu
Level 88
God Stats
12W - 9L
1,565 SR
Queue Stats
33W - 37L
1,481 Elo+
Party 2
Xbalanque
Xbalanque
RiSKy LoV3
Xbalanque
Level 46
God Stats
24W - 25L
1,382 SR
Queue Stats
53W - 79L
1,363 Elo+
Party 2
Hel
Hel
iu riot
Hel
Level 53
God Stats
3W - 0L
1,707 SR
Queue Stats
61W - 57L
1,437 Elo+
Party 1
Gilgamesh
Gilgamesh
majerpain121
Gilgamesh
Level 124
God Stats
7W - 1L
1,626 SR
Queue Stats
42W - 60L
1,444 Elo+
Party 2
Team Averages
Level 66
1,597 SR
1,430 Elo+

VS

Team Averages
Level 53
1,529 SR
1,416 Elo+
Arachne
Arachne
Kotnikpk
Arachne
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,451 Elo+
Party 3
Zhong Kui
Zhong Kui
LilHangryHippie
Zhong Kui
Level 101
God Stats
2W - 4L
1,454 SR
Queue Stats
124W - 121L
1,372 Elo+
Party 4
Ao Kuang
Ao Kuang
Rulastiko
Ao Kuang
Level 43
God Stats
2W - 2L
1,691 SR
Queue Stats
9W - 11L
1,411 Elo+
Solo
Rama
Rama
RxSpartan
Rama
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 72L
1,357 Elo+
Party 4
Jormungandr
Jormungandr
Suslor2847
Jormungandr
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 11L
1,489 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
1 / 1 / 5
8,174
481
2,550
13,048
5,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

15
3 / 1 / 3
9,407
553
8,927
10,356
7,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xbalanque
RiSKy LoV3
Xbalanque
13
2 / 1 / 1
8,529
502
7,840
6,801
2,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hel
16
4 / 0 / 2
9,632
567
9,291
7,584
2,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Gilgamesh
majerpain121
Gilgamesh
12
1 / 1 / 2
6,956
409
9,317
14,351
8,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Kotnikpk
Arachne
14
1 / 3 / 0
7,300
429
3,077
12,031
5,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
LilHangryHippie
Zhong Kui
15
1 / 2 / 0
7,994
470
5,242
11,048
8,691
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ao Kuang
Rulastiko
Ao Kuang
12
0 / 3 / 0
6,563
386
1,841
9,873
4,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rama
12
1 / 2 / 2
7,259
427
6,909
12,595
4,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Jormungandr
Suslor2847
Jormungandr
12
1 / 2 / 2
7,816
460
6,275
14,313
12,669
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
11
Kills
4
4
Deaths
12
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thor
1
1
5
3.5
W
3
1
3
4.5
L
Arachne
Kotnikpk
Arachne
1
3
0
0.33
L
Zhong Kui
LilHangryHippie
Zhong Kui
1
2
0
0.5
W
Xbalanque
RiSKy LoV3
Xbalanque
2
1
1
2.5
L
Ao Kuang
Rulastiko
Ao Kuang
0
3
0
0
L
Rama
1
2
2
1
L
Jormungandr
Suslor2847
Jormungandr
1
2
2
1
W
Hel
4
0
2
5
W
Gilgamesh
majerpain121
Gilgamesh
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,925
Damage
23,344
52,140
Taken
59,860
27,211
Mitigated
36,860
19,528
Healing
15,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
2,550
105
0
4,542
13,048
5,732
632
1,700
11,304
0
64,174
W
8,927
488
309
1,464
10,356
7,236
223
3,488
6,868
66,663
1,683
L
Arachne
Kotnikpk
Arachne
3,077
2,526
0
1,532
12,031
5,853
0
1,445
10,401
0
60,583
L
Zhong Kui
LilHangryHippie
Zhong Kui
5,242
345
0
4,251
11,048
8,691
0
4,914
5,429
57,579
2,251
W
Xbalanque
RiSKy LoV3
Xbalanque
7,840
3,162
0
1,365
6,801
2,415
846
769
6,032
0
51,997
L
Ao Kuang
Rulastiko
Ao Kuang
1,841
173
0
2,454
9,873
4,811
0
5,265
4,608
31,891
1,428
L
Rama
6,909
4,982
0
5,357
12,595
4,836
0
2,036
10,130
0
50,211
L
Jormungandr
Suslor2847
Jormungandr
6,275
1,329
0
2,188
14,313
12,669
0
3,632
10,252
34,079
2,811
W
Hel
9,291
634
4,273
4,812
7,584
2,990
1,410
2,895
4,466
76,840
1,551
W
Gilgamesh
majerpain121
Gilgamesh
9,317
2,961
0
2,763
14,351
8,838
573
3,455
10,848
0
31,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,698
Gold Earned
36,932
462
Minions Killed
382
0
Camps Cleared
0
1,681,777
Distance Traveled
1,494,360
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,174
481
96
6
0
362,296
0
W
Cthulhu
9,407
553
125
7
0
303,309
5
L
Arachne
7,300
429
86
5
0
345,087
0
L
Zhong Kui
7,994
470
111
7
0
293,643
0
W
Xbalanque
8,529
502
75
4
0
337,560
0
L
Ao Kuang
6,563
386
56
3
0
292,749
4
L
Rama
7,259
427
85
5
0
250,401
0
L
Jormungandr
7,816
460
44
3
0
312,480
2
W
Hel
9,632
567
134
8
0
309,363
0
W
Gilgamesh
6,956
409
32
2
0
369,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role