Player Matchup

Cernunnos
Cernunnos
CCWhyze
Cernunnos
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,284 Elo+
Party 1
Cerberus
Cerberus
DRAGON2KGOLD
Cerberus
Level 65
God Stats
9W - 7L
1,656 SR
Queue Stats
97W - 72L
1,587 Elo+
Party 1
Ymir
Ymir
IRuinedI
Ymir
Level 107
God Stats
20W - 9L
1,645 SR
Queue Stats
42W - 40L
1,495 Elo+
Party 1
Janus
Janus
PDXSLY
Janus
Level 121
God Stats
2W - 2L
1,526 SR
Queue Stats
65W - 50L
1,500 Elo+
Solo
Mercury
Mercury
abaant17
Mercury
Level 127
God Stats
5W - 7L
1,711 SR
Queue Stats
112W - 84L
1,557 Elo+
Party 1
Team Averages
Level 86
1,608 SR
1,485 Elo+

VS

Team Averages
Level 121
1,552 SR
1,501 Elo+
Zeus
Zeus
Mordecia96
Zeus
Level 106
God Stats
14W - 12L
1,355 SR
Queue Stats
36W - 49L
1,394 Elo+
Solo
Da Ji
Da Ji
MythyMouse
Da Ji
Level 152
God Stats
13W - 1L
1,827 SR
Queue Stats
150W - 144L
1,530 Elo+
Party 2
Surtr
Surtr
Panatonic1
Surtr
Level 106
God Stats
1W - 1L
1,507 SR
Queue Stats
43W - 40L
1,538 Elo+
Solo
Xbalanque
Xbalanque
Rare Peely9892
Xbalanque
Level 129
God Stats
6W - 7L
1,570 SR
Queue Stats
251W - 248L
1,504 Elo+
Party 2
Maui
Maui
Rare Zaddy
Maui
Level 112
God Stats
4W - 6L
1,500 SR
Queue Stats
67W - 63L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CCWhyze
Cernunnos
6
0 / 6 / 1
4,317
392
2,273
7,458
1,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
DRAGON2KGOLD
Cerberus
10
1 / 5 / 1
5,814
529
4,017
9,010
3,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ymir
6
0 / 2 / 1
4,636
421
1,423
5,783
3,588
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
PDXSLY
Janus
12
3 / 1 / 2
6,434
585
3,817
5,139
1,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Mercury
abaant17
Mercury
12
4 / 2 / 1
6,558
596
4,006
8,863
2,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,513
592
2,207
4,183
1,419
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
10
2 / 1 / 3
5,858
533
3,489
9,838
3,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Surtr
12
4 / 3 / 0
7,021
638
6,042
9,254
4,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
Rare Peely9892
Xbalanque
12
6 / 0 / 2
6,728
612
6,917
5,739
2,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
1 / 2 / 5
6,222
566
2,726
7,128
5,646
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
8
Kills
14
16
Deaths
8
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
CCWhyze
Cernunnos
0
6
1
0.08
L
Cerberus
DRAGON2KGOLD
Cerberus
1
5
1
0.3
L
Ymir
0
2
1
0.25
W
1
2
0
0.5
W
Da Ji
2
1
3
3.5
L
Janus
PDXSLY
Janus
3
1
2
4
W
Surtr
4
3
0
1.33
W
Xbalanque
Rare Peely9892
Xbalanque
6
0
2
7
W
1
2
5
1.75
L
Mercury
abaant17
Mercury
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,536
Damage
21,381
36,253
Taken
36,142
13,807
Mitigated
17,828
7,533
Healing
13,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
CCWhyze
Cernunnos
2,273
1,123
0
611
7,458
1,840
0
986
6,472
0
10,468
L
Cerberus
DRAGON2KGOLD
Cerberus
4,017
179
0
890
9,010
3,842
0
228
8,232
34,078
0
L
Ymir
1,423
483
71
845
5,783
3,588
0
822
4,961
11,771
0
W
2,207
0
0
961
4,183
1,419
0
2,007
2,052
47,827
872
W
Da Ji
3,489
844
0
4,567
9,838
3,559
0
849
8,891
0
42,733
L
Janus
PDXSLY
Janus
3,817
453
0
1,750
5,139
1,676
0
1,207
3,890
41,914
0
W
Surtr
6,042
2,745
0
2,165
9,254
4,724
3
2,958
5,849
1,015
50,958
W
Xbalanque
Rare Peely9892
Xbalanque
6,917
4,134
0
4,098
5,739
2,480
236
746
4,993
0
55,771
W
2,726
639
0
1,305
7,128
5,646
52
1,989
5,017
15,162
1,083
L
Mercury
abaant17
Mercury
4,006
1,904
0
3,366
8,863
2,861
0
1,446
7,417
0
36,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,759
Gold Earned
32,342
267
Minions Killed
356
0
Camps Cleared
0
943,605
Distance Traveled
1,001,683
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
4,317
392
16
1
0
148,086
0
L
Cerberus
5,814
529
83
8
0
188,235
0
L
Ymir
4,636
421
14
1
0
135,965
0
W
Zeus
6,513
592
97
9
0
180,889
4
W
Da Ji
5,858
533
70
6
0
252,333
0
L
Janus
6,434
585
85
8
0
213,000
0
W
Surtr
7,021
638
84
8
0
178,202
0
W
Xbalanque
6,728
612
82
7
0
190,890
0
W
Maui
6,222
566
23
2
0
199,369
5
L
Mercury
6,558
596
69
6
0
258,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role