Player Matchup

Fenrir
Fenrir
HERΩ
Fenrir
Level 215
God Stats
4W - 5L
1,363 SR
Queue Stats
379W - 378L
1,547 Elo+
Solo
Shiva
Shiva
HepHopAnonymous
Shiva
Level 108
God Stats
382W - 383L
1,575 SR
Queue Stats
387W - 388L
1,534 Elo+
Party 1
Medusa
Medusa
MufasaTheRisen
Medusa
Level 105
God Stats
16W - 6L
1,656 SR
Queue Stats
80W - 69L
1,520 Elo+
Solo
Mulan
Mulan
SammyHotSoxx
Mulan
Level 102
God Stats
51W - 54L
1,534 SR
Queue Stats
474W - 512L
1,513 Elo+
Party 1
Nu Wa
Nu Wa
asoreonmybutt24
Nu Wa
Level 106
God Stats
392W - 388L
1,588 SR
Queue Stats
398W - 402L
1,533 Elo+
Party 1
Team Averages
Level 127
1,543 SR
1,529 Elo+

VS

Team Averages
Level 144
1,346 SR
1,517 Elo+
Ne Zha
Ne Zha
HypsterCachondo
Ne Zha
Level 128
God Stats
3W - 9L
1,306 SR
Queue Stats
61W - 67L
1,324 Elo+
Solo
Anhur
Anhur
KARC7W7
Anhur
Level 128
God Stats
9W - 16L
1,100 SR
Queue Stats
373W - 329L
1,560 Elo+
Solo
Kumbhakarna
Kumbhakarna
MaGo05
Kumbhakarna
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 69L
1,681 Elo+
Solo
Ix Chel
Ix Chel
Shyyy42
Ix Chel
Level 151
God Stats
0W - 3L
1,425 SR
Queue Stats
67W - 74L
1,508 Elo+
Solo
King Arthur
King Arthur
TheSimpleChaos
King Arthur
Level 157
God Stats
8W - 9L
1,401 SR
Queue Stats
345W - 335L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HERΩ
Fenrir
12
3 / 1 / 6
8,362
557
8,922
15,339
10,362
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
4 / 1 / 4
8,761
584
13,503
15,135
11,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
7 / 0 / 3
9,814
654
10,718
8,520
3,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 2 / 7
7,777
518
6,040
13,553
7,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 0 / 6
8,430
562
9,262
6,286
2,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 1
7,126
475
6,790
14,413
6,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anhur
KARC7W7
Anhur
11
0 / 6 / 1
6,473
432
5,493
11,526
3,633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kumbhakarna
MaGo05
Kumbhakarna
11
1 / 3 / 1
7,088
473
4,444
16,166
13,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ix Chel
Shyyy42
Ix Chel
12
1 / 2 / 2
6,842
456
8,218
7,271
2,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

King Arthur
TheSimpleChaos
King Arthur
13
0 / 3 / 1
7,673
512
10,195
18,878
12,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
16
Kills
4
4
Deaths
16
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
HERΩ
Fenrir
3
1
6
6
W
4
1
4
6
L
2
2
1
1.25
L
Anhur
KARC7W7
Anhur
0
6
1
0.08
L
Kumbhakarna
MaGo05
Kumbhakarna
1
3
1
0.5
W
7
0
3
8.5
W
1
2
7
2.25
L
Ix Chel
Shyyy42
Ix Chel
1
2
2
1
L
King Arthur
TheSimpleChaos
King Arthur
0
3
1
0.17
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,445
Damage
35,140
58,833
Taken
68,254
35,557
Mitigated
38,986
18,763
Healing
17,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
HERΩ
Fenrir
8,922
2,657
0
3,821
15,339
10,362
0
4,367
10,972
0
30,261
W
13,503
1,689
42
4,904
15,135
11,929
0
501
14,634
840
69,698
L
6,790
1,721
0
6,050
14,413
6,616
0
1,312
13,003
0
60,458
L
Anhur
KARC7W7
Anhur
5,493
2,207
0
1,488
11,526
3,633
0
1,241
10,236
0
44,471
L
Kumbhakarna
MaGo05
Kumbhakarna
4,444
322
0
2,413
16,166
13,686
0
2,385
13,681
26,018
1,140
W
10,718
4,976
0
4,435
8,520
3,482
593
1,575
6,945
0
90,295
W
6,040
673
0
3,561
13,553
7,197
198
4,263
9,290
0
55,410
L
Ix Chel
Shyyy42
Ix Chel
8,218
945
717
1,329
7,271
2,500
0
3,164
4,107
60,485
0
L
King Arthur
TheSimpleChaos
King Arthur
10,195
1,162
0
5,410
18,878
12,551
0
1,577
16,323
0
60,789
W
9,262
4,477
0
2,000
6,286
2,587
609
2,358
3,928
60,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,144
Gold Earned
35,202
446
Minions Killed
428
0
Camps Cleared
0
1,504,451
Distance Traveled
1,461,107
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,362
557
30
2
0
308,738
5
W
Shiva
8,761
584
107
7
0
283,992
5
L
Ne Zha
7,126
475
90
6
0
316,097
0
L
Anhur
6,473
432
79
5
0
230,191
0
L
Kumbhakarna
7,088
473
35
2
0
322,250
6
W
Medusa
9,814
654
131
9
0
300,420
3
W
Mulan
7,777
518
73
5
0
298,952
0
L
Ix Chel
6,842
456
116
8
0
285,040
0
L
King Arthur
7,673
512
108
7
0
307,529
0
W
Nu Wa
8,430
562
105
7
0
312,349
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role