Player Matchup

Thanatos
Thanatos
Vibe Check 9
Thanatos
Level 36
God Stats
0W - 3L
1,252 SR
Queue Stats
0W - 4L
1,139 Elo+
Party 1
Bacchus
Bacchus
Xilition
Bacchus
Level 29
God Stats
0W - 2L
1,247 SR
Queue Stats
0W - 4L
1,139 Elo+
Party 1
Artemis
Artemis
biggman489
Artemis
Level 29
God Stats
0W - 5L
1,480 SR
Queue Stats
0W - 5L
1,139 Elo+
Party 1
Erlang Shen
Erlang Shen
imanolaldair
Erlang Shen
Level 34
God Stats
3W - 6L
1,209 SR
Queue Stats
27W - 34L
1,284 Elo+
Solo
Bellona
Bellona
sniper ops56
Bellona
Level 14
God Stats
0W - 4L
1,344 SR
Queue Stats
0W - 4L
1,139 Elo+
Party 1
Team Averages
Level 28
1,306 SR
1,168 Elo+

VS

Team Averages
Level 41
1,430 SR
1,346 Elo+
Danzaburou
Danzaburou
Flyy Drip
Danzaburou
Level 17
God Stats
4W - 4L
1,190 SR
Queue Stats
6W - 4L
1,231 Elo+
Party 2
Bastet
Bastet
Thats Perkk
Bastet
Level 89
God Stats
4W - 0L
1,500 SR
Queue Stats
17W - 14L
1,354 Elo+
Party 2
Scylla
Scylla
Thats Swizz
Scylla
Level 22
God Stats
3W - 2L
1,458 SR
Queue Stats
16W - 12L
1,354 Elo+
Party 2
Sylvanus
Sylvanus
Weldshiz
Sylvanus
Level 29
God Stats
6W - 3L
1,482 SR
Queue Stats
28W - 23L
1,381 Elo+
Party 2
Zeus
Zeus
its-Zetsu-
Zeus
Level 47
God Stats
9W - 1L
1,522 SR
Queue Stats
100W - 112L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Vibe Check 9
Thanatos
6
1 / 4 / 0
4,633
386
2,599
7,900
2,426
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
Xilition
Bacchus
7
0 / 2 / 2
5,131
428
1,954
9,992
6,457
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
biggman489
Artemis
8
1 / 4 / 1
5,276
440
3,259
9,186
2,789
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Erlang Shen
imanolaldair
Erlang Shen
12
2 / 0 / 0
7,018
585
5,293
9,306
6,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bellona
sniper ops56
Bellona
8
1 / 1 / 1
5,217
435
2,676
8,355
4,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Flyy Drip
Danzaburou
10
1 / 2 / 3
6,326
527
4,270
5,647
1,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
10
4 / 1 / 1
6,196
516
5,207
9,454
3,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Scylla
10
0 / 1 / 0
6,078
507
4,807
7,916
5,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Sylvanus
Weldshiz
Sylvanus
9
2 / 2 / 2
6,354
530
4,698
11,754
7,605
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

13
3 / 0 / 0
7,419
618
9,873
4,333
1,338
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
16
5
Kills
10
11
Deaths
6
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Flyy Drip
Danzaburou
1
2
3
1.25
W
Bastet
4
1
1
4.5
W
Scylla
0
1
0
0
L
Thanatos
Vibe Check 9
Thanatos
1
4
0
0.25
W
Sylvanus
Weldshiz
Sylvanus
2
2
2
1.5
L
Bacchus
Xilition
Bacchus
0
2
2
0.5
L
Artemis
biggman489
Artemis
1
4
1
0.38
L
Erlang Shen
imanolaldair
Erlang Shen
2
0
0
2
W
3
0
0
3
L
Bellona
sniper ops56
Bellona
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,781
Damage
28,855
44,739
Taken
39,104
23,310
Mitigated
19,895
8,772
Healing
10,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Flyy Drip
Danzaburou
4,270
1,975
0
1,275
5,647
1,943
1,239
0
5,647
0
32,246
W
Bastet
5,207
2,306
0
1,646
9,454
3,672
200
786
8,668
0
40,822
W
Scylla
4,807
1,414
0
2,252
7,916
5,337
0
215
7,701
33,618
0
L
Thanatos
Vibe Check 9
Thanatos
2,599
887
0
1,663
7,900
2,426
0
2,287
5,613
0
13,912
W
Sylvanus
Weldshiz
Sylvanus
4,698
1,636
1,398
2,337
11,754
7,605
249
477
11,277
22,491
2,323
L
Bacchus
Xilition
Bacchus
1,954
445
0
0
9,992
6,457
0
6,024
3,968
19,754
0
L
Artemis
biggman489
Artemis
3,259
1,439
0
754
9,186
2,789
11
6,005
3,181
0
23,877
L
Erlang Shen
imanolaldair
Erlang Shen
5,293
2,939
0
5,997
9,306
6,859
0
4,164
5,142
0
45,938
W
9,873
1,008
0
1,966
4,333
1,338
242
1,061
3,272
56,089
437
L
Bellona
sniper ops56
Bellona
2,676
703
0
358
8,355
4,779
53
2,451
5,904
0
17,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,275
Gold Earned
32,373
185
Minions Killed
283
0
Camps Cleared
0
1,234,415
Distance Traveled
1,124,515
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,326
527
48
4
0
213,664
0
W
Bastet
6,196
516
67
6
0
285,485
0
W
Scylla
6,078
507
59
5
0
213,559
0
L
Thanatos
4,633
386
16
1
0
261,423
0
W
Sylvanus
6,354
530
21
2
0
205,197
0
L
Bacchus
5,131
428
39
3
0
250,108
0
L
Artemis
5,276
440
31
3
0
213,563
0
L
Erlang Shen
7,018
585
72
6
0
215,148
0
W
Zeus
7,419
618
88
7
0
206,610
4
L
Bellona
5,217
435
27
2
0
294,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role