Player Matchup

Izanami
Izanami
AlphaKeep
Izanami
Level 107
God Stats
0W - 1L
1,674 SR
Queue Stats
15W - 12L
1,500 Elo+
Party 2
Scylla
Scylla
Blobro
Scylla
Level 34
God Stats
7W - 3L
1,735 SR
Queue Stats
14W - 18L
1,500 Elo+
Party 2
Sobek
Sobek
sleepdeprivedd
Sobek
Level 23
God Stats
0W - 1L
1,709 SR
Queue Stats
8W - 10L
1,500 Elo+
Party 2
Team Averages
Level 55
1,706 SR
1,500 Elo+

VS

Team Averages
Level 86
1,562 SR
1,438 Elo+
Neith
Neith
OGsin
Neith
Level 88
God Stats
5W - 2L
1,568 SR
Queue Stats
22W - 21L
1,409 Elo+
Party 1
Chang'e
Chang'e
PuttyOMG
Chang'e
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,451 Elo+
Party 1
Hercules
Hercules
imdatboiii
Hercules
Level 65
God Stats
4W - 1L
1,618 SR
Queue Stats
15W - 13L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AlphaKeep
Izanami
15
1 / 4 / 1
9,501
731
9,190
13,702
6,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
Blobro
Scylla
11
0 / 5 / 1
7,592
584
6,487
9,979
3,188
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
1 / 7 / 1
8,149
627
7,224
17,993
21,896
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
OGsin
Neith
16
9 / 1 / 6
11,231
864
14,552
12,163
5,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
PuttyOMG
Chang'e
13
0 / 2 / 10
9,139
703
9,059
12,351
4,829
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Hercules
imdatboiii
Hercules
17
7 / 0 / 7
10,638
818
10,775
13,531
12,952
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
2
Kills
16
16
Deaths
3
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Izanami
AlphaKeep
Izanami
1
4
1
0.38
L
Scylla
Blobro
Scylla
0
5
1
0.1
W
Neith
OGsin
Neith
9
1
6
12
W
Chang'e
PuttyOMG
Chang'e
0
2
10
2.5
W
Hercules
imdatboiii
Hercules
7
0
7
10.5
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,901
Damage
34,386
41,674
Taken
38,045
31,636
Mitigated
23,736
2,844
Healing
8,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AlphaKeep
Izanami
9,190
6,117
0
1,653
13,702
6,552
151
3,895
9,794
0
57,554
L
Scylla
Blobro
Scylla
6,487
881
0
0
9,979
3,188
0
1,215
8,764
17,246
0
W
Neith
OGsin
Neith
14,552
5,047
0
2,564
12,163
5,955
844
3,996
8,157
0
50,682
W
Chang'e
PuttyOMG
Chang'e
9,059
1,523
1,055
1,978
12,351
4,829
688
3,833
8,498
30,450
1,009
W
Hercules
imdatboiii
Hercules
10,775
4,411
0
3,291
13,531
12,952
599
5,969
7,532
0
23,806
L
7,224
943
0
1,191
17,993
21,896
0
3,876
14,117
15,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,242
Gold Earned
31,008
133
Minions Killed
147
0
Camps Cleared
0
607,695
Distance Traveled
713,494
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,501
731
100
8
0
196,721
0
L
Scylla
7,592
584
19
1
0
188,394
0
W
Neith
11,231
864
87
7
0
234,823
0
W
Chang'e
9,139
703
33
3
0
217,374
0
W
Hercules
10,638
818
27
2
0
261,297
0
L
Sobek
8,149
627
14
1
0
222,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role