Player Matchup

Chang'e
Chang'e
CHAR-B-QUE
Chang'e
Level 153
God Stats
3W - 3L
1,181 SR
Queue Stats
177W - 184L
1,460 Elo+
Party 1
Charybdis
Charybdis
F9-Ped9ro-F9
Charybdis
Level 96
God Stats
2W - 2L
1,500 SR
Queue Stats
139W - 146L
1,493 Elo+
Solo
Cthulhu
Cthulhu
YAGxSIxSALOCIN
Cthulhu
Level 117
God Stats
12W - 6L
1,535 SR
Queue Stats
663W - 663L
1,461 Elo+
Solo
Nut
Nut
karussocse
Nut
Level 79
God Stats
4W - 4L
1,526 SR
Queue Stats
354W - 335L
1,479 Elo+
Solo
Maui
Maui
perchris67
Maui
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 19L
1,562 Elo+
Party 1
Team Averages
Level 117
1,448 SR
1,491 Elo+

VS

Team Averages
Level 84
1,470 SR
1,576 Elo+
Chang'e
Chang'e
OSU3760
Chang'e
Level 126
God Stats
1W - 4L
1,296 SR
Queue Stats
174W - 186L
1,460 Elo+
Solo
Nu Wa
Nu Wa
OiRainn
Nu Wa
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,691 Elo+
Party 2
Lancelot
Lancelot
SoulReaper6954
Lancelot
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,785 Elo+
Party 2
Achilles
Achilles
helluvahognut
Achilles
Level 68
God Stats
11W - 10L
1,553 SR
Queue Stats
290W - 269L
1,457 Elo+
Solo
Gilgamesh
Gilgamesh
papazwitmohawk1
Gilgamesh
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CHAR-B-QUE
Chang'e
18
9 / 4 / 15
11,202
862
15,386
11,853
5,510
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
F9-Ped9ro-F9
Charybdis
16
5 / 4 / 17
9,598
738
13,066
12,011
5,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
7 / 2 / 21
11,182
860
22,965
14,096
13,987
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
8 / 2 / 20
10,666
820
17,008
12,115
6,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

16
2 / 2 / 26
10,331
795
8,921
20,707
18,014
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
OSU3760
Chang'e
17
7 / 6 / 4
10,320
794
16,917
17,171
8,412
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
OiRainn
Nu Wa
15
0 / 7 / 6
8,185
630
9,332
14,267
6,240
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Lancelot
15
2 / 6 / 9
9,056
697
8,170
14,285
11,170
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
helluvahognut
Achilles
15
4 / 6 / 5
8,873
683
14,077
21,588
33,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gilgamesh
papazwitmohawk1
Gilgamesh
15
1 / 6 / 4
8,475
652
8,050
17,203
9,978
Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
42
31
Kills
14
14
Deaths
31
99
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Chang'e
CHAR-B-QUE
Chang'e
9
4
15
4.13
W
Charybdis
F9-Ped9ro-F9
Charybdis
5
4
17
3.38
L
Chang'e
OSU3760
Chang'e
7
6
4
1.5
L
Nu Wa
OiRainn
Nu Wa
0
7
6
0.43
L
Lancelot
2
6
9
1.08
W
7
2
21
8.75
L
Achilles
helluvahognut
Achilles
4
6
5
1.08
W
8
2
20
9
L
Gilgamesh
papazwitmohawk1
Gilgamesh
1
6
4
0.5
W
2
2
26
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,346
Damage
56,546
70,782
Taken
84,514
49,086
Mitigated
69,391
30,573
Healing
23,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
CHAR-B-QUE
Chang'e
15,386
556
4,539
3,219
11,853
5,510
0
5,527
6,326
25,712
1,061
W
Charybdis
F9-Ped9ro-F9
Charybdis
13,066
5,191
1,894
2,448
12,011
5,521
576
3,711
8,300
0
24,680
L
Chang'e
OSU3760
Chang'e
16,917
2,579
6,342
4,956
17,171
8,412
0
10,440
6,731
30,535
611
L
Nu Wa
OiRainn
Nu Wa
9,332
2,545
803
1,727
14,267
6,240
0
7,676
6,591
19,691
409
L
Lancelot
8,170
2,190
0
901
14,285
11,170
0
7,522
6,763
0
17,606
W
22,965
482
2,379
1,737
14,096
13,987
0
5,115
8,981
46,330
3,914
L
Achilles
helluvahognut
Achilles
14,077
2,086
2,373
3,373
21,588
33,591
0
8,415
13,173
1,518
17,303
W
17,008
7,944
558
2,859
12,115
6,054
1,384
5,232
6,883
0
36,300
L
Gilgamesh
papazwitmohawk1
Gilgamesh
8,050
2,382
1,342
1,216
17,203
9,978
0
9,143
8,060
0
23,569
W
8,921
2,363
3,155
7,785
20,707
18,014
185
7,802
12,905
12,991
952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,979
Gold Earned
44,909
168
Minions Killed
115
0
Camps Cleared
0
1,136,398
Distance Traveled
1,101,212
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,202
862
32
2
0
228,844
0
W
Charybdis
9,598
738
27
2
0
210,415
0
L
Chang'e
10,320
794
26
2
0
209,361
0
L
Nu Wa
8,185
630
18
1
0
194,801
0
L
Lancelot
9,056
697
24
2
0
233,877
0
W
Cthulhu
11,182
860
62
5
0
263,828
0
L
Achilles
8,873
683
11
1
0
235,082
0
W
Nut
10,666
820
34
3
0
220,825
0
L
Gilgamesh
8,475
652
36
3
0
228,091
0
W
Maui
10,331
795
13
1
0
212,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role