Player Matchup

Bellona
Bellona
Platinum V
 
Bellona
Platinum V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Arachne
Arachne
Gold IV
 
Arachne
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Yu Huang
Yu Huang
Bronze III
 
Yu Huang
Bronze III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kumbhakarna
Kumbhakarna
Bronze III
Cote132844
Kumbhakarna
Bronze III
Level 126
God Stats
4W - 5L
1,420 SR
Queue Stats
46W - 52L
1,546 MMR
Party 2
Hachiman
Hachiman
Gold III
mosa14
Hachiman
Gold III
Level 109
God Stats
10W - 5L
1,695 SR
Queue Stats
116W - 116L
1,624 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 134
1,523 SR
1,534 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 118
1,581 SR
1,533 MMR
Ullr
Ullr
Gold IV
I s a d o8972
Ullr
Gold IV
Level 64
God Stats
2W - 5L
1,669 SR
Queue Stats
101W - 110L
1,665 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold II
MNV_NX
Ah Muzen Cab
Gold II
Level 138
God Stats
6W - 1L
1,670 SR
Queue Stats
247W - 247L
1,510 MMR
Solo
Chaac
Chaac
Gold IV
Sansan-kun
Chaac
Gold IV
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,512 MMR
Party 3
Geb
Geb
Gold IV
Touklakosss
Geb
Gold IV
Level 158
God Stats
4W - 2L
1,564 SR
Queue Stats
217W - 217L
1,468 MMR
Party 3
Loki
Loki
Bronze III
softN
Loki
Bronze III
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,508 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
3 / 0 / 1
6,888
689
7,381
10,341
7,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
 
Arachne
12
7 / 0 / 4
6,611
661
6,402
11,696
4,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Yu Huang
 
Yu Huang
10
2 / 0 / 2
6,065
607
5,309
3,021
1,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kumbhakarna
Cote132844
Kumbhakarna
9
1 / 0 / 5
5,947
595
2,178
5,433
3,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
mosa14
Hachiman
11
3 / 0 / 3
6,565
657
4,251
5,581
1,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
OsirisBastetThanatosAthena

VS

Bans
NutThothAwilixAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
4,716
472
3,930
8,146
2,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Muzen Cab
MNV_NX
Ah Muzen Cab
9
0 / 1 / 0
5,065
507
3,513
5,917
1,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Chaac
9
0 / 3 / 0
4,897
490
4,045
9,452
9,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mace

Mace

+10
Physical Power

7
0 / 3 / 0
4,715
472
3,496
8,333
6,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Loki
softN
Loki
9
0 / 5 / 0
4,805
481
1,526
8,473
2,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
0
16
Kills
0
0
Deaths
16
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
3
0
1
3.5
W
Arachne
 
Arachne
7
0
4
9
W
Yu Huang
 
Yu Huang
2
0
2
3
W
Kumbhakarna
Cote132844
Kumbhakarna
1
0
5
3.5
L
0
4
0
0
L
Ah Muzen Cab
MNV_NX
Ah Muzen Cab
0
1
0
0
L
Chaac
0
3
0
0
L
0
3
0
0
W
Hachiman
mosa14
Hachiman
3
0
3
4.5
L
Loki
softN
Loki
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,521
Damage
16,510
36,072
Taken
40,321
19,035
Mitigated
23,445
18,403
Healing
8,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
7,381
2,877
0
5,655
10,341
7,627
0
585
9,160
0
52,555
W
Arachne
 
Arachne
6,402
3,928
0
6,597
11,696
4,703
0
1,618
10,078
0
45,969
W
Yu Huang
 
Yu Huang
5,309
871
0
750
3,021
1,107
0
0
3,021
41,116
273
W
Kumbhakarna
Cote132844
Kumbhakarna
2,178
297
0
1,801
5,433
3,659
0
747
4,686
19,448
0
L
3,930
1,355
0
1,290
8,146
2,995
0
106
8,040
0
30,808
L
Ah Muzen Cab
MNV_NX
Ah Muzen Cab
3,513
676
0
293
5,917
1,715
0
3,442
2,059
0
42,386
L
Chaac
4,045
674
0
3,024
9,452
9,744
0
415
9,037
0
29,143
L
3,496
459
0
1,620
8,333
6,385
0
1,192
7,093
15,852
0
W
Hachiman
mosa14
Hachiman
4,251
1,922
0
3,600
5,581
1,939
0
546
5,035
0
45,561
L
Loki
softN
Loki
1,526
261
0
1,959
8,473
2,606
0
1,616
6,689
0
35,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,076
Gold Earned
24,198
354
Minions Killed
252
0
Camps Cleared
0
1,022,080
Distance Traveled
969,696
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,888
689
96
10
0
191,522
0
W
Arachne
6,611
661
69
7
0
237,272
0
W
Yu Huang
6,065
607
89
9
0
199,287
0
W
Kumbhakarna
5,947
595
34
3
0
215,116
4
L
Ullr
4,716
472
55
6
0
173,652
0
L
Ah Muzen Cab
5,065
507
78
8
0
202,846
1
L
Chaac
4,897
490
40
4
0
188,930
1
L
Geb
4,715
472
24
2
0
193,448
3
W
Hachiman
6,565
657
66
7
0
178,883
1
L
Loki
4,805
481
55
6
0
210,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role