Player Matchup

Thor
Thor
BillyTheWhite
Thor
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 17L
1,364 Elo+
Party 2
Ymir
Ymir
DiscipleSaul
Ymir
Level 28
God Stats
1W - 7L
1,500 SR
Queue Stats
4W - 18L
1,359 Elo+
Party 2
Surtr
Surtr
FlashMan1375
Surtr
Level 107
God Stats
6W - 11L
1,575 SR
Queue Stats
71W - 85L
1,542 Elo+
Solo
Nut
Nut
SkyEatsAirplane
Nut
Level 45
God Stats
3W - 7L
1,582 SR
Queue Stats
6W - 21L
1,281 Elo+
Party 2
Merlin
Merlin
xcams
Merlin
Level 89
God Stats
9W - 9L
1,580 SR
Queue Stats
24W - 15L
1,589 Elo+
Solo
Team Averages
Level 60
1,547 SR
1,427 Elo+

VS

Team Averages
Level 95
1,516 SR
1,480 Elo+
Nike
Nike
Orlandeeto
Nike
Level 66
God Stats
6W - 2L
1,532 SR
Queue Stats
84W - 95L
1,466 Elo+
Party 1
Danzaburou
Danzaburou
SIoppySuds-
Danzaburou
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 37L
1,537 Elo+
Party 1
Thanatos
Thanatos
Solo-Effect
Thanatos
Level 141
God Stats
1W - 2L
1,548 SR
Queue Stats
99W - 108L
1,467 Elo+
Party 1
Bacchus
Bacchus
jarbro84
Bacchus
Level 45
God Stats
8W - 4L
1,500 SR
Queue Stats
82W - 81L
1,436 Elo+
Solo
Tiamat
Tiamat
kihsuke
Tiamat
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 56L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 1
5,086
509
2,340
8,687
2,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 3 / 2
4,918
492
1,992
9,778
6,458
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

9
0 / 3 / 0
5,543
554
4,505
9,542
5,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
1 / 4 / 1
4,894
489
6,375
9,211
3,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Merlin
xcams
Merlin
11
1 / 2 / 1
6,007
601
4,968
5,634
1,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 2
6,169
617
5,352
8,924
6,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
SIoppySuds-
Danzaburou
9
2 / 1 / 4
5,740
574
8,114
6,484
2,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
Solo-Effect
Thanatos
12
8 / 0 / 2
6,627
663
5,265
9,690
3,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
jarbro84
Bacchus
9
1 / 1 / 4
5,584
558
5,361
8,343
7,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
kihsuke
Tiamat
11
1 / 2 / 2
6,128
613
2,127
5,422
2,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
4
Kills
13
13
Deaths
4
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
1
1
2.5
L
0
3
2
0.33
L
0
3
0
0
W
1
0
2
2
W
Danzaburou
SIoppySuds-
Danzaburou
2
1
4
4
L
1
4
1
0.38
W
Thanatos
Solo-Effect
Thanatos
8
0
2
9
W
Bacchus
jarbro84
Bacchus
1
1
4
3
W
Tiamat
kihsuke
Tiamat
1
2
2
1
L
Merlin
xcams
Merlin
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,180
Damage
26,219
42,852
Taken
38,863
20,138
Mitigated
22,837
13,755
Healing
19,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,340
1,274
0
1,776
8,687
2,965
0
743
7,897
0
22,100
L
1,992
549
0
1,880
9,778
6,458
0
2,059
7,719
11,487
0
L
4,505
1,760
0
4,710
9,542
5,450
0
0
8,853
788
40,128
W
5,352
827
0
2,758
8,924
6,860
0
98
8,270
0
46,617
W
Danzaburou
SIoppySuds-
Danzaburou
8,114
4,454
0
2,132
6,484
2,233
489
496
5,988
0
37,827
L
6,375
3,959
0
3,615
9,211
3,378
0
2,628
6,583
0
35,038
W
Thanatos
Solo-Effect
Thanatos
5,265
1,509
0
10,492
9,690
3,452
0
1,151
8,332
0
39,512
W
Bacchus
jarbro84
Bacchus
5,361
930
0
2,277
8,343
7,852
183
1,366
6,977
14,248
1,508
W
Tiamat
kihsuke
Tiamat
2,127
485
0
2,047
5,422
2,440
0
3,269
1,647
34,607
0
L
Merlin
xcams
Merlin
4,968
80
0
1,774
5,634
1,887
0
1,679
3,955
37,494
1,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,448
Gold Earned
30,248
255
Minions Killed
296
0
Camps Cleared
0
858,314
Distance Traveled
1,019,033
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,086
509
36
4
0
180,032
0
L
Ymir
4,918
492
14
1
0
168,810
0
L
Surtr
5,543
554
67
7
0
180,846
0
W
Nike
6,169
617
93
9
0
181,447
0
W
Danzaburou
5,740
574
64
6
0
180,833
0
L
Nut
4,894
489
54
5
0
152,706
0
W
Thanatos
6,627
663
67
7
0
244,994
2
W
Bacchus
5,584
558
15
2
0
210,577
0
W
Tiamat
6,128
613
57
6
0
201,182
0
L
Merlin
6,007
601
84
8
0
175,920
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role