Player Matchup

Pele
Pele
 
Pele
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
G_Lucky7_
Anubis
Level 128
God Stats
17W - 13L
1,624 SR
Queue Stats
301W - 256L
1,588 Elo+
Solo
Artemis
Artemis
Scottjwbaker
Artemis
Level 158
God Stats
1W - 1L
1,715 SR
Queue Stats
25W - 32L
1,476 Elo+
Solo
Atlas
Atlas
matthewRSO
Atlas
Level 148
God Stats
5W - 5L
1,593 SR
Queue Stats
174W - 155L
1,571 Elo+
Party 2
Nike
Nike
motleytofu
Nike
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 72L
1,540 Elo+
Solo
Team Averages
Level 141
1,587 SR
1,535 Elo+

VS

Team Averages
Level 152
1,579 SR
1,556 Elo+
Neith
Neith
 
Neith
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Darcotrafico69
Skadi
Level 159
God Stats
35W - 29L
1,499 SR
Queue Stats
103W - 90L
1,523 Elo+
Solo
Chang'e
Chang'e
Hankot
Chang'e
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 33L
1,571 Elo+
Party 1
Sobek
Sobek
Metapoic
Sobek
Level 158
God Stats
5W - 3L
1,699 SR
Queue Stats
160W - 142L
1,546 Elo+
Party 1
Hun Batz
Hun Batz
iSaaxter
Hun Batz
Level 143
God Stats
1W - 1L
1,696 SR
Queue Stats
118W - 86L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
2 / 2 / 3
6,087
507
2,778
9,405
3,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anubis
G_Lucky7_
Anubis
13
3 / 3 / 0
7,234
603
7,084
7,107
3,821
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Artemis
Scottjwbaker
Artemis
10
0 / 1 / 2
5,867
489
4,495
6,993
2,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
9
2 / 4 / 2
5,287
441
5,020
8,202
3,771
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 2 / 1
6,852
571
5,308
10,984
7,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
4 / 1 / 3
7,591
633
3,581
6,349
1,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
4 / 2 / 2
7,040
587
6,047
6,170
2,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Chang'e
Hankot
Chang'e
12
2 / 1 / 0
6,786
566
5,678
9,148
5,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sobek
Metapoic
Sobek
10
0 / 3 / 8
6,208
517
4,250
11,972
9,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
iSaaxter
Hun Batz
13
2 / 0 / 2
6,579
548
5,220
9,114
4,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
7
Kills
12
12
Deaths
7
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
2
3
1.75
W
Neith
 
Neith
4
1
3
5.5
W
4
2
2
2.5
L
Anubis
G_Lucky7_
Anubis
3
3
0
1
W
Chang'e
Hankot
Chang'e
2
1
0
2
W
Sobek
Metapoic
Sobek
0
3
8
1.33
L
Artemis
Scottjwbaker
Artemis
0
1
2
1
W
Hun Batz
iSaaxter
Hun Batz
2
0
2
3
L
Atlas
2
4
2
0.75
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,685
Damage
24,776
42,691
Taken
42,753
20,800
Mitigated
22,695
10,855
Healing
13,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
2,778
822
0
2,698
9,405
3,166
0
1,491
7,914
0
28,592
W
Neith
 
Neith
3,581
1,079
0
2,695
6,349
1,885
0
3,155
3,194
0
61,149
W
6,047
3,091
0
2,111
6,170
2,013
0
2,919
3,251
0
48,142
L
Anubis
G_Lucky7_
Anubis
7,084
178
0
2,333
7,107
3,821
0
480
6,627
62,759
0
W
Chang'e
Hankot
Chang'e
5,678
254
0
4,220
9,148
5,039
0
0
9,148
50,462
0
W
Sobek
Metapoic
Sobek
4,250
670
0
2,908
11,972
9,728
0
4,216
7,756
16,477
1,837
L
Artemis
Scottjwbaker
Artemis
4,495
2,358
0
2,281
6,993
2,515
0
1,258
5,735
0
40,213
W
Hun Batz
iSaaxter
Hun Batz
5,220
1,478
0
1,572
9,114
4,030
0
1,652
7,462
0
62,232
L
Atlas
5,020
1,707
0
543
8,202
3,771
0
1,686
6,516
17,797
592
L
5,308
641
0
3,000
10,984
7,527
7
4,942
6,042
0
62,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,327
Gold Earned
34,204
336
Minions Killed
401
0
Camps Cleared
0
1,148,325
Distance Traveled
1,272,801
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,087
507
48
4
0
220,610
0
W
Neith
7,591
633
106
9
0
219,052
2
W
Skadi
7,040
587
86
7
0
227,856
1
L
Anubis
7,234
603
111
9
0
229,885
1
W
Chang'e
6,786
566
82
7
0
272,852
0
W
Sobek
6,208
517
25
2
0
238,836
2
L
Artemis
5,867
489
53
4
0
234,368
0
W
Hun Batz
6,579
548
102
9
0
314,205
2
L
Atlas
5,287
441
27
2
0
225,249
0
L
Nike
6,852
571
97
8
0
238,213
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role