Player Matchup

Danzaburou
Danzaburou
UpandEasy
Danzaburou
Level 122
God Stats
6W - 2L
1,878 SR
Queue Stats
9W - 8L
1,574 Elo+
Party 2
Sol
Sol
beamiestsundew
Sol
Level 157
God Stats
2W - 0L
1,552 SR
Queue Stats
9W - 10L
1,557 Elo+
Party 2
Hercules
Hercules
dinkynutts
Hercules
Level 157
God Stats
1W - 0L
1,402 SR
Queue Stats
7W - 10L
1,533 Elo+
Party 2
Team Averages
Level 145
1,611 SR
1,555 Elo+

VS

Team Averages
Level 89
1,703 SR
1,641 Elo+
Tsukuyomi
Tsukuyomi
GoodHamGoods
Tsukuyomi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 52L
1,647 Elo+
Party 1
Geb
Geb
Onaboat67
Geb
Level 157
God Stats
9W - 3L
1,936 SR
Queue Stats
105W - 72L
1,638 Elo+
Party 1
Discordia
Discordia
PapaQTown
Discordia
Level 83
God Stats
16W - 13L
1,673 SR
Queue Stats
105W - 72L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
UpandEasy
Danzaburou
16
12 / 1 / 6
11,050
1,005
12,915
10,824
4,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
3 / 1 / 13
9,359
851
8,292
9,466
3,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
dinkynutts
Hercules
14
3 / 2 / 14
8,809
801
8,094
13,747
10,335
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 10s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
GoodHamGoods
Tsukuyomi
13
1 / 7 / 3
7,569
688
7,267
12,001
5,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
0 / 6 / 4
7,107
646
9,395
14,400
11,994
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
PapaQTown
Discordia
12
3 / 5 / 0
7,957
723
11,544
7,421
2,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
11
18
Kills
4
4
Deaths
18
33
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
GoodHamGoods
Tsukuyomi
1
7
3
0.36
L
0
6
4
0.33
L
Discordia
PapaQTown
Discordia
3
5
0
0.6
W
Danzaburou
UpandEasy
Danzaburou
12
1
6
15
W
3
1
13
9.5
W
Hercules
dinkynutts
Hercules
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,301
Damage
28,206
34,037
Taken
33,822
18,478
Mitigated
20,875
12,261
Healing
4,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
GoodHamGoods
Tsukuyomi
7,267
1,414
0
962
12,001
5,912
0
3,187
8,814
0
25,356
L
9,395
541
356
2,789
14,400
11,994
0
4,198
10,062
20,944
1,861
L
Discordia
PapaQTown
Discordia
11,544
309
0
0
7,421
2,969
0
1,098
6,215
34,850
0
W
Danzaburou
UpandEasy
Danzaburou
12,915
5,676
0
3,067
10,824
4,651
1,275
6,864
3,776
0
42,380
W
8,292
4,050
0
4,598
9,466
3,492
1,287
6,267
3,047
40,490
4,814
W
Hercules
dinkynutts
Hercules
8,094
2,452
0
4,596
13,747
10,335
0
6,513
6,999
759
17,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,218
Gold Earned
22,633
143
Minions Killed
125
0
Camps Cleared
0
624,057
Distance Traveled
630,357
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
7,569
688
39
4
0
207,391
0
L
Geb
7,107
646
19
2
0
219,262
0
L
Discordia
7,957
723
67
6
0
203,704
0
W
Danzaburou
11,050
1,005
54
5
0
217,060
0
W
Sol
9,359
851
78
7
0
212,744
1
W
Hercules
8,809
801
11
1
0
194,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role