Player Matchup

Bakasura
Bakasura
BinguKing
Bakasura
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 147L
1,509 Elo+
Party 1
Janus
Janus
Reaganomicon
Janus
Level 103
God Stats
6W - 10L
1,287 SR
Queue Stats
73W - 90L
1,482 Elo+
Party 1
King Arthur
King Arthur
TrainingAI
King Arthur
Level 48
God Stats
14W - 15L
1,552 SR
Queue Stats
121W - 101L
1,609 Elo+
Solo
Khepri
Khepri
colcannonfodder
Khepri
Level 68
God Stats
4W - 8L
1,851 SR
Queue Stats
73W - 94L
1,444 Elo+
Party 1
Izanami
Izanami
malpal03
Izanami
Level 75
God Stats
20W - 29L
1,432 SR
Queue Stats
91W - 113L
1,499 Elo+
Party 1
Team Averages
Level 68
1,524 SR
1,509 Elo+

VS

Team Averages
Level 81
1,523 SR
1,532 Elo+
Surtr
Surtr
Garaboosh
Surtr
Level 57
God Stats
6W - 8L
1,337 SR
Queue Stats
73W - 83L
1,448 Elo+
Solo
Merlin
Merlin
Murasaki_Gojo
Merlin
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
141W - 134L
1,585 Elo+
Party 2
Neith
Neith
elmonomalo
Neith
Level 145
God Stats
2W - 2L
1,409 SR
Queue Stats
53W - 53L
1,520 Elo+
Party 2
Bellona
Bellona
ganboa01
Bellona
Level 156
God Stats
6W - 3L
1,782 SR
Queue Stats
75W - 79L
1,565 Elo+
Party 2
Ganesha
Ganesha
zAtoMiCz
Ganesha
Level 18
God Stats
2W - 1L
1,586 SR
Queue Stats
9W - 10L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BinguKing
Bakasura
8
1 / 1 / 0
3,826
765
978
5,226
2,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
1 / 0 / 0
4,169
834
1,079
2,056
656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
TrainingAI
King Arthur
4
0 / 2 / 0
3,181
636
1,813
3,595
2,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

5
1 / 2 / 0
3,460
692
1,103
3,257
1,856
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
malpal03
Izanami
5
0 / 0 / 1
3,379
676
2,420
2,122
652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Garaboosh
Surtr
7
3 / 1 / 0
4,310
862
2,393
4,996
2,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 0 / 0
3,726
745
1,255
1,523
417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
6
1 / 1 / 1
3,578
716
2,136
2,359
784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bellona
ganboa01
Bellona
7
1 / 1 / 2
3,750
750
1,151
3,457
1,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
zAtoMiCz
Ganesha
6
0 / 0 / 2
3,794
759
948
2,879
2,049
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
10
3
Kills
5
5
Deaths
3
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bakasura
BinguKing
Bakasura
1
1
0
1
W
Surtr
Garaboosh
Surtr
3
1
0
3
W
0
0
0
0
L
1
0
0
1
L
King Arthur
TrainingAI
King Arthur
0
2
0
0
L
1
2
0
0.5
W
Neith
1
1
1
1.5
W
Bellona
ganboa01
Bellona
1
1
2
2
L
Izanami
malpal03
Izanami
0
0
1
0.5
W
Ganesha
zAtoMiCz
Ganesha
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,393
Damage
7,883
16,256
Taken
15,214
7,560
Mitigated
7,217
4,426
Healing
6,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
BinguKing
Bakasura
978
593
0
1,726
5,226
2,158
44
101
5,086
0
19,004
W
Surtr
Garaboosh
Surtr
2,393
1,230
0
2,302
4,996
2,242
12
0
4,611
426
22,073
W
1,255
86
0
500
1,523
417
0
641
776
22,568
599
L
1,079
0
0
1,120
2,056
656
0
1,149
907
24,541
0
L
King Arthur
TrainingAI
King Arthur
1,813
446
0
755
3,595
2,238
0
124
3,274
0
12,635
L
1,103
44
308
255
3,257
1,856
99
729
2,528
4,139
1,943
W
Neith
2,136
1,252
0
913
2,359
784
0
788
1,571
0
17,684
W
Bellona
ganboa01
Bellona
1,151
434
0
1,946
3,457
1,725
0
50
3,407
0
17,816
L
Izanami
malpal03
Izanami
2,420
2,022
0
262
2,122
652
0
219
1,903
0
22,983
W
Ganesha
zAtoMiCz
Ganesha
948
326
0
940
2,879
2,049
0
410
2,469
7,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,015
Gold Earned
19,158
178
Minions Killed
157
0
Camps Cleared
0
523,835
Distance Traveled
553,883
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
3,826
765
44
9
0
128,693
0
W
Surtr
4,310
862
32
6
0
106,391
0
W
Merlin
3,726
745
44
9
0
103,537
0
L
Janus
4,169
834
56
11
0
127,626
0
L
King Arthur
3,181
636
29
6
0
60,979
1
L
Khepri
3,460
692
13
3
0
110,450
0
W
Neith
3,578
716
42
8
0
89,383
1
W
Bellona
3,750
750
38
8
0
138,773
0
L
Izanami
3,379
676
36
7
0
96,087
0
W
Ganesha
3,794
759
1
0
0
115,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role