Player Matchup

Hercules
Hercules
Silver II
HRTwillyrex
Hercules
Silver II
Level 125
God Stats
1W - 5L
1,381 SR
Queue Stats
156W - 171L
1,186 MMR
Solo
Osiris
Osiris
Gold V
TheChickenHatch
Osiris
Gold V
Level 62
God Stats
35W - 30L
1,506 SR
Queue Stats
103W - 106L
1,219 MMR
Solo
Zeus
Zeus
Silver V
Xxchief912xX
Zeus
Silver V
Level 143
God Stats
2W - 1L
1,573 SR
Queue Stats
10W - 15L
1,177 MMR
Solo
Arachne
Arachne
Silver I
mackxattackx1994
Arachne
Silver I
Level 61
God Stats
17W - 8L
1,690 SR
Queue Stats
425W - 441L
1,185 MMR
Solo
Danzaburou
Danzaburou
Silver I
xQONFA
Danzaburou
Silver I
Level 105
God Stats
2W - 1L
1,254 SR
Queue Stats
121W - 147L
1,219 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 99
1,481 SR
1,197 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 128
1,574 SR
1,262 MMR
Ne Zha
Ne Zha
Silver II
 
Ne Zha
Silver II
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver I
Humpp XP
Nu Wa
Silver I
Level 108
God Stats
0W - 1L
1,727 SR
Queue Stats
60W - 80L
1,202 MMR
Solo
Anhur
Anhur
Bronze I
Moncleezii
Anhur
Bronze I
Level 134
God Stats
3W - 8L
1,263 SR
Queue Stats
32W - 47L
1,178 MMR
Solo
Ares
Ares
Silver III
TheNastyness11
Ares
Silver III
Level 118
God Stats
1W - 2L
1,771 SR
Queue Stats
7W - 17L
1,206 MMR
Solo
Vulcan
Vulcan
Gold IV
lBubbleS
Vulcan
Gold IV
Level 159
God Stats
12W - 9L
1,609 SR
Queue Stats
76W - 86L
1,223 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HRTwillyrex
Hercules
12
3 / 2 / 0
7,145
510
7,238
13,686
10,239
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
4 / 2 / 2
9,688
692
6,764
12,954
8,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 3 / 3
7,509
536
5,995
6,022
2,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
4 / 3 / 0
7,619
544
5,913
14,272
5,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
xQONFA
Danzaburou
14
2 / 0 / 5
8,466
605
8,094
10,209
3,420
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
BastetKukulkanBellona

VS

Bans
AthenaLancelotBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
3 / 5 / 2
6,939
496
6,753
15,811
6,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
Humpp XP
Nu Wa
12
1 / 3 / 2
7,073
505
6,153
8,216
2,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
7
1 / 2 / 0
5,090
364
3,250
6,101
1,878
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 2 / 4
6,200
443
3,558
12,560
9,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Vulcan
lBubbleS
Vulcan
12
5 / 2 / 0
7,293
521
7,264
7,128
3,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
18
14
Kills
10
10
Deaths
14
10
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
3
5
2
0.8
W
Hercules
HRTwillyrex
Hercules
3
2
0
1.5
L
Nu Wa
Humpp XP
Nu Wa
1
3
2
0.67
L
Anhur
1
2
0
0.5
W
4
2
2
2.5
L
0
2
4
1
W
1
3
3
0.83
L
Vulcan
lBubbleS
Vulcan
5
2
0
2.5
W
4
3
0
1.33
W
Danzaburou
xQONFA
Danzaburou
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,004
Damage
26,978
57,143
Taken
49,816
30,362
Mitigated
23,898
21,351
Healing
13,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
6,753
1,007
0
5,576
15,811
6,837
0
1,328
14,245
0
56,308
W
Hercules
HRTwillyrex
Hercules
7,238
2,133
0
4,103
13,686
10,239
186
3,913
9,635
0
38,930
L
Nu Wa
Humpp XP
Nu Wa
6,153
980
0
1,000
8,216
2,792
0
0
7,670
48,213
0
L
Anhur
3,250
1,967
0
1,727
6,101
1,878
0
0
6,101
0
24,548
W
6,764
1,379
0
5,287
12,954
8,836
981
2,966
9,624
828
91,905
L
3,558
486
0
2,667
12,560
9,331
0
1,244
11,044
15,698
0
W
5,995
285
0
1,655
6,022
2,026
483
3,225
2,677
45,009
0
L
Vulcan
lBubbleS
Vulcan
7,264
2,524
0
2,416
7,128
3,060
0
2,676
4,028
51,442
0
W
5,913
4,361
0
6,617
14,272
5,841
0
4,292
9,806
0
60,605
W
Danzaburou
xQONFA
Danzaburou
8,094
4,079
0
3,689
10,209
3,420
4,132
1,918
8,141
0
65,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,427
Gold Earned
32,595
491
Minions Killed
320
0
Camps Cleared
0
1,311,914
Distance Traveled
1,230,661
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,939
496
80
6
0
298,719
0
W
Hercules
7,145
510
48
3
0
288,693
2
L
Nu Wa
7,073
505
86
6
0
224,490
2
L
Anhur
5,090
364
40
3
0
137,004
1
W
Osiris
9,688
692
151
11
0
253,084
0
L
Ares
6,200
443
17
1
0
279,761
5
W
Zeus
7,509
536
88
6
0
242,108
0
L
Vulcan
7,293
521
97
7
0
290,687
5
W
Arachne
7,619
544
90
6
0
268,809
0
W
Danzaburou
8,466
605
114
8
0
259,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role