Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
AchillesBlack44
Set
Level 150
God Stats
4W - 2L
1,385 SR
Queue Stats
216W - 185L
1,607 Elo+
Solo
Charybdis
Charybdis
Fendikiyah
Charybdis
Level 125
God Stats
3W - 2L
1,834 SR
Queue Stats
133W - 167L
1,425 Elo+
Party 1
Hel
Hel
Jenniibabiii
Hel
Level 109
God Stats
60W - 50L
1,546 SR
Queue Stats
163W - 161L
1,449 Elo+
Party 1
Bacchus
Bacchus
Tiergas
Bacchus
Level 143
God Stats
1W - 3L
1,647 SR
Queue Stats
111W - 126L
1,567 Elo+
Solo
Team Averages
Level 123
1,582 SR
1,510 Elo+

VS

Team Averages
Level 113
1,639 SR
1,497 Elo+
Thor
Thor
ArcticHopes
Thor
Level 142
God Stats
11W - 2L
1,902 SR
Queue Stats
126W - 113L
1,536 Elo+
Party 2
Medusa
Medusa
Daisoki
Medusa
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 32L
1,469 Elo+
Party 2
Atlas
Atlas
Deathbyhotdog
Atlas
Level 68
God Stats
26W - 10L
1,667 SR
Queue Stats
208W - 179L
1,556 Elo+
Solo
Ah Puch
Ah Puch
ETHANxFURY
Ah Puch
Level 123
God Stats
2W - 1L
1,315 SR
Queue Stats
43W - 54L
1,499 Elo+
Party 2
Surtr
Surtr
No Nezumio
Surtr
Level 109
God Stats
6W - 0L
1,809 SR
Queue Stats
36W - 45L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
1 / 3 / 1
5,248
525
4,132
10,681
3,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 5 / 0
5,051
505
2,961
9,109
4,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
Fendikiyah
Charybdis
11
1 / 0 / 1
5,592
559
4,094
4,314
1,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 4 / 0
5,048
505
3,227
7,125
2,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Tiergas
Bacchus
9
2 / 1 / 1
5,672
567
4,401
7,897
6,199
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 3
6,571
657
5,988
8,778
3,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
Daisoki
Medusa
9
0 / 3 / 0
4,773
477
1,771
5,420
1,965
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 1 / 2
5,156
516
2,768
6,511
4,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
ETHANxFURY
Ah Puch
11
2 / 1 / 3
6,421
642
6,317
6,422
2,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Surtr
12
5 / 0 / 2
7,241
724
6,740
7,179
4,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
4
Kills
13
13
Deaths
5
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
3
1
0.5
L
0
5
0
0
W
5
0
3
6.5
W
Medusa
Daisoki
Medusa
0
3
0
0
W
1
1
2
2
W
Ah Puch
ETHANxFURY
Ah Puch
2
1
3
3.5
L
Charybdis
Fendikiyah
Charybdis
1
0
1
1.5
L
0
4
0
0
W
Surtr
5
0
2
6
L
Bacchus
Tiergas
Bacchus
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,815
Damage
23,584
39,126
Taken
34,310
18,563
Mitigated
17,536
12,524
Healing
15,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
4,132
935
0
4,511
10,681
3,786
0
638
9,981
0
35,422
L
2,961
1,403
0
2,572
9,109
4,852
0
262
8,847
0
32,291
W
5,988
1,085
0
5,616
8,778
3,373
0
478
8,300
0
43,892
W
Medusa
Daisoki
Medusa
1,771
679
0
1,178
5,420
1,965
0
1,315
4,105
0
29,093
W
2,768
817
0
1,709
6,511
4,739
0
1,273
5,238
17,510
0
W
Ah Puch
ETHANxFURY
Ah Puch
6,317
1,155
0
2,002
6,422
2,573
0
4,443
1,979
41,767
0
L
Charybdis
Fendikiyah
Charybdis
4,094
1,786
0
2,268
4,314
1,593
437
569
3,745
0
43,991
L
3,227
87
281
1,302
7,125
2,133
0
4,191
2,651
36,574
990
W
Surtr
6,740
3,682
0
5,143
7,179
4,886
84
111
6,741
1,065
49,064
L
Bacchus
Tiergas
Bacchus
4,401
506
0
1,590
7,897
6,199
0
3,342
4,439
23,137
1,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,611
Gold Earned
30,162
300
Minions Killed
281
0
Camps Cleared
0
1,001,039
Distance Traveled
1,003,893
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,248
525
62
6
0
226,482
0
L
Set
5,051
505
71
7
0
182,505
1
W
Thor
6,571
657
70
7
0
231,810
0
W
Medusa
4,773
477
45
5
0
184,188
0
W
Atlas
5,156
516
13
1
0
203,173
2
W
Ah Puch
6,421
642
82
8
0
183,160
1
L
Charybdis
5,592
559
67
7
0
183,809
0
L
Hel
5,048
505
66
7
0
194,974
0
W
Surtr
7,241
724
71
7
0
201,562
0
L
Bacchus
5,672
567
34
3
0
213,269
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role