Player Matchup

Horus
Horus
Masters
Parаnormal
Horus
Masters
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
2,848 MMR
Party 1
Thoth
Thoth
Diamond III
Qubiik
Thoth
Diamond III
Level 172
God Stats
1W - 0L
1,889 SR
Queue Stats
39W - 11L
2,123 MMR
Party 1
Nemesis
Nemesis
Diamond I
Simping4Medussy
Nemesis
Diamond I
Level 79
God Stats
2W - 0L
1,841 SR
Queue Stats
129W - 89L
2,475 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 135
1,743 SR
2,482 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 166
1,545 SR
1,567 MMR
Neith
Neith
Bronze III
 
Neith
Bronze III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver IV
M-M--0
Sol
Silver IV
Level 209
God Stats
0W - 2L
1,560 SR
Queue Stats
4W - 9L
1,375 MMR
Solo
Bakasura
Bakasura
Platinum III
PaulMescal
Bakasura
Platinum III
Level 129
God Stats
8W - 10L
1,575 SR
Queue Stats
120W - 177L
1,828 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 13
10,890
778
13,138
20,372
17,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thoth
Qubiik
Thoth
16
3 / 2 / 10
10,684
763
17,050
9,408
4,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

18
11 / 3 / 4
12,411
887
19,685
18,495
10,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Bans
CthulhuKuzenboFafnirAchillesAnubis

VS

Bans
Ne ZhaAresOdinAphroditeSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
6 / 5 / 2
11,085
792
15,852
17,654
5,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sol
M-M--0
Sol
13
1 / 7 / 5
9,023
645
10,774
15,425
3,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bakasura
PaulMescal
Bakasura
16
1 / 5 / 7
9,568
683
10,648
20,975
15,039
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
22
17
Kills
8
8
Deaths
17
27
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
6
5
2
1.4
L
Sol
M-M--0
Sol
1
7
5
0.5
W
3
3
13
3.17
L
Bakasura
PaulMescal
Bakasura
1
5
7
0.9
W
Thoth
Qubiik
Thoth
3
2
10
4
W
11
3
4
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,873
Damage
37,274
48,275
Taken
54,054
32,926
Mitigated
24,378
22,500
Healing
15,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
15,852
5,015
0
3,639
17,654
5,699
0
5,326
11,459
0
51,572
L
Sol
M-M--0
Sol
10,774
3,101
0
4,442
15,425
3,640
0
6,296
8,409
28,615
0
W
13,138
4,452
3,263
10,344
20,372
17,728
938
5,647
12,875
0
28,630
L
Bakasura
PaulMescal
Bakasura
10,648
5,745
0
7,239
20,975
15,039
450
5,299
14,504
0
23,184
W
Thoth
Qubiik
Thoth
17,050
190
0
1,787
9,408
4,255
755
2,106
7,180
57,650
884
W
19,685
7,696
0
7,106
18,495
10,943
665
3,052
13,667
0
61,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,985
Gold Earned
29,676
185
Minions Killed
179
0
Camps Cleared
0
809,457
Distance Traveled
706,758
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,085
792
79
6
0
211,108
5
L
Sol
9,023
645
41
3
0
220,250
4
W
Horus
10,890
778
18
1
0
266,784
0
L
Bakasura
9,568
683
59
4
0
275,400
0
W
Thoth
10,684
763
93
7
0
262,754
0
W
Nemesis
12,411
887
74
5
0
279,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role