Player Matchup

Charon
Charon
 
Charon
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
RAzEBlaZEAbYsS
Lancelot
Level 119
God Stats
2W - 4L
1,275 SR
Queue Stats
32W - 34L
1,459 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Swiftwolf36
Ah Muzen Cab
Level 20
God Stats
3W - 1L
1,598 SR
Queue Stats
33W - 33L
1,499 Elo+
Party 2
Tsukuyomi
Tsukuyomi
WOODCHUCK KING
Tsukuyomi
Level 105
God Stats
9W - 4L
1,670 SR
Queue Stats
78W - 78L
1,509 Elo+
Party 2
Ymir
Ymir
Wasadendoe
Ymir
Level 13
God Stats
1W - 1L
1,285 SR
Queue Stats
11W - 18L
1,406 Elo+
Party 2
Team Averages
Level 78
1,465 SR
1,475 Elo+

VS

Team Averages
Level 94
1,502 SR
1,502 Elo+
Mercury
Mercury
 
Mercury
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Brownbars
Athena
Level 101
God Stats
16W - 26L
1,393 SR
Queue Stats
326W - 378L
1,465 Elo+
Party 1
Nike
Nike
ChrisBeClean215
Nike
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 184L
1,519 Elo+
Solo
Danzaburou
Danzaburou
JHerbie
Danzaburou
Level 86
God Stats
37W - 42L
1,416 SR
Queue Stats
535W - 581L
1,457 Elo+
Party 1
Hera
Hera
sniffinwhitney
Hera
Level 105
God Stats
76W - 44L
1,700 SR
Queue Stats
111W - 81L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
12
2 / 2 / 3
6,462
539
4,732
7,228
3,283
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
13
3 / 1 / 2
7,447
621
8,815
8,465
5,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ah Muzen Cab
Swiftwolf36
Ah Muzen Cab
11
1 / 0 / 1
6,157
513
3,927
4,071
1,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Tsukuyomi
WOODCHUCK KING
Tsukuyomi
12
4 / 1 / 2
6,764
564
8,448
8,185
3,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
0 / 0 / 1
5,638
470
3,127
10,415
7,472
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
0 / 2 / 2
6,205
517
4,138
11,562
4,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Athena
Brownbars
Athena
10
1 / 3 / 1
6,301
525
2,537
10,269
9,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Talisman

Talisman

+75
Health
+15
Magical Protection

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
1 / 3 / 0
6,489
541
4,194
10,853
4,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
JHerbie
Danzaburou
12
0 / 0 / 0
6,696
558
5,090
5,762
2,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

11
2 / 2 / 1
6,718
560
4,672
5,567
1,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
10
Kills
4
4
Deaths
10
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
2
2
3
1.75
L
Mercury
 
Mercury
0
2
2
0.5
L
Athena
Brownbars
Athena
1
3
1
0.5
L
1
3
0
0.33
L
Danzaburou
JHerbie
Danzaburou
0
0
0
0
W
Lancelot
3
1
2
4
W
Ah Muzen Cab
Swiftwolf36
Ah Muzen Cab
1
0
1
1.5
W
Tsukuyomi
WOODCHUCK KING
Tsukuyomi
4
1
2
5
W
0
0
1
0.5
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,049
Damage
20,631
38,364
Taken
44,013
20,684
Mitigated
23,319
10,103
Healing
10,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
4,732
91
0
1,669
7,228
3,283
0
3,001
4,227
38,664
3,232
L
Mercury
 
Mercury
4,138
2,942
0
2,812
11,562
4,931
0
1,981
9,581
0
55,047
L
Athena
Brownbars
Athena
2,537
792
0
2,089
10,269
9,901
0
2,743
7,388
15,355
1,293
L
4,194
355
0
2,050
10,853
4,427
0
160
10,044
0
41,164
L
Danzaburou
JHerbie
Danzaburou
5,090
2,908
0
2,682
5,762
2,145
0
880
4,882
0
63,050
W
Lancelot
8,815
1,602
0
1,739
8,465
5,604
0
186
8,279
742
45,792
W
Ah Muzen Cab
Swiftwolf36
Ah Muzen Cab
3,927
1,551
0
217
4,071
1,308
402
376
3,695
0
46,024
W
Tsukuyomi
WOODCHUCK KING
Tsukuyomi
8,448
1,481
0
3,726
8,185
3,017
318
1,584
6,601
0
46,164
W
3,127
1,128
0
2,752
10,415
7,472
115
1,845
8,570
22,742
0
L
4,672
800
0
598
5,567
1,915
198
2,067
3,452
43,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,468
Gold Earned
32,409
322
Minions Killed
367
0
Camps Cleared
0
1,231,229
Distance Traveled
1,224,772
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
6,462
539
47
4
0
233,796
0
L
Mercury
6,205
517
87
7
0
261,828
3
L
Athena
6,301
525
20
2
0
260,035
1
L
Nike
6,489
541
77
6
0
226,368
0
L
Danzaburou
6,696
558
111
9
0
245,248
0
W
Lancelot
7,447
621
82
7
0
266,771
0
W
Ah Muzen Cab
6,157
513
84
7
0
220,682
0
W
Tsukuyomi
6,764
564
69
6
0
273,190
1
W
Ymir
5,638
470
40
3
0
236,790
0
L
Hera
6,718
560
72
6
0
231,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role