Player Matchup

Sobek
Sobek
Gold V
DiegoTALKS
Sobek
Gold V
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 31L
1,474 MMR
Solo
Lancelot
Lancelot
Silver III
ISweatyBoi
Lancelot
Silver III
Level 110
God Stats
12W - 12L
1,541 SR
Queue Stats
52W - 58L
1,410 MMR
Solo
Janus
Janus
Gold II
Lypheus
Janus
Gold II
Level 296
God Stats
185W - 201L
1,632 SR
Queue Stats
738W - 744L
1,502 MMR
Solo
Shiva
Shiva
Silver I
PatMahomes22
Shiva
Silver I
Level 104
God Stats
4W - 9L
1,496 SR
Queue Stats
245W - 255L
1,212 MMR
Party 2
Heimdallr
Heimdallr
Gold IV
Profit0FWar
Heimdallr
Gold IV
Level 120
God Stats
0W - 1L
1,739 SR
Queue Stats
15W - 12L
1,600 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 158
1,582 SR
1,440 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 137
1,606 SR
1,440 MMR
Ymir
Ymir
Bronze III
LeGeNdS_egro
Ymir
Bronze III
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,381 MMR
Party 3
Bellona
Bellona
Gold IV
NuniBeastRocks
Bellona
Gold IV
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 33L
1,410 MMR
Party 1
Skadi
Skadi
Gold V
Unidtfidblkmale
Skadi
Gold V
Level 147
God Stats
26W - 16L
1,676 SR
Queue Stats
49W - 61L
1,562 MMR
Party 1
Eset
Eset
Silver IV
iOrtxz
Eset
Silver IV
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,347 MMR
Party 3
Hun Batz
Hun Batz
Bronze III
tanker1127
Hun Batz
Bronze III
Level 154
God Stats
1W - 0L
1,852 SR
Queue Stats
3W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
11
2 / 5 / 6
7,521
442
7,419
17,847
18,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
ISweatyBoi
Lancelot
12
1 / 6 / 2
7,021
413
5,557
13,689
7,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
Lypheus
Janus
17
4 / 1 / 2
9,286
546
11,197
11,231
4,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 3 / 1
8,046
473
11,181
16,585
13,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
Profit0FWar
Heimdallr
13
2 / 3 / 2
7,872
463
7,243
11,053
5,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ThanatosErlang ShenSun WukongMaman Brigitte

VS

Bans
ApolloThothGuan YuGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 7
8,442
497
5,654
18,527
15,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
2 / 0 / 6
10,103
594
10,591
18,940
17,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
2 / 0 / 5
9,527
560
10,741
7,939
3,518
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Eset
iOrtxz
Eset
14
2 / 4 / 9
9,366
551
8,619
10,003
4,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
tanker1127
Hun Batz
20
11 / 0 / 3
11,813
695
14,949
13,959
6,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
48
9
Kills
18
18
Deaths
9
13
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Sobek
2
5
6
1
L
Lancelot
ISweatyBoi
Lancelot
1
6
2
0.33
W
1
5
7
0.9
L
Janus
Lypheus
Janus
4
1
2
5
W
2
0
6
5
L
0
3
1
0.17
L
Heimdallr
Profit0FWar
Heimdallr
2
3
2
1
W
2
0
5
4.5
W
Eset
iOrtxz
Eset
2
4
9
1.63
W
Hun Batz
tanker1127
Hun Batz
11
0
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,597
Damage
50,554
70,405
Taken
69,368
49,556
Mitigated
47,530
11,559
Healing
26,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
7,419
498
0
4,284
17,847
18,985
0
4,225
13,622
25,690
0
L
Lancelot
ISweatyBoi
Lancelot
5,557
704
0
1,088
13,689
7,197
0
2,560
11,129
0
51,381
W
5,654
1,549
0
1,069
18,527
15,718
60
8,900
9,627
25,756
0
L
Janus
Lypheus
Janus
11,197
481
64
2,986
11,231
4,467
0
2,066
9,165
98,783
0
W
10,591
3,630
0
12,348
18,940
17,520
470
2,300
16,640
0
85,415
L
11,181
1,190
0
1,298
16,585
13,881
0
2,761
13,824
0
70,920
L
Heimdallr
Profit0FWar
Heimdallr
7,243
3,492
0
1,839
11,053
5,026
0
2,606
8,447
0
57,959
W
10,741
6,159
0
4,165
7,939
3,518
324
2,822
5,117
0
86,721
W
Eset
iOrtxz
Eset
8,619
591
848
761
10,003
4,056
249
4,111
5,892
65,205
137
W
Hun Batz
tanker1127
Hun Batz
14,949
4,944
0
7,355
13,959
6,718
0
1,377
12,582
0
133,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,746
Gold Earned
49,251
500
Minions Killed
590
0
Camps Cleared
0
1,601,190
Distance Traveled
1,774,980
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,521
442
30
2
0
338,073
7
L
Lancelot
7,021
413
69
4
0
316,898
0
W
Ymir
8,442
497
40
2
0
365,772
1
L
Janus
9,286
546
176
10
0
362,229
5
W
Bellona
10,103
594
127
7
0
323,710
3
L
Shiva
8,046
473
117
7
0
292,349
6
L
Heimdallr
7,872
463
108
6
0
291,641
0
W
Skadi
9,527
560
137
8
0
355,196
6
W
Eset
9,366
551
103
6
0
322,589
2
W
Hun Batz
11,813
695
183
11
0
407,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role