Player Matchup

Kuzenbo
Kuzenbo
Coffve
Kuzenbo
Level 138
God Stats
7W - 11L
1,422 SR
Queue Stats
89W - 80L
1,514 Elo+
Party 2
Cerberus
Cerberus
JuanDaLaguna
Cerberus
Level 125
God Stats
1W - 4L
1,343 SR
Queue Stats
99W - 85L
1,499 Elo+
Party 2
Chiron
Chiron
PereirasdeMelo7
Chiron
Level 36
God Stats
2W - 3L
1,607 SR
Queue Stats
119W - 119L
1,496 Elo+
Party 1
Cthulhu
Cthulhu
anjosdalei777
Cthulhu
Level 65
God Stats
3W - 2L
1,880 SR
Queue Stats
168W - 133L
1,528 Elo+
Party 1
Ymir
Ymir
themasterIAV
Ymir
Level 110
God Stats
5W - 8L
1,441 SR
Queue Stats
90W - 80L
1,501 Elo+
Party 2
Team Averages
Level 95
1,538 SR
1,508 Elo+

VS

Team Averages
Level 119
1,437 SR
1,510 Elo+
Arachne
Arachne
 
Arachne
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Hex-Bocath_Fatal
Ymir
Level 140
God Stats
2W - 1L
1,303 SR
Queue Stats
126W - 133L
1,452 Elo+
Solo
Hachiman
Hachiman
ImSpoudaios
Hachiman
Level 79
God Stats
1W - 1L
1,345 SR
Queue Stats
6W - 2L
1,681 Elo+
Solo
Neith
Neith
KoKGaah
Neith
Level 110
God Stats
3W - 3L
1,642 SR
Queue Stats
21W - 17L
1,484 Elo+
Solo
Amaterasu
Amaterasu
Lacalecita
Amaterasu
Level 148
God Stats
5W - 9L
1,393 SR
Queue Stats
492W - 529L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Coffve
Kuzenbo
12
5 / 5 / 5
8,112
507
10,557
17,332
15,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
JuanDaLaguna
Cerberus
12
0 / 5 / 0
7,028
439
6,072
17,527
13,600
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
2 / 5 / 2
7,407
463
4,491
13,994
5,122
Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cthulhu
14
1 / 4 / 2
8,229
514
8,936
12,567
7,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
4 / 5 / 3
7,658
479
9,385
15,149
9,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
10 / 2 / 3
9,548
597
15,294
15,297
6,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 0 / 10
8,726
545
7,315
11,563
11,817
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
ImSpoudaios
Hachiman
15
3 / 6 / 3
8,837
552
7,410
11,544
4,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
KoKGaah
Neith
16
4 / 2 / 5
9,507
594
12,745
16,000
6,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
Lacalecita
Amaterasu
16
3 / 2 / 1
9,641
603
11,544
14,580
13,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
46
12
Kills
24
24
Deaths
12
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
10
2
3
5.75
L
Kuzenbo
Coffve
Kuzenbo
5
5
5
1.5
W
4
0
10
9
W
Hachiman
ImSpoudaios
Hachiman
3
6
3
0.75
L
Cerberus
JuanDaLaguna
Cerberus
0
5
0
0
W
Neith
KoKGaah
Neith
4
2
5
3.25
W
Amaterasu
Lacalecita
Amaterasu
3
2
1
1.75
L
2
5
2
0.6
L
Cthulhu
1
4
2
0.5
L
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,441
Damage
54,308
76,569
Taken
68,984
50,852
Mitigated
43,007
14,363
Healing
23,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
15,294
8,507
0
10,130
15,297
6,495
63
5,234
10,027
0
82,845
L
Kuzenbo
Coffve
Kuzenbo
10,557
3,821
0
2,196
17,332
15,797
0
2,381
14,897
32,425
823
W
7,315
2,347
0
1,050
11,563
11,817
166
5,468
6,013
29,523
3,512
W
Hachiman
ImSpoudaios
Hachiman
7,410
2,769
0
793
11,544
4,661
1,996
4,611
6,933
0
71,281
L
Cerberus
JuanDaLaguna
Cerberus
6,072
771
0
3,846
17,527
13,600
0
0
16,688
54,591
0
W
Neith
KoKGaah
Neith
12,745
3,951
0
6,349
16,000
6,229
659
11,190
4,084
0
83,996
W
Amaterasu
Lacalecita
Amaterasu
11,544
5,717
0
5,079
14,580
13,805
10
7,501
7,079
1,572
82,416
L
4,491
1,458
276
3,128
13,994
5,122
0
2,155
11,839
0
45,950
L
Cthulhu
8,936
1,013
0
598
12,567
7,248
0
262
12,305
64,843
0
L
9,385
2,889
0
4,319
15,149
9,085
0
1,703
13,405
54,797
1,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,434
Gold Earned
46,259
436
Minions Killed
530
0
Camps Cleared
0
1,480,556
Distance Traveled
1,538,515
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,548
597
99
6
0
363,329
1
L
Kuzenbo
8,112
507
32
2
0
312,618
0
W
Ymir
8,726
545
48
3
0
284,240
4
W
Hachiman
8,837
552
120
8
0
289,961
4
L
Cerberus
7,028
439
108
7
0
281,342
0
W
Neith
9,507
594
136
9
0
283,770
2
W
Amaterasu
9,641
603
127
8
0
317,215
0
L
Chiron
7,407
463
76
5
0
297,282
0
L
Cthulhu
8,229
514
127
8
0
297,468
0
L
Ymir
7,658
479
93
6
0
291,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role