Player Matchup

Sobek
Sobek
BoooshLight30
Sobek
Level 101
God Stats
0W - 3L
1,261 SR
Queue Stats
55W - 62L
1,502 Elo+
Party 1
Fenrir
Fenrir
BoostNuker
Fenrir
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 24L
1,567 Elo+
Party 1
Khepri
Khepri
Pt And One
Khepri
Level 106
God Stats
0W - 3L
1,261 SR
Queue Stats
4W - 9L
1,367 Elo+
Party 1
Team Averages
Level 101
1,341 SR
1,479 Elo+

VS

Team Averages
Level 102
1,546 SR
1,529 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
MaSeRaTi-h0tti
Bellona
Level 122
God Stats
17W - 16L
1,722 SR
Queue Stats
849W - 834L
1,572 Elo+
Solo
Thor
Thor
lDiegolzz
Thor
Level 68
God Stats
4W - 7L
1,417 SR
Queue Stats
228W - 207L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 3
9,073
698
7,505
12,977
16,755
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
BoostNuker
Fenrir
12
3 / 4 / 4
9,040
695
5,641
16,070
12,319
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Khepri
Pt And One
Khepri
14
1 / 3 / 5
8,544
657
4,435
12,917
14,223
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
15
2 / 1 / 7
9,880
760
11,780
6,971
3,286
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
5 / 3 / 4
10,011
770
11,820
13,704
14,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thor
15
3 / 3 / 6
9,942
765
11,514
10,852
4,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
27
7
Kills
10
10
Deaths
7
12
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
2
1
7
5.5
L
3
3
3
1.5
L
Fenrir
BoostNuker
Fenrir
3
4
4
1.25
W
5
3
4
2.33
L
Khepri
Pt And One
Khepri
1
3
5
1.17
W
Thor
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,581
Damage
35,114
41,964
Taken
31,527
43,297
Mitigated
22,324
3,738
Healing
8,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
11,780
2,058
1,378
1,948
6,971
3,286
1,100
3,658
3,313
43,146
404
L
7,505
504
0
1,537
12,977
16,755
0
4,993
7,716
23,172
0
L
Fenrir
BoostNuker
Fenrir
5,641
851
0
2,201
16,070
12,319
0
3,303
12,266
0
27,532
W
11,820
3,838
0
2,797
13,704
14,416
0
3,443
10,261
704
32,776
L
Khepri
Pt And One
Khepri
4,435
277
0
0
12,917
14,223
0
4,150
8,309
20,625
0
W
Thor
11,514
4,350
0
2,355
10,852
4,622
515
4,900
5,952
0
49,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,657
Gold Earned
29,833
98
Minions Killed
162
0
Camps Cleared
0
739,502
Distance Traveled
735,302
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,880
760
68
5
0
236,692
4
L
Sobek
9,073
698
39
3
0
245,008
2
L
Fenrir
9,040
695
33
3
0
252,436
4
W
Bellona
10,011
770
40
3
0
259,795
0
L
Khepri
8,544
657
26
2
0
242,058
4
W
Thor
9,942
765
54
4
0
238,815
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role