Player Matchup

Bacchus
Bacchus
I Odeyessy I
Bacchus
Level 203
God Stats
4W - 1L
1,500 SR
Queue Stats
93W - 90L
1,485 Elo+
Party 1
Atlas
Atlas
Queen Moji
Atlas
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 38L
1,632 Elo+
Party 1
Horus
Horus
slickrich
Horus
Level 26
God Stats
4W - 3L
1,570 SR
Queue Stats
50W - 49L
1,528 Elo+
Party 1
Vulcan
Vulcan
vSmurfBunny
Vulcan
Level 65
God Stats
6W - 3L
1,597 SR
Queue Stats
24W - 23L
1,527 Elo+
Party 1
Nut
Nut
vohndfpoihynpseg
Nut
Level 159
God Stats
4W - 1L
1,817 SR
Queue Stats
142W - 138L
1,585 Elo+
Party 1
Team Averages
Level 94
1,597 SR
1,552 Elo+

VS

Team Averages
Level 142
1,638 SR
1,552 Elo+
Cu Chulainn
Cu Chulainn
Argonaut774
Cu Chulainn
Level 108
God Stats
15W - 12L
1,730 SR
Queue Stats
168W - 155L
1,599 Elo+
Party 2
Arachne
Arachne
Draxx912
Arachne
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
114W - 117L
1,565 Elo+
Party 2
Ymir
Ymir
J Morielli
Ymir
Level 213
God Stats
32W - 19L
1,732 SR
Queue Stats
486W - 439L
1,506 Elo+
Solo
Danzaburou
Danzaburou
Krzic
Danzaburou
Level 154
God Stats
1W - 2L
1,728 SR
Queue Stats
66W - 73L
1,555 Elo+
Party 2
Eset
Eset
Spidermunkee
Eset
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 61L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
I Odeyessy I
Bacchus
10
0 / 1 / 6
5,561
927
4,160
6,696
6,480
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Atlas
12
3 / 1 / 4
6,046
1,008
5,846
6,589
3,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Horus
slickrich
Horus
11
2 / 1 / 5
6,072
1,012
2,463
6,224
5,093
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vulcan
13
2 / 0 / 1
6,189
1,032
5,957
1,209
484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 0 / 6
5,997
1,000
5,265
3,471
1,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Argonaut774
Cu Chulainn
9
0 / 0 / 0
4,704
784
574
1,924
1,141
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
Draxx912
Arachne
10
1 / 3 / 2
5,245
874
3,035
6,768
3,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 2
5,282
880
3,753
6,964
5,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Krzic
Danzaburou
11
0 / 2 / 0
5,094
849
3,121
7,153
2,804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 2 / 1
5,543
924
3,456
4,776
1,934
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
9
Kills
3
3
Deaths
9
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Argonaut774
Cu Chulainn
0
0
0
0
L
Arachne
Draxx912
Arachne
1
3
2
0.67
W
Bacchus
I Odeyessy I
Bacchus
0
1
6
3
L
0
2
2
0.5
L
Danzaburou
Krzic
Danzaburou
0
2
0
0
W
Atlas
3
1
4
5
L
2
2
1
1.25
W
Horus
slickrich
Horus
2
1
5
4.5
W
Vulcan
2
0
1
2.5
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,691
Damage
13,939
24,189
Taken
27,585
17,157
Mitigated
14,203
7,609
Healing
6,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Argonaut774
Cu Chulainn
574
145
0
810
1,924
1,141
0
1,047
793
0
2,788
L
Arachne
Draxx912
Arachne
3,035
1,435
0
1,684
6,768
3,137
0
3,098
3,510
0
10,161
W
Bacchus
I Odeyessy I
Bacchus
4,160
653
0
1,013
6,696
6,480
0
1,714
4,982
11,646
0
L
3,753
436
0
1,564
6,964
5,187
0
3,971
2,961
9,758
0
L
Danzaburou
Krzic
Danzaburou
3,121
1,347
0
1,367
7,153
2,804
0
4,489
2,584
0
17,234
W
Atlas
5,846
2,438
0
1,937
6,589
3,578
0
968
5,621
18,161
1,616
L
3,456
369
579
850
4,776
1,934
0
2,620
2,008
13,185
346
W
Horus
slickrich
Horus
2,463
1,277
864
2,470
6,224
5,093
88
2,540
3,684
0
5,077
W
Vulcan
5,957
3,225
0
0
1,209
484
0
191
1,018
27,194
88
W
5,265
2,687
0
1,325
3,471
1,522
873
1,665
1,806
0
15,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,865
Gold Earned
25,868
153
Minions Killed
89
0
Camps Cleared
0
678,876
Distance Traveled
567,877
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
4,704
784
8
1
0
61,485
1
L
Arachne
5,245
874
13
2
0
147,037
0
W
Bacchus
5,561
927
21
4
0
136,659
0
L
Ymir
5,282
880
10
2
0
124,371
0
L
Danzaburou
5,094
849
27
5
0
115,805
0
W
Atlas
6,046
1,008
37
6
0
132,174
0
L
Eset
5,543
924
31
5
0
119,179
0
W
Horus
6,072
1,012
9
2
0
138,179
0
W
Vulcan
6,189
1,032
49
8
0
136,028
0
W
Nut
5,997
1,000
37
6
0
135,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role