Player Matchup

Osiris
Osiris
 
Osiris
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Jrixly
Arachne
Level 43
God Stats
28W - 18L
1,596 SR
Queue Stats
78W - 73L
1,440 Elo+
Party 1
Serqet
Serqet
LockdownSolo
Serqet
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 69L
1,473 Elo+
Party 1
Merlin
Merlin
SoggyBreaddd
Merlin
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 31L
1,487 Elo+
Solo
Bellona
Bellona
VEXNI5
Bellona
Level 45
God Stats
8W - 5L
1,677 SR
Queue Stats
49W - 59L
1,394 Elo+
Party 1
Team Averages
Level 77
1,555 SR
1,459 Elo+

VS

Team Averages
Level 91
1,598 SR
1,449 Elo+
Ares
Ares
BuzzYumm
Ares
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
103W - 111L
1,456 Elo+
Party 2
Mulan
Mulan
ClutchDylan
Mulan
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 95L
1,417 Elo+
Party 2
Janus
Janus
GudHamSamich
Janus
Level 27
God Stats
7W - 7L
1,654 SR
Queue Stats
36W - 39L
1,380 Elo+
Party 2
Arachne
Arachne
Lorde Freeza
Arachne
Level 158
God Stats
3W - 2L
1,756 SR
Queue Stats
28W - 21L
1,616 Elo+
Solo
Neith
Neith
NoddGod24
Neith
Level 39
God Stats
11W - 7L
1,580 SR
Queue Stats
79W - 102L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
4 / 0 / 3
6,999
700
6,926
9,632
8,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
Jrixly
Arachne
10
0 / 1 / 1
5,117
512
2,324
5,646
1,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serqet
11
4 / 0 / 2
6,296
630
5,164
7,254
2,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
13
4 / 0 / 0
6,948
695
3,173
2,717
1,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
VEXNI5
Bellona
10
1 / 0 / 1
5,079
508
3,187
5,199
2,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
8
0 / 0 / 1
5,068
507
2,185
6,700
4,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 5 / 0
5,059
506
3,363
9,990
4,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 3 / 0
5,303
530
933
4,695
1,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Lorde Freeza
Arachne
6
0 / 4 / 1
4,308
431
2,280
7,208
2,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Neith
NoddGod24
Neith
8
1 / 1 / 0
4,894
489
3,746
5,472
1,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
13
Kills
1
1
Deaths
13
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
4
0
3
5.5
L
Ares
0
0
1
0.5
L
0
5
0
0
L
0
3
0
0
W
Arachne
Jrixly
Arachne
0
1
1
0.5
W
Serqet
4
0
2
5
L
Arachne
Lorde Freeza
Arachne
0
4
1
0.13
L
Neith
NoddGod24
Neith
1
1
0
1
W
Merlin
4
0
0
4
W
Bellona
VEXNI5
Bellona
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,774
Damage
12,507
30,448
Taken
34,065
16,576
Mitigated
14,770
14,714
Healing
8,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
6,926
2,357
0
5,654
9,632
8,088
250
90
9,542
0
49,252
L
Ares
2,185
543
0
1,662
6,700
4,571
633
0
6,700
19,850
0
L
3,363
483
0
2,411
9,990
4,246
0
0
9,275
0
29,328
L
933
49
0
665
4,695
1,675
0
2,678
1,719
34,187
116
W
Arachne
Jrixly
Arachne
2,324
1,617
0
2,663
5,646
1,980
0
758
4,888
0
29,930
W
Serqet
5,164
1,304
0
4,144
7,254
2,713
296
840
6,414
0
42,777
L
Arachne
Lorde Freeza
Arachne
2,280
1,777
0
1,191
7,208
2,578
0
0
6,879
0
17,011
L
Neith
NoddGod24
Neith
3,746
1,112
0
2,321
5,472
1,700
0
197
5,119
0
33,630
W
Merlin
3,173
475
0
250
2,717
1,041
0
593
2,054
42,234
1,147
W
Bellona
VEXNI5
Bellona
3,187
538
0
2,003
5,199
2,754
0
713
4,458
0
25,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,439
Gold Earned
24,632
352
Minions Killed
249
0
Camps Cleared
0
1,060,242
Distance Traveled
828,358
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,999
700
81
8
0
175,445
2
L
Ares
5,068
507
33
3
0
193,545
0
L
Mulan
5,059
506
54
5
0
162,235
0
L
Janus
5,303
530
75
8
0
155,514
0
W
Arachne
5,117
512
58
6
0
229,315
1
W
Serqet
6,296
630
79
8
0
244,236
0
L
Arachne
4,308
431
29
3
0
128,557
0
L
Neith
4,894
489
58
6
0
188,507
0
W
Merlin
6,948
695
88
9
0
192,258
1
W
Bellona
5,079
508
46
5
0
218,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role