Player Matchup

Hades
Hades
Gold IV
DARK_YAGAMI_
Hades
Gold IV
Level 149
God Stats
62W - 50L
1,649 SR
Queue Stats
119W - 139L
1,553 MMR
Solo
Izanami
Izanami
Gold V
Timbers
Izanami
Gold V
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,555 MMR
Party 2
Ares
Ares
Gold IV
bradiganss
Ares
Gold IV
Level 124
God Stats
4W - 0L
1,919 SR
Queue Stats
16W - 13L
1,596 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,689 SR
1,568 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 155
1,575 SR
1,497 MMR
Kuzenbo
Kuzenbo
Gold IV
EJsCashSports
Kuzenbo
Gold IV
Level 258
God Stats
2W - 5L
1,522 SR
Queue Stats
143W - 147L
1,239 MMR
Party 1
Horus
Horus
Gold I
MinuteWhisper34
Horus
Gold I
Level 148
God Stats
17W - 26L
1,563 SR
Queue Stats
364W - 336L
1,291 MMR
Party 1
Nox
Nox
Platinum II
Xhioe
Nox
Platinum II
Level 59
God Stats
3W - 4L
1,641 SR
Queue Stats
218W - 214L
1,960 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 8
9,578
871
13,182
10,961
5,240
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Timbers
Izanami
14
5 / 1 / 8
9,399
854
11,010
10,422
4,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
3 / 0 / 8
8,432
767
12,990
11,117
9,696
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
Bake KujiraAchillesThothNe ZhaCharon

VS

Bans
AthenaMedusaVulcanMartichorasBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
11
0 / 4 / 0
6,546
595
7,158
13,110
15,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 6 / 0
6,589
599
6,165
16,050
8,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nox
Xhioe
Nox
11
0 / 4 / 0
6,961
633
6,988
11,646
4,972
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
0
14
Kills
0
1
Deaths
14
24
Assists
0
Player
Kills
Deaths
Assists
KDA
W
6
0
8
10
L
Kuzenbo
0
4
0
0
L
0
6
0
0
W
Izanami
Timbers
Izanami
5
1
8
9
L
Nox
Xhioe
Nox
0
4
0
0
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,182
Damage
20,311
32,500
Taken
40,806
19,083
Mitigated
29,034
10,755
Healing
6,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,182
1,719
1,775
6,449
10,961
5,240
854
4,723
5,260
48,481
1,039
L
Kuzenbo
7,158
1,475
0
1,611
13,110
15,166
0
7,352
5,682
14,987
1,512
L
6,165
2,632
791
2,972
16,050
8,896
0
9,226
6,770
0
12,009
W
Izanami
Timbers
Izanami
11,010
7,405
0
2,151
10,422
4,147
1,910
3,668
6,064
0
49,158
L
Nox
Xhioe
Nox
6,988
392
0
1,130
11,646
4,972
0
7,875
3,703
25,509
0
W
12,990
275
0
380
11,117
9,696
48
3,566
6,722
18,902
3,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,409
Gold Earned
20,096
180
Minions Killed
74
0
Camps Cleared
0
641,097
Distance Traveled
626,475
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
9,578
871
86
8
0
208,464
1
L
Kuzenbo
6,546
595
19
2
0
213,807
4
L
Horus
6,589
599
9
1
0
199,247
0
W
Izanami
9,399
854
84
8
0
196,591
0
L
Nox
6,961
633
46
4
0
213,421
0
W
Ares
8,432
767
10
1
0
236,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role